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Modding Database

Up to date with Steam · checked 22s ago· Viewing build 6736 (Oct 02 2026), not the latest

upgrade_rocket_booster

Majestic Leapupgrade_rocket_boosterOpen the ability page

45 keys · inherits from armor_upgrade_t3

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_rocket_booster = {
_class = "upgrade_rocket_booster"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_HUDPanel = {
m_vecButtonHints = [
0{
m_eHintSide = "EButtonSide_Right"
m_strContext = "cancel_single_ability"
m_strLocToken = "#upgrade_rocket_booster_drop_down" // Drop Down
m_bButton1IsSlot = true
}
]
}
m_bDisabled = "false"
m_iItemTier = "EModTier_3"
m_strCSSClass = "rocketBooster"
m_LandingSound = "Mods.Armor.Meteor.Strike.Impact"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Armor.Meteor.Strike.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_DebuffModifier = {
_class = "modifier_slow_base"
_my_subclass_name = "modifier_slow_base"
m_sLocalizationName = "movement_slow"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_LaunchParticle = "particles/upgrades/rocket_boots.vpcf"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_BarrierModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_sStartSound = "Player.Barrier.Activate"
_my_subclass_name = "modifier_majestic_leap_barrier"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"CombatBarrier"
1"AirControlPercentBarrier"
]
}
m_LandingParticle = ""
m_strAbilityImage = "file://{images}/hud/abilities/lash/lash_death_slam.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/vitality/majestic_leap.psd"
m_CorruptedItemInfo =
m_flBossDamageScale = 1
m_flSlamEnabledTime = 0.4
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_AoEPreviewParticle = ""
m_DropDownStartSound = "Mods.Armor.Meteor.Strike.DropDown"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_REQUIRE_PREDICTION | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_CANCEL_ROPE_CLIMB_ON_CAST"
m_InAirWatcherModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_rocket_booster_in_air"
m_nEnabledStateMask = "MODIFIER_STATE_ABILITY_MOVEMENT"
m_sAmbientLoopingSound = ""
m_strParticleStatusEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"AirControlPercent"
]
}
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_strInAirLoopingSound = "Mods.Armor.Meteor.Strike.Proj.Lp"
m_DropDownStartParticle = "particles/generic/air_dash.vpcf"
m_strCastAnimGraphParam = ""
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers = []
m_eAdditionalShopFilters = "EShopFilterJumpAndDash"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.VelocityVolScaleMax1.0
    • +m_mapAbilityProperties.VelocityVolScaleMin0.25
    • +m_mapAbilityProperties.VelocityPitchScaleMax1.8
    • +m_mapAbilityProperties.VelocityPitchScaleMin0.8
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "-30"
      				m_strPropertyName = "AbilityCooldown"
      			},
      			{
      				m_strBonus = "300"
      				m_strPropertyName = "CombatBarrier"
      			},
      			{
      				m_strBonus = "2"
      				m_strPropertyName = "BarrierDuration"
      			},
      			{
      				m_strBonus = "-1.5"
      				m_strPropertyName = "InterruptCooldown"
      			},
      			{
      				m_strBonus = "90"
      				m_strPropertyName = "AirControlPercent"
      			},
      			{
      				m_strBonus = "50"
      				m_strPropertyName = "AirControlPercentBarrier"
      			},
      			{
      				m_strBonus = "28"
      				m_strPropertyName = "SlowPercent"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • ~m_DropDownStartSoundPlayer.AirJump.Execute→Mods.Armor.Meteor.Strike.DropDown
    • ~m_InAirWatcherModifier.m_sAmbientLoopingSoundMods.Armor.Meteor.Strike.Proj.Lp→""
    • +m_strDisableItemTarget""
    • +m_strInAirLoopingSoundMods.Armor.Meteor.Strike.Proj.Lp
  2. 6696–6701first dumped