Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6728 (Oct 01 2026), not the latest

upgrade_focus_lens

Focus Lensupgrade_focus_lensOpen the ability page

42 keys · inherits from tech_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_focus_lens = {
_class = "upgrade_focus_lens"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_iUpdateTime = 1741850966
m_strCSSClass = "focusedSilence"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Tech.FocusLens.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_DamageModifier = {
_class = "modifier_focus_lens_damage"
m_bIsHidden = true
m_sStartSound = ""
m_sExpiredSound = "Mods.Tech.FocusLens.Modifier.End"
_my_subclass_name = "modifier_focus_lens_damage"
m_sLocalizationName = "modifier_focus_lens_damage"
m_strParticleEffect = "particles/upgrades/focus_lens.vpcf"
m_DamageTakenParticle = "particles/upgrades/focus_lens_damage.vpcf"
m_FinalDamageParticle = "particles/upgrades/focus_lens_end.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 2500
m_particle = "particles/upgrades/focus_lens_projectile.vpcf"
m_LoopingSound = "Mods.Tech.FocusLens.Projectile.Lp"
m_HitTargetSound = "Mods.Tech.FocusLens.Modifier.Begin"
m_flTriggerRadius = 15
m_bHideWarningParticle = 1
}
m_SilenceModifier = {
_class = "modifier_citadel_silenced"
m_EmpParticle = "particles/upgrades/focus_lens_silence_debuff.vpcf"
m_sStartSound = ""
_my_subclass_name = "modifier_citadel_silenced"
m_EmpPlayerParticle = "particles/upgrades/focus_lens_silence_debuff.vpcf"
m_sLocalizationName = "modifier_citadel_silenced"
m_strHudMessageText = "#upgrade_focus_lens" // Focus Lens
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound = "Mods.Tech.FocusLens.Modifier.Lp"
m_strSmallIconCssClass = "silence_proc"
}
m_previewParticle = "particles/upgrades/focus_lens_projectile_preview.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_tech/focused_silence.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/spirit/focus_lens.psd"
m_CorruptedItemInfo =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle = 45
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_strSelectedLoopSound = "Mods.Tech.FocusLens.Select.Lp"
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusFireRate"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAdditionalShopFilters = ""
m_ResistReductionModifier =
m_ProjectileImpactParticle = "particles/upgrades/focus_lens_impact.vpcf"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "5"
      				m_strPropertyName = "BonusFireRate"
      			},
      			{
      				m_strBonus = "-6"
      				m_strPropertyName = "MagicResistReduction"
      			},
      			{
      				m_strBonus = "10m"
      				m_strPropertyName = "AbilityCastRange"
      			},
      			{
      				m_strBonus = "-10"
      				m_strPropertyName = "AbilityCooldown"
      			},
      			{
      				m_strBonus = "0.5"
      				m_strPropertyName = "AbilityDuration"
      			},
      			{
      				m_strBonus = "20"
      				m_strPropertyName = "PercentDamage"
      			},
      			{
      				m_strBonus = "-20"
      				m_strPropertyName = "TechPowerReduction"
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "TechDuration" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • ±m_vecTooltipSectionInfo[EArea_Active].m_vecSectionAttributes[0].m_vecAbilityProperties+MagicResistReduction+TechPowerReduction
    • ~m_vecTooltipSectionInfo[EArea_Active].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[0].m_strImportantPropertyAbilityDuration→StatusEffectEMP
    • +m_vecTooltipSectionInfo[EArea_Active].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[0].m_strStatusEffectValueAbilityDuration
    • −m_vecTooltipSectionInfo[EArea_Active].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[2]
      { 1 key }
      {
      	m_strImportantProperty = "MagicResistReduction"
      }
    • −m_vecTooltipSectionInfo[EArea_Active].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[3]
      { 1 key }
      {
      	m_strImportantProperty = "TechPowerReduction"
      }
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped