What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_divine_barrier = {
_class = "upgrade_divine_barrier"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_strCSSClass = "savior"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Armor.Divine.Barrier.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_strPurgeSound = "Mods.Divine.Barrier.Purge"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/upgrades/mods_armor/savior.psd"
m_strAG2SourceName = "item"
m_strSelectedSound = "Mods.Armor.Divine.Barrier.Select"
m_strShopIconLarge = "file://{images}/items/vitality/divine_barrier.psd"
m_CorruptedItemInfo =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_strUnselectedSound = "Mods.Armor.Divine.Barrier.Deselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck = "Bounds_IgnoreObscureBlockers"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_flTargetingConeAngle = 45
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_strSelectedLoopSound = "Mods.Armor.Divine.Barrier.Select.Lp"
m_DivineBarrierModifier =
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"TechRadiusMultiplier"
1"TechRangeMultiplier"
2"OutOfCombatHealthRegen"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAdditionalShopFilters = "EShopFilterDebuffResist"
m_strHitConfirmationSound = "Mods.Armor.Divine.Barrier.Start"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 1 key }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "250" m_strPropertyName = "CombatBarrier" }, { m_strBonus = "1.25m" m_strPropertyName = "BonusMoveSpeed" }, { m_strBonus = "8.5" m_strPropertyName = "OutOfCombatHealthRegen" }, { m_strBonus = "-21" m_strPropertyName = "AbilityCooldown" }, { m_strBonus = "5" m_strPropertyName = "TechRangeMultiplier" }, { m_strBonus = "5" m_strPropertyName = "TechRadiusMultiplier" }, ] } } - +m_sCustomStackLabel
#CurrentStacks_label - ~m_eTargettingLOSCheck
ELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - +m_eAdditionalShopFilters
EShopFilterDebuffResist - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterDurability | EShopFilterMovement - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast
- +m_nShopVersion
- 6696–6701first dumped
