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Modding Database

Up to date with Steam · checked 26s ago· Viewing build 6726 (Sep 30 2026), not the latest

upgrade_shrink_ray

Shrink Rayupgrade_shrink_rayOpen the ability page

41 keys · inherits from tech_upgrade_t5

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_shrink_ray = {
_class = "upgrade_shrink_ray"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_iItemTier = "EModTier_5"
m_strCSSClass = "stimPak"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Shrink.Ray.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/upgrades/mods_armor/stimpak.psd"
m_strAG2SourceName = "item"
m_strSelectedSound = "Mods.Shrink.Ray.Select"
m_strShopIconLarge = "file://{images}/items/brawl/shrink_ray.psd"
m_ShrinkRayModifier = {
_class = "modifier_shrink_ray"
m_bIsHidden = false
m_strHudIcon = "file://{images}/upgrades/mods_armor/stimpak.psd"
m_sExpiredSound = "Mods.Shrink.Ray.Mod.Expire"
_my_subclass_name = "modifier_shrink_ray"
m_sLocalizationName = "modifier_shrink_ray"
m_strHudMessageText = ""
m_strParticleEffect = "particles/upgrades/shrink_ray_cast.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_strSmallIconCssClass = "stimpak"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusMoveSpeed"
1"BonusFireRate"
]
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_strUnselectedSound = "Mods.Shrink.Ray.Unselect"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-0.15"
m_strPropertyName = "ModelScaleGrowth"
}
1{
m_strBonus = "-15"
m_strPropertyName = "ModelScaleGrowthTooltip"
}
2{
m_strBonus = "2m"
m_strPropertyName = "BonusMoveSpeed"
}
3{
m_strBonus = "20"
m_strPropertyName = "BonusFireRate"
}
4{
m_strBonus = "-15"
m_strPropertyName = "AbilityCooldown"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_eAbilityRequirements = "ERequirementStreetBrawl"
m_flTargetingConeAngle = 45
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BonusFireRate = { // Fire Rate
m_strValue = "20"
m_eDisplayType = "EFireRate"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BonusMoveSpeed = { // Move Speed
m_strValue = "5.0m"
m_strCSSClass = "move_speed"
m_eDisplayType = "EMaxMoveSpeed"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
}
ShrinkDuration = { // Shrink Duration
m_strValue = "60"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ShrinkDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "30"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "40m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
ModelScaleGrowth = {
m_strValue = "0.5"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
ModelScaleGrowthTooltip = { // Model Scale
m_strValue = "-50"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_strSelectedLoopSound = "Mods.Armor.Healing.Rite.Select.Lp"
m_mapCastEventParticles = {}
m_strCastButtonLocToken = "#AbilityButtonHint_ShrinkSelf" // Shrink Self
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_shrink_ray_desc" // Reduces <span class="highlight">Model Size</span> and grants <span class="highlight">Move Speed</span> to the target. Allows <span class="highlight">usage of tunnels</span> in this mode. Can be self-cast.
m_vecAbilityProperties = [
0"AbilityCooldown"
1"ShrinkDuration"
2"AbilityCastRange"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "ModelScaleGrowthTooltip"
}
1{
m_strImportantProperty = "BonusMoveSpeed"
}
2{
m_strImportantProperty = "BonusFireRate"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAdditionalShopFilters = ""
m_strHitConfirmationSound = "Mods.Shrink.Ray.Mod.Start"
m_strAltCastButtonLocToken = "#AbilityButtonHint_ShrinkTarget" // Shrink Target
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • ~m_strSelectedSoundMods.Armor.Healing.Rite.Select→Mods.Shrink.Ray.Select
    • ~m_ShrinkRayModifier.m_sExpiredSoundMods.Shrink.Ray.Expire→Mods.Shrink.Ray.Mod.Expire
    • +m_sCustomStackLabel#CurrentStacks_label
    • ~m_strUnselectedSoundMods.Armor.Healing.Rite.Deselect→Mods.Shrink.Ray.Unselect
    • +m_strDisableItemTarget""
    • +m_eAdditionalShopFilters""
    • +m_strHitConfirmationSoundMods.Shrink.Ray.Mod.Start
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterHealing
    • −m_nUpgradeSlotCost1
  2. 6696–6701first dumped