Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6736 (Oct 02 2026), not the latest

upgrade_cloak_of_opportunity

Cloak of Opportunitycitadel_itemOpen the ability page

27 keys · inherits from armor_upgrade_t5

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_cloak_of_opportunity = {
_class = "citadel_item"
_editor = {
folder_name = "Base"
}
_multibase = [
]
m_iItemTier = "EModTier_5"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/brawl/cloak_of_opportunity.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "4m"
m_strPropertyName = "BonusMoveSpeed"
}
1{
m_strBonus = "-4"
m_strPropertyName = "AbilityCooldown"
}
2{
m_strBonus = "300"
m_strPropertyName = "CombatBarrier"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_FRIENDLY"
m_eAbilityRequirements = "ERequirementStreetBrawl"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BuffDuration = { // Buff Duration
m_strValue = "6"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
CombatBarrier = { // Barrier
m_strValue = "500"
m_strCSSClass = "combat_barrier"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_BARRIER_HEALTH"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BonusMoveSpeed = { // Move Speed
m_strValue = "3m"
m_strCSSClass = "move_speed"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
}
AbilityCooldown = { // Cooldown
m_strValue = 12
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
StatusImmuneDuration = { // Unstoppable Duration
m_strValue = "4"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "immune_duration_scale_function"
}
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_cloak_of_opportunity_desc" // Block the next debuff that would apply <span class="highlight">movement lock, Stun, Chained, Immobilize, or Sleep</span> and become <span class="highlight">Unstoppable</span>. Also gain a <span class="highlight">Barrier</span> and bonus {g:citadel_inline_attribute:'MoveSpeed'}
m_vecAbilityProperties = [
0"StatusImmuneDuration"
1"BuffDuration"
2"AbilityCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "CombatBarrier"
}
1{
m_strImportantProperty = "BonusMoveSpeed"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_cloak_of_opportunity_watcher"
m_bIsHidden = true
m_BuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_cloak_of_opportunity_buff"
m_strParticleEffect = "particles/upgrades/spirit_sap_debuff.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"CombatBarrier"
1"BonusMoveSpeed"
]
}
_my_subclass_name = "modifier_cloak_of_opportunity_watcher"
m_StatusImmuneModifier = {
_class = "modifier_unstoppable"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
m_sStartSound = "Mods.Armor.TechDefender.Cast"
m_sExpiredSound = "Mods.Armor.TechDefender.End"
m_ShieldParticle = "particles/upgrades/unstoppable_buff.vpcf"
_my_subclass_name = "modifier_unstoppable"
m_bIsHiddenOverhead = false
m_nEnabledStateMask = "MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_SLOW_IMMUNE | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_UNSTOPPABLE"
m_sLocalizationName = "modifier_unstoppable"
m_nDisabledStateMask = "MODIFIER_STATE_DISARMED | MODIFIER_STATE_MUTED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SLOWED | MODIFIER_STATE_GLITCHED | MODIFIER_STATE_MELEE_DISABLED_DEBUFF | MODIFIER_STATE_DASH_DISABLED_DEBUFF"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_PlayerShieldParticle = "particles/upgrades/unstoppable_buff_player.vpcf"
m_sAmbientLoopingSound = "Mods.Armor.TechDefender.Lp"
m_strSmallIconCssClass = "unstoppable"
m_nStatusEffectPriority = 20
m_strParticleStatusEffect = "particles/status_fx/status_fx_unstoppable.vpcf"
}
}
]
m_eAdditionalShopFilters = "EShopFilterInvulnerability | EShopFilterAntiCC"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFiltersEShopFilterInvulnerability | EShopFilterAntiCC
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped