What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_rupture = {
_class = "upgrade_tracking_projectile_apply_modifier"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "rupture"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterMagicDamage | EShopFilterDisruption"
m_strCastSound = "Mods.Tech.Decay.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_TargetModifier = {
_class = "modifier_vitality_suppressor_debuff"
m_sStartSound = ""
m_sExpiredSound = "Mods.Tech.Decay.Debuff.End"
m_DebuffParticle = "particles/upgrades/rupture_debuff.vpcf"
_my_subclass_name = "modifier_rupture"
m_strParticleEffect = ""
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_sAmbientLoopingSound = "Mods.Tech.Decay.DeBuff.Lp"
m_strSmallIconCssClass = "decay"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
m_nAmbientLoopingSoundRecipients = "MODIFIER_SOUND_RECIPIENT_ALWAYS"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"HealAmpReceivePenaltyPercent"
1"HealAmpRegenPenaltyPercent"
]
}
m_projectileInfo = {
m_flSpeed = 800
m_particle = "particles/upgrades/rupture_projectile.vpcf"
m_flUpSpeed = 400
m_LoopingSound = "Mods.Tech.Decay.Proj.Lp"
m_HitTargetSound = "Mods.Tech.Decay.Hit"
m_flGravityScale = 0
m_flTriggerRadius = 15
m_bHideWarningParticle = 1
}
m_previewParticle = "particles/upgrades/rupture_projectile_preview.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_tech/rupture.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strSelectedSound = "Mods.Tech.Decay.Select"
m_strShopIconLarge = "file://{images}/items/spirit/decay.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_strUnselectedSound = "Mods.Tech.Decay.Deselect"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "12"
m_strPropertyName = "TechPower"
}
1{
m_strBonus = "90"
m_strPropertyName = "BonusHealth"
}
2{
m_strBonus = "-20"
m_strPropertyName = "HealAmpReceivePenaltyPercent"
}
3{
m_strBonus = "-20"
m_strPropertyName = "HealAmpRegenPenaltyPercent"
}
4{
m_strBonus = ".375"
m_strPropertyName = "DotHealthPercent"
}
5{
m_strBonus = "-10"
m_strPropertyName = "AbilityCooldown"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle = 60
m_mapAbilityProperties = {
TickRate = {
m_strValue = "1.0"
}
TechPower = { // Spirit Power
m_strValue = "8"
m_strCSSClass = "tech_damage"
m_eDisplayType = "ETechPower"
m_strDisableValue = "0"
m_eStatsUsageFlags = ""
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BonusHealth = { // Bonus Health
m_strValue = "65"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 30
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "12"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.1"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "20m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
m_flStatScale = 0.1
_my_subclass_name = "AbilityCastRange_scale_function"
m_vecScalingStats = [
0"ETechPower"
1"ETechRange"
]
m_eSpecificStatScaleType = "ETechPower"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
DotHealthPercent = { // Bleed Damage
m_strValue = "1.95"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.003
_my_subclass_name = "Damage_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
HealAmpRegenPenaltyPercent = { // Healing Reduction
m_strValue = "-50"
m_strCSSClass = "damage"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
HealAmpReceivePenaltyPercent = { // Healing Reduction
m_strValue = "-50"
m_strCSSClass = "damage"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT"
}
}
m_strSelectedLoopSound = "Mods.Tech.Decay.Select_Lp"
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"TechPower"
1"BonusHealth"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_rupture_desc" // Inflict <span class="highlight">damage over time</span> to a target, dealing damage based on their current health.<br>Decay's damage is non-lethal and does not apply item procs.
m_vecAbilityProperties = [
0"AbilityCastRange"
1"AbilityDuration"
2"AbilityCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "DotHealthPercent"
}
1{
m_strImportantProperty = "HealAmpReceivePenaltyPercent"
}
2{
m_strImportantProperty = "AbilityCastRange"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusHealth"
1"TechPower"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strCastAnimSequenceName = "ability_generic_cast"
m_ProjectileImpactParticle = ""
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 2 keys }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "1.05" m_strPropertyName = "DotHealthPercent" }, { m_strBonus = "-13" m_strPropertyName = "AbilityCooldown" }, { m_strBonus = "15m" m_strPropertyName = "AbilityCastRange" }, { m_strBonus = "-25" m_strPropertyName = "HealAmpReceivePenaltyPercent" }, { m_strBonus = "-25" m_strPropertyName = "HealAmpRegenPenaltyPercent" }, { m_strBonus = "195" m_strPropertyName = "BonusHealth" }, { m_strBonus = "22" m_strPropertyName = "TechPower" }, ] } m_vecExcludedPenalties = [ "TechDuration" ] } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - +m_eAdditionalShopFilters
"" - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterMagicDamage | EShopFilterDisruption - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_strCastAnimSequenceName
ability_generic_cast
- +m_nShopVersion
- 6696–6701first dumped
