What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_magic_storm = {
_class = "citadel_item"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1700366513
m_strCSSClass = "magicStorm"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterMagicDamage | EShopFilterMovement"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_strAbilityImage = "file://{images}/upgrades/mods_tech/magic_storm.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/spirit/surge_of_power.psd"
m_flBossDamageScale = 1
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "32"
m_strPropertyName = "ImbuedTechPower"
}
1{
m_strBonus = "18"
m_strPropertyName = "FireRateBonus"
}
2{
m_strBonus = "2m"
m_strPropertyName = "BonusMoveSpeed"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
FireRateBonus = { // Fire Rate Bonus
m_strValue = "20"
m_strCSSClass = "fire_rate"
m_eDisplayType = "EFireRate"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
m_strConditionalLocTokenOverride = "#SurgeOfPower_conditional" // after using ability
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BonusMoveSpeed = { // Move Speed
m_strValue = "1.75m"
m_strCSSClass = "move_speed"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
m_strConditionalLocTokenOverride = "#SurgeOfPower_conditional" // after using ability
}
AbilityCooldown = { // Cooldown
m_strValue = 14
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
ImbuedTechPower = { // Imbued Ability Spirit Power
m_strValue = "28"
m_strCSSClass = "tech_damage"
m_eApplyFilter = "EApplyFilter_OnlyIfImbued"
m_eDisplayType = "ETechPower"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
MovementSpeedBonusDuration = { // Move Speed Duration
m_strValue = "8"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
MoveWhileZoomedSpeedPenaltyReductionPercent = {
m_strValue = "100"
m_strCSSClass = "move_speed"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_WHILE_ZOOMED_PENALTY_REDUCTION_PERCENT"
}
MoveWhileShootingSpeedPenaltyReductionPercent = {
m_strValue = "100"
m_bIsHidden = true
m_strCSSClass = "move_speed"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_WHILE_SHOOTING_PENALTY_REDUCTION_PERCENT"
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_magic_storm_desc" // Imbue an ability with <span class="highlight">permanent Spirit Power</span>. When that ability is used, gain bonus <span class="highlight">Move Speed</span> and maintain full speed while attacking.
m_vecAbilityProperties = [
0"MovementSpeedBonusDuration"
1"AbilityCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "ImbuedTechPower"
}
1{
m_strImportantProperty = "FireRateBonus"
}
2{
m_strImportantProperty = "BonusMoveSpeed"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_magic_storm_watcher"
m_bIsHidden = true
m_BuffModifier = {
_class = "modifier_upgrade_magic_storm"
m_bIsHidden = true
m_sStartSound = "Mods.Tech.SurgeOfPower.Proc"
m_sExpiredSound = "Mods.Tech.SurgeOfPower.End"
_my_subclass_name = "modifier_upgrade_magic_storm"
m_sLocalizationName = "modifier_upgrade_magic_storm"
m_strHudMessageText = "#upgrade_magic_storm" // Surge of Power
m_strParticleEffect = "particles/upgrades/magic_storm_buff.vpcf"
m_strParticleStatusEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"FireRateBonus"
1"BonusMoveSpeed"
2"MoveWhileShootingSpeedPenaltyReductionPercent"
3"MoveWhileZoomedSpeedPenaltyReductionPercent"
]
}
_my_subclass_name = "modifier_magic_storm_watcher"
m_strParticleEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"ImbuedTechPower"
]
}
]
m_bShowInPassiveItemsArea = true
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_TargetAbilityEffectsToApply = "CITADEL_TARGET_ABILITY_BEHAVIOR_IMBUE_ACTIVE"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 2 keys }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "120" m_strPropertyName = "MoveWhileShootingSpeedPenaltyReductionPercent" }, { m_strBonus = "120" m_strPropertyName = "MoveWhileZoomedSpeedPenaltyReductionPercent" }, { m_strBonus = "37" m_strPropertyName = "ImbuedTechPower" }, { m_strBonus = "25" m_strPropertyName = "FireRateBonus" }, { m_strBonus = "2.3m" m_strPropertyName = "BonusMoveSpeed" }, ] } m_vecExcludedPenalties = [ "FireRate" ] } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_eAdditionalShopFilters
"" - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterMagicDamage | EShopFilterMovement - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_strCastAnimSequenceName
ability_generic_cast - −m_strSelectionNameOverride
item
- +m_nShopVersion
- 6696–6701first dumped
