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Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6723 (Sep 30 2026), not the latest

upgrade_surging_power

Vampiric Burstupgrade_surging_powerOpen the ability page

36 keys · inherits from armor_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_surging_power = {
_class = "upgrade_surging_power"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_iUpdateTime = 1707446850
m_strCSSClass = "surgingPower"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Weapon.Surging.Power.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/vampiric_burst.psd"
m_CastTargetEffect = "particles/upgrades/vampiric_burst.vpcf"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/vitality/vampiric_burst.psd"
m_CorruptedItemInfo =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY"
m_ModifierSurgingPower =
m_flTargetingConeAngle = 45
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletLifestealPercent"
1"BulletResist"
2"BonusHealth"
3"BaseAttackDamagePercent"
]
}
]
m_eAdditionalShopFilters = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "30"
      				m_strPropertyName = "ActiveBonusLifesteal"
      				m_bFixedCorruptedBonus = true
      			},
      			{
      				m_strBonus = "9"
      				m_strPropertyName = "BaseAttackDamagePercent"
      			},
      			{
      				m_strBonus = "75"
      				m_strPropertyName = "BonusHealth"
      			},
      			{
      				m_strBonus = "7"
      				m_strPropertyName = "BulletLifestealPercent"
      			},
      			{
      				m_strBonus = "5"
      				m_strPropertyName = "BulletResist"
      			},
      			{
      				m_strBonus = "11"
      				m_strPropertyName = "ActiveBonusFireRate"
      			},
      			{
      				m_strBonus = "25"
      				m_strPropertyName = "ActiveReloadPercent"
      			},
      			{
      				m_strBonus = "-10"
      				m_strPropertyName = "AbilityCooldown"
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "FireRate" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • ~m_ModifierSurgingPower.m_strHudMessageText#upgrade_surging_power→""
    • +m_ModifierSurgingPower.m_eHudDisplayLocationDISPLAY_HUD_NONE
    • +m_ModifierSurgingPower.m_eModifierDisplayLocaitonMODIFIER_DISPLAY_HEALTHBAR
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterFireRate | EShopFilterWeaponDamage | EShopFilterMovement | EShopFilterHealing
  2. 6696–6701first dumped