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Modding Database

Up to date with Steam · checked 13s ago· Viewing build 6728 (Oct 01 2026), not the latest

upgrade_prism_blast

Prism Blastupgrade_prism_blastOpen the ability page

41 keys · inherits from tech_upgrade_t5

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_prism_blast = {
_class = "upgrade_prism_blast"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_iItemTier = "EModTier_5"
m_strCSSClass = "shiftingShroud"
m_BeamParticle = "particles/upgrades/prism_blast.vpcf"
m_CastParticle = ""
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Prism.Blast.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_BubbleModifier = {
_class = "modifier_citadel_bubble"
m_sExpiredSound = "Mods.Prism.Blast.Bubble.Expire"
_my_subclass_name = "modifier_citadel_bubble"
m_sLocalizationName = "modifier_citadel_bubble"
m_strParticleEffect = "particles/upgrades/shifting_shroud_invulerability_shield.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_sAmbientLoopingSound = "Mods.Prism.Blast.Bubble.Lp"
m_cameraSequenceCreated = {
m_vecDistanceOperations = [
0{
m_flSpringTarget = 375
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
m_flSpringStrength = 6
}
1{
m_bMaintainCurrent = true
m_eCameraOperation = "k_ECameraOp_Maintain"
}
]
}
m_strParticleStatusEffect = "particles/status_fx/status_fx_ethereal_shift.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"FloatMoveSpeed"
]
}
m_flOscilateRate = 2
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_BeamHitParticle = "particles/upgrades/prism_blast_damage.vpcf"
m_strAbilityImage = "file://{images}/items/spirit/ethereal_shift.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/brawl/prism_blast.psd"
m_BeamParticleLocal = "particles/upgrades/prism_blast.vpcf"
m_flBeamRotateSpeed = 30
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_strLaserLoopSound = "Mods.Prism.Blast.Beam.Lp"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flOscilateMaxPitch = 3
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "2"
m_strPropertyName = "AbilityDuration"
}
1{
m_strBonus = "-10"
m_strPropertyName = "AbilityCooldown"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_DODGING"
m_eAbilityRequirements = "ERequirementStreetBrawl"
m_mapAbilityProperties = {
DPS = { // Damage Per Second
m_strValue = "270"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 1.75
_my_subclass_name = "damage_scale"
m_eSpecificStatScaleType = "ETechPower"
}
m_bIsAbilityDamageProperty = true
}
BeamWidth = { // Beam Width
m_strValue = "2.9m"
m_eDisplayType = "ETechRadius"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BeamLength = { // Beam Length
m_strValue = "30m"
m_strCSSClass = "distance"
m_eDisplayType = "ETechRadius"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "BeamLength_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
LiftHeight = {
m_strValue = "100"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BuffDuration = { // Buff Duration
m_strValue = "0"
m_strCSSClass = "duration"
}
DampingFactor = {
m_strValue = "3"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
FloatMoveSpeed = { // Float Speed
m_strValue = "2.5m"
m_strCSSClass = "slow"
m_eDisplayType = "EMaxMoveSpeed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVE_SPEED_LIMIT"
}
AbilityCooldown = { // Cooldown
m_strValue = 40
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "6.0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_strLocTokenOverride = "ShiftingVeilDuration"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_prism_blast_desc" // You enter a void state and become <span class="highlight">untargetable and invincible</span> for a short duration, during which lasers blast out and rotate around you.
m_vecAbilityProperties = [
0"AbilityCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "DPS"
}
1{
m_strImportantProperty = "AbilityDuration"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "intrinsic_stats"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAdditionalShopFilters = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterFireRate
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped