What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_dps_aura = {
_class = "upgrade_dps_aura"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_strCSSClass = "bulletDamageAura"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Weapon.OnslaughtAura.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_ActiveModifier = {
_class = "modifier_dps_aura_active"
m_bIsHidden = true
_my_subclass_name = "modifier_dps_aura_active"
m_sLocalizationName = "modifier_dps_aura_active"
m_strHudMessageText = "#upgrade_dps_aura" // Heroic Aura
m_strParticleEffect = "particles/upgrades/onslaught_aura_speed_buff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_strSmallIconCssClass = "dps_aura"
m_strParticleStatusEffect = ""
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_AOECastParticle = "particles/upgrades/onslaught_aura_cast.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/bullet_damage_aura.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/heroic_aura.psd"
m_CorruptedItemInfo =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck = "Bounds_IgnoreObscureBlockers"
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE | CITADEL_UNIT_TARGET_FLAG_ALLOW_SMALL_DEPLOYABLES"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_FRIENDLY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY"
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers =
m_eAdditionalShopFilters = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 2 keys }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "1.5m" m_strPropertyName = "BonusSprintSpeed" }, { m_strBonus = "11" m_strPropertyName = "BulletResist" }, { m_strBonus = "24" m_strPropertyName = "BonusFireRate" }, { m_strBonus = "1.25m" m_strPropertyName = "ActiveBonusMoveSpeed" }, { m_strBonus = "10m" m_strPropertyName = "Radius" }, { m_strBonus = "10m" m_strPropertyName = "ActiveRadius" }, { m_strBonus = "2" m_strPropertyName = "AbilityDuration" }, { m_strBonus = "-8" m_strPropertyName = "AbilityCooldown" }, ] } m_vecExcludedPenalties = [ "FireRate", "MoveSpeed" ] } - +m_sCustomStackLabel
#CurrentStacks_label - ~m_eTargettingLOSCheck
ELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - +m_eAdditionalShopFilters
"" - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterFireRate | EShopFilterHealing | EShopFilterMovement - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast
- +m_nShopVersion
- 6696–6701first dumped
