What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_stabilizing_tripod = {
_class = "upgrade_stabilizing_tripod"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_bDisabled = true
m_iItemTier = "EModTier_3"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1686942843
m_strCSSClass = "baseUtility"
m_eAbilityType = "EAbilityType_Item"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_deploymentInfo = {
m_bPlaceFlat = true
m_bGroundCheck = true
m_previewModel = "models/heroes_staging/engineer/turret/turret.vmdl"
m_bRequiresUpNormal = true
m_flPreviewModelScale = 1
}
m_projectileInfo = {
m_flSpeed = 600
m_nBehaviors = "PBF_DetonateOnHitWorld"
m_customModel = "models/heroes_staging/engineer/turret/turret.vmdl"
}
m_strAbilityImage = "file://{images}/upgrades/mods_utility/base_utility.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_flBossDamageScale = 1
m_SelfDebuffModifier = {
_class = "modifier_stabilizing_tripod_self_debuff"
m_eDebuffType = "MODIFIER_DEBUFF_YES"
_my_subclass_name = "modifier_stabilizing_tripod_self_debuff"
}
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_mapAbilityProperties = {
TickRate = {
m_strValue = "0.5"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
ModelScale = {
m_strValue = "1.0"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
TrackingSpeed = {
m_strValue = "125"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
TurretLifetime = { // Lifetime
m_strValue = "20"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "duration_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 64
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "20"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AttackConeAngle = {
m_strValue = "10"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "15m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
TurretDeployTime = {
m_strValue = "2.0"
m_bIsHidden = true
m_strCSSClass = "duration"
}
TurretAttackDelay = {
m_strValue = "0.35"
}
TurretAttackRange = { // Attack Range
m_strValue = "50m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "TurretAttackRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
BulletSpeedOverride = {
m_strValue = "6500"
}
CasterHealthPercent = {
m_strValue = "100"
}
StationaryWeaponPower = {
m_strValue = "40"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
StationaryRecoilReduction = {
m_strValue = "25"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"StationaryWeaponPower"
1"StationaryRecoilReduction"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_stabilizing_tripod_desc"
m_vecAbilityProperties = [
0"TurretAttackRange"
1"CasterHealthPercent"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "TurretLifetime"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_stabilizing_tripod"
m_bIsHidden = true
_my_subclass_name = "modifier_stabilizing_tripod"
}
]
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
