What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_ability_power_shard = {
_class = "upgrade_ability_power_shard"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_strCSSClass = "powerShard"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Tech.EchoShard.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_RefreshParticle = "particles/items/tech_power_shard.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_tech/echo_shard.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/spirit/echo_shard.psd"
m_CorruptedItemInfo = {
m_Upgrade = {
m_vecPropertyUpgrades = [
0{
m_strBonus = "15"
m_strPropertyName = "BulletResist"
}
1{
m_strBonus = "15"
m_strPropertyName = "TechResist"
}
2{
m_strBonus = "-15"
m_strPropertyName = "AbilityCooldown"
}
3{
m_strBonus = "-50"
m_strPropertyName = "ImbuedCooldownMultiplier"
}
]
}
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "5"
m_strPropertyName = "BulletResist"
}
1{
m_strBonus = "5"
m_strPropertyName = "TechResist"
}
2{
m_strBonus = "-10"
m_strPropertyName = "AbilityCooldown"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
TechResist = { // Spirit Resist
m_strValue = "5"
m_strCSSClass = "tech_armor_up"
m_eDisplayType = "ETechArmorDamageReduction"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RESIST"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BulletResist = { // Bullet Resist
m_strValue = "5"
m_strCSSClass = "bullet_armor_up"
m_eDisplayType = "EBulletArmorDamageReduction"
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
}
BonusFireRate = { // Fire Rate
m_strValue = "0"
m_strCSSClass = "fire_rate"
m_eDisplayType = "EFireRate"
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 30
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
TechRangeMultiplier = { // Ability Range
m_strValue = "0"
m_strCSSClass = "distance"
m_eDisplayType = "ETechRange"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RANGE_PERCENT"
}
TechRadiusMultiplier = { // Radius
m_strValue = "0"
m_strCSSClass = "distance"
m_eDisplayType = "ETechRadius"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RADIUS_PERCENT"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0.5"
m_strDisableValue = "0"
}
ImbuedCooldownMultiplier = { // Imbued Ability Cooldown
m_strValue = "100"
m_strCSSClass = "cooldown"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BonusFireRate"
1"TechResist"
2"BulletResist"
]
m_vecElevatedAbilityProperties = []
}
]
}
1{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_ability_power_shard_active" // <span class="highlight">Reset the cooldown</span> of the imbued non-ultimate ability.<br><br>This item's cooldown is increased by <span class="highlight">the cooldown of the imbued ability</span>.
m_vecAbilityProperties = [
0"ImbuedCooldownMultiplier"
]
m_vecImportantAbilityProperties = []
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
m_bIsHidden = true
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"TechResist"
1"BulletResist"
]
}
]
m_eAdditionalShopFilters = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_TargetAbilityEffectsToApply = "CITADEL_TARGET_ABILITY_BEHAVIOR_IMBUE_ACTIVE_NON_ULT"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- −m_mapAbilityProperties.TechResist.m_eStatsUsageFlagsSpirit Resist
IntrinsicallyProvidedInAbility - −m_mapAbilityProperties.BulletResist.m_eStatsUsageFlagsBullet Resist
IntrinsicallyProvidedInAbility - −m_mapAbilityProperties.BonusFireRate.m_eStatsUsageFlagsFire Rate
ConditionallyApplied - ~m_mapAbilityProperties.ImbuedCooldownMultiplier.m_strValueImbued Ability Cooldown
1→100+9900% - +m_mapAbilityProperties.ImbuedCooldownMultiplier.m_strCSSClassImbued Ability Cooldown
cooldown - +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 1 key }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "15" m_strPropertyName = "BulletResist" }, { m_strBonus = "15" m_strPropertyName = "TechResist" }, { m_strBonus = "-15" m_strPropertyName = "AbilityCooldown" }, { m_strBonus = "-50" m_strPropertyName = "ImbuedCooldownMultiplier" }, ] } } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - ±m_vecTooltipSectionInfo[EArea_Active].m_vecSectionAttributes[0].m_vecAbilityProperties
+ImbuedCooldownMultiplier - +m_eAdditionalShopFilters
""
- −m_mapAbilityProperties.TechResist.m_eStatsUsageFlagsSpirit Resist
- 6696–6701first dumped
