Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 26s ago· Viewing build 6723 (Sep 30 2026), not the latest

upgrade_electric_slippers

Electric Slippersupgrade_electric_slippersOpen the ability page

28 keys · inherits from armor_upgrade_t5

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_electric_slippers = {
_class = "upgrade_electric_slippers"
_editor = {
folder_name = "Base"
}
_multibase = [
]
m_iItemTier = "EModTier_5"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strProcSound = "Mods.Electric.Slippers.Proc"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_ElectricParticle = "particles/upgrades/chain_lightning.vpcf"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/brawl/electric_slippers.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "2"
m_strPropertyName = "Stamina"
}
1{
m_strBonus = "15"
m_strPropertyName = "EvasionWhileSliding"
}
2{
m_strBonus = "50"
m_strPropertyName = "Damage"
}
3{
m_strBonus = "20"
m_strPropertyName = "FireRateWhileSliding"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_eAbilityRequirements = "ERequirementStreetBrawl"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "100"
m_strCSSClass = "tech_damage"
}
Radius = { // Radius
m_strValue = "12m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "Radius_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
Stamina = { // Stamina
m_strValue = "2"
m_eDisplayType = "EStamina"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_STAMINA"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
SlideScale = { // Slide Distance
m_strValue = "80"
m_strCSSClass = "movement_speed"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SLIDE_DISTANCE_SCALE"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
ProcCooldown = { // Max Frequency
m_strValue = "0.3"
m_strCSSClass = "cooldown"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ProcCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
SlideTurnScale = {
m_strValue = "100"
m_strCSSClass = "movement_speed"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SLIDE_TURN_SCALE"
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
EvasionWhileSliding = { // Evasion While Sliding
m_strValue = "60"
m_eStatsUsageFlags = "ConditionallyApplied"
}
FireRateWhileSliding = { // Fire Rate While Sliding
m_strValue = "60"
m_strCSSClass = "fire_rate"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecElevatedAbilityProperties = [
0"Stamina"
1"SlideScale"
]
m_bRemoveAttributesBackgroundColor = true
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_electric_slippers_desc" // When sliding, evade bullets, gain fire rate and deal damage to enemies around you. <span class="diminish"><br><br>Cooldown is per target.</span>
m_vecAbilityProperties = [
0"Radius"
1"ProcCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "Damage"
}
1{
m_strImportantProperty = "EvasionWhileSliding"
}
2{
m_strImportantProperty = "FireRateWhileSliding"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_electric_slippers"
m_bIsHidden = true
m_BuffParticle = "particles/upgrades/electric_slippers_slide_buff.vpcf"
_my_subclass_name = "modifier_electric_slippers"
m_strSlideLoopSound = "Mods.Electric.Slippers.Lp"
m_sAmbientLoopingSound = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"Stamina"
1"SlideScale"
2"SlideTurnScale"
]
}
]
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped