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Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6738 (Oct 02 2026), not the latest

upgrade_absorbing_armor

Witchmailcitadel_itemOpen the ability page

30 keys · inherits from armor_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_absorbing_armor = {
_class = "citadel_item"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_iUpdateTime = 1741724072
m_strCSSClass = "absorbingArmor"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/upgrades/mods_tech/arcane_medallion.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/vitality/witchmail.psd"
m_CorruptedItemInfo = {
m_Upgrade = {
m_vecPropertyUpgrades = [
0{
m_strBonus = "3"
m_strPropertyName = "CooldownReduction"
}
1{
m_strBonus = "13"
m_strPropertyName = "TechResist"
}
2{
m_strBonus = "21"
m_strPropertyName = "TechPower"
}
3{
m_strBonus = "1"
m_strPropertyName = "CooldownReductionPerHit"
}
]
}
m_vecExcludedPenalties = [
0"Health"
]
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "26"
m_strPropertyName = "TechPower"
}
1{
m_strBonus = "2"
m_strPropertyName = "CooldownReductionPerHit"
}
2{
m_strBonus = "5"
m_strPropertyName = "TechResist"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_eDisableShopFilters = "EShopFilterSpiritDamage"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "14"
m_strCSSClass = "tech_damage"
m_eDisplayType = "ETechPower"
m_strDisableValue = "0"
m_eStatsUsageFlags = ""
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
TechResist = { // Spirit Resist
m_strValue = "22"
m_strCSSClass = "tech_armor_up"
m_eDisplayType = "ETechArmorDamageReduction"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_RESIST"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "1"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
DamageThreshold = { // Damage Threshold
m_strValue = "75"
m_strCSSClass = "tech_damage"
m_eDisplayType = "EStatsCount"
m_eDisplayUnits = "EDisplayUnit_Normal"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
CooldownReduction = { // Ability Cooldown Reduction
m_strValue = "7"
m_eProvidedPropertyType = "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
BaseAttackDamagePercent = { // Weapon Damage
m_eDisplayType = "EBaseWeaponDamageIncrease"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
}
CooldownReductionPerHit = { // Cooldown Reduction per Hit
m_strValue = "4"
m_strCSSClass = "cooldown"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_strLocString = ""
m_vecAbilityProperties = [
0"TechResist"
1"TechPower"
]
m_vecElevatedAbilityProperties = []
}
]
}
1{
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_absorbing_armor_desc" // Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a <span class="highlight">random ability cooldown</span>.
m_vecAbilityProperties = [
0"AbilityCooldown"
1"DamageThreshold"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "CooldownReductionPerHit"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_absorbing_armor"
m_bIsHidden = true
m_ImpactParticle = "particles/items/absorbingarmor_hit.vpcf"
m_strImpactSound = "Mods.Armor.Witchmail.Proc"
_my_subclass_name = "modifier_item_bullet_armor"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"TechResist"
1"TechPower"
]
}
]
m_eAdditionalShopFilters = "EShopFilterSpiritCooldownAndCharges"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "3"
      				m_strPropertyName = "CooldownReduction"
      			},
      			{
      				m_strBonus = "13"
      				m_strPropertyName = "TechResist"
      			},
      			{
      				m_strBonus = "21"
      				m_strPropertyName = "TechPower"
      			},
      			{
      				m_strBonus = "1"
      				m_strPropertyName = "CooldownReductionPerHit"
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "Health" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_eDisableShopFiltersEShopFilterSpiritDamage
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFiltersEShopFilterSpiritCooldownAndCharges
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterWeaponDamage | EShopFilterDurability
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
  2. 6696–6701first dumped