What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_berserker = {
_class = "citadel_item"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_strCSSClass = "berserker"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/berserker.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/berserker.psd"
m_CorruptedItemInfo = {
m_Upgrade = {
m_vecPropertyUpgrades = [
0{
m_strBonus = "12"
m_strPropertyName = "BulletResist"
}
1{
m_strBonus = "7"
m_strPropertyName = "WeaponPowerPerStack"
}
2{
m_strBonus = "3"
m_strPropertyName = "MaxStacks"
m_bRoundCorruptedBonus = true
}
3{
m_strBonus = "5"
m_strPropertyName = "DamageDuration"
}
]
}
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "3"
m_strPropertyName = "WeaponPowerPerStack"
}
1{
m_strBonus = "8"
m_strPropertyName = "BulletResist"
}
2{
m_strBonus = "8"
m_strPropertyName = "MaxStacks"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_eDisableShopFilters = "EShopFilterPhysicalAdditionalDamage"
m_mapAbilityProperties = {
MaxStacks = { // Max Stacks
m_strValue = 10
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BulletResist = { // Bullet Resist
m_strValue = "8"
m_strCSSClass = "bullet_armor_up"
m_eDisplayType = "EBulletArmorDamageReduction"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
}
BonusClipSize = { // Ammo
m_bRoundDown = true
m_eDisplayType = "EClipSize"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_AMMO_CLIP_SIZE"
}
DamageToStack = { // Damage taken to Stack
m_strValue = "120"
m_strCSSClass = "bullet_armor_up"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
DamageDuration = { // Duration
m_strValue = "10"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
WeaponPowerPerStack = { // Weapon Damage per Stack
m_strValue = "7"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BulletResist"
]
m_vecElevatedAbilityProperties = []
}
]
}
1{
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_berserker_desc" // Your <span class="highlight">Weapon Damage</span> increases as you take sustained damage.
m_vecAbilityProperties = [
0"DamageToStack"
1"MaxStacks"
2"DamageDuration"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "WeaponPowerPerStack"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_berserker"
m_bIsHidden = true
m_StackModifier = {
_class = "modifier_berserker_damage_stack"
_my_subclass_name = "modifier_berserker_damage_stack"
m_strMaxStackLayer = "Mods.Weapon.Berserk.Max"
m_BuffStatusParticle = "particles/upgrades/upgrades_berserker_stacks_buff.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_strBerserkerStackSound = "Mods.Weapon.Berserk"
m_BuffStatusParticleEnemy = "particles/upgrades/upgrades_berserker_stacks_buff.vpcf"
m_strParticleStatusEffect = ""
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
_my_subclass_name = "modifier_berserker"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletResist"
]
}
]
m_eAdditionalShopFilters = "EShopFilterWeaponDamage"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 1 key }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "12" m_strPropertyName = "BulletResist" }, { m_strBonus = "7" m_strPropertyName = "WeaponPowerPerStack" }, { m_strBonus = "3" m_strPropertyName = "MaxStacks" m_bRoundCorruptedBonus = true }, { m_strBonus = "5" m_strPropertyName = "DamageDuration" }, ] } } - +m_sCustomStackLabel
#CurrentStacks_label - +m_eDisableShopFilters
EShopFilterPhysicalAdditionalDamage - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[0].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - +m_eAdditionalShopFilters
EShopFilterWeaponDamage - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterWeaponDamage | EShopFilterClipSize | EShopFilterDurability - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast
- +m_nShopVersion
- 6696–6701first dumped
