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Modding Database

Last check failed (Version API answered 502) · checked 14s ago· Viewing build 6726 (Sep 30 2026), not the latest

upgrade_cloaking_device

upgrade_cloaking_deviceOpen the ability page

25 keys · inherits from armor_upgrade_t3, invis_base

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_cloaking_device = {
_class = "upgrade_cloaking_device"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_bDisabled = true
m_iItemTier = "EModTier_3"
m_strCSSClass = "cloakingDevice"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Armor.Cloak.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/upgrades/mods_utility/cloaking_device.psd"
m_strAG2SourceName = "item"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
SpottedRadius = { // Spot Radius
m_strValue = "20m"
m_eDisplayType = "ETechRange"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 10.5
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
FullInvisDistance = {
m_strValue = "50m"
}
InvisMoveSpeedMod = { // Invis Sprint Speed
m_strValue = "3m"
m_strCSSClass = "move_speed"
m_eDisplayType = "EMaxMoveSpeed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
InvisCancelOnDamage = {
m_strValue = "1"
}
InvisFadeToDuration = { // Fade Time
m_strValue = "1.5"
m_strCSSClass = "duration"
}
InvisAlertWhenFading = {
m_strValue = "1"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
RevealOnDamageDuration = {
m_strValue = "1.5"
m_strCSSClass = "duration"
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
RevealOnSpottedDuration = {
m_strValue = "1.5"
m_strCSSClass = "duration"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_citadel_passive_cloak"
m_InvisModifier = {
_class = "modifier_invis"
m_bIsHidden = true
_my_subclass_name = "modifier_invis"
m_InvisLoopParticle = "particles/modifiers/invis_loop.vpcf"
m_InvisRevealedParticle = "particles/generic/invis_revealed.vpcf"
m_strInvisRevealedSound = "StatusEffects.InvisRevealed"
m_InvisDetectRadiusParticle = "particles/modifiers/invis_delay.vpcf"
}
_my_subclass_name = "modifier_citadel_passive_cloak"
}
]
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped