Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6701 (Sep 25 2026), not the latest

tokamak_hot_shot

tokamak_hot_shotOpen the ability page

36 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

tokamak_hot_shot = {
_class = "tokamak_hot_shot"
_editor = {
folder_name = "Hero Tokamak"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_BeamParticle = "particles/abilities/tokamak/tokamak_hot_shot_flame.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_ChargeParticle = "particles/abilities/tokamak/tokamak_hot_shot_charge_up.vpcf"
m_GroundParticle = ""
m_BeamHitParticle = "particles/abilities/tokamak/tokamak_hot_shot_damage.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/tokamak/tokamak_hot_shot.psd"
m_strLaserEndSound = "Ability.Tokamak.HotShot.End"
m_strLaserHitSound = "Ability.Tokamak.HotShot.Hit"
m_flBossDamageScale = 1
m_strCastDelaySound = "Ability.Tokamak.HotShot.Start"
m_strLaserLoopSound = "Ability.Tokamak.HotShot.Loop"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_strLaserStartSound = "Ability.Tokamak.HotShot.Fire"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "1"
m_strPropertyName = "AbilityCharges"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0.5"
m_strPropertyName = "AbilityChannelTime"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = 0.097494
m_eUpgradeType = "EAddToScale"
m_strPropertyName = "NormalDPS"
m_eScaleStatFilter = "ETechPower"
}
1{
m_strBonus = "16"
m_strPropertyName = "NormalDPS"
}
2{
m_strBonus = 0.292481
m_eUpgradeType = "EAddToScale"
m_strPropertyName = "HotDPS"
m_eScaleStatFilter = "ETechPower"
}
3{
m_strBonus = "48"
m_strPropertyName = "HotDPS"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED|CITADEL_ABILITY_BEHAVIOR_NO_TARGET|CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT|CITADEL_ABILITY_BEHAVIOR_CAN_CANCEL_DURING_CAST_DELAY|CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING"
m_mapAbilityProperties = {
HotDPS = {
m_strValue = "90"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.548402
_my_subclass_name = "HotDPS_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
TickRate = {
m_strValue = "0.1"
}
BeamWidth = { // Beam Width
m_strValue = "4.0m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "BeamWidth_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
NormalDPS = {
m_strValue = "55"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.335135
_my_subclass_name = "NormalDPS_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BeamLength = { // Beam Length
m_strValue = "30m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "BeamLength_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
TrackingSpeed = {
m_strValue = "180"
}
AbilityCharges = { // Charges
m_strValue = "2"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 32
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
HeatPowerLength = {
m_strValue = "0m"
m_strCSSClass = "distance"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "1.8m"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "1.0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "1"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_HyperBeam"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745removed
  2. 6696–6701first dumped