What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_shadow_strike = {
_class = "upgrade_shadow_strike"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_5"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/brawl/shadow_strike.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_StealWatcherModifier =
m_eAbilityRequirements = "ERequirementStreetBrawl"
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"Stamina"
1"BonusHealth"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strHitConfirmationSound = "Mods.Shadow.Strike.Hit"
m_ShadowStrikeInvisModifier =
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_sCustomStackLabel
#CurrentStacks_label - +m_StealWatcherModifier.m_StatStolenDebuffModifier.m_sExpiredSound
Mods.Shadow.Strike.Debuff.Expire - +m_StealWatcherModifier.m_StatStolenDebuffModifier.m_sAmbientLoopingSound
Mods.Shadow.Strike.Debuff.Lp - +m_StealWatcherModifier.m_StatStolenDebuffModifier.m_nAmbientLoopingSoundRecipients
MODIFIER_SOUND_RECIPIENT_ALWAYS - +m_strDisableItemTarget
"" - +m_strHitConfirmationSound
Mods.Shadow.Strike.Hit - ~m_ShadowStrikeInvisModifier.m_sStartSound
""→Mods.Shadow.Strike.Activate - ~m_ShadowStrikeInvisModifier.m_sExpiredSound
Haze.Smoke.Bomb.End→Mods.Shadow.Strike.Expire - ~m_ShadowStrikeInvisModifier.m_sAmbientLoopingSound
Haze.Smoke.Bomb.Modifier.Lp→Mods.Shadow.Strike.Invis.Lp - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 }
- +m_nShopVersion
- 6696–6701first dumped
