What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_phantom_strike = {
_class = "upgrade_phantom_strike"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_strCSSClass = "phantomStrike"
m_BuffParticle = ""
m_CastParticle = "particles/upgrades/phantom_strike_cast.vpcf"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_DebuffModifier =
m_ImpactParticle = "particles/upgrades/phantom_strike_impact.vpcf"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_flVelocityScale = 0.5
m_previewParticle = "particles/upgrades/phantom_strike_preview.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_armor/phantom_strike.psd"
m_strExplodeSound = "Mods.Armor.Phantom.Strike.Hit"
m_PullDownModifier = {
m_bIsHidden = true
}
m_strAG2SourceName = "item"
m_strSelectedSound = "Mods.Armor.Phantom.Strike.Select"
m_strShopIconLarge = "file://{images}/items/vitality/phantom_strike.psd"
m_CorruptedItemInfo =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_strCastDelaySound = "Mods.Armor.Phantom.Strike.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_flTeleportDistance = 120
m_strUnselectedSound = "Mods.Armor.Phantom.Strike.Deselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_CAST_RANGE_IS_2D | CITADEL_ABILITY_BEHAVIOR_CANCEL_ROPE_CLIMB_ON_CAST"
m_flTargetingConeAngle = 45
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_strSelectedLoopSound = "Mods.Armor.Phantom.Strike.Select.Lp"
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BaseAttackDamagePercent"
1"TechPower"
]
}
]
m_bitsInterruptingStates = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAdditionalShopFilters = "EShopFilterTeleport | EShopFilterStatus_Grounded"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_cameraSequenceCastComplete = {
m_vecTargetPosOperations = [
0{
m_eCameraOperation = "k_ECameraOp_Spring"
m_flSpringStrength = 15
}
]
}
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- ~m_vecAbilityUpgrades[0].m_vecPropertyUpgrades[TechPower].m_strBonusSpirit Power
12→22+83.3% - +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 1 key }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "16" m_strPropertyName = "SlowPercent" }, { m_strBonus = "20" m_strPropertyName = "BaseAttackDamagePercent" }, { m_strBonus = "15m" m_strPropertyName = "AbilityCastRange" }, { m_strBonus = "12" m_strPropertyName = "TechPower" }, { m_strBonus = "-23" m_strPropertyName = "AbilityCooldown" }, { m_strBonus = "31.4" m_strPropertyName = "ImpactDamage" }, ] } } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - +m_eAdditionalShopFilters
EShopFilterTeleport | EShopFilterStatus_Grounded - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterWeaponDamage | EShopFilterDurability | EShopFilterMovement | EShopFilterDisruption - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast
- ~m_vecAbilityUpgrades[0].m_vecPropertyUpgrades[TechPower].m_strBonusSpirit Power
- 6696–6701first dumped
