Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6738 (Oct 02 2026), not the latest

upgrade_targeted_silence

Silence Waveupgrade_silence_glyphOpen the ability page

39 keys · inherits from tech_upgrade_t3

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_targeted_silence = {
_class = "upgrade_silence_glyph"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_strCSSClass = "targetedSilence"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Tech.Silence.Wave.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_DebuffModifier = {
_class = "modifier_citadel_silenced"
_my_subclass_name = "modifier_citadel_silenced"
m_sLocalizationName = "modifier_citadel_silenced"
m_strHudMessageText = ""
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_strSmallIconCssClass = "silence_proc"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 2200
m_particle = "particles/upgrades/silence_wave_projectile.vpcf"
m_nBehaviors = "PBF_StickToWorld | PBF_OnlyTouchWorld"
m_LoopingSound = "Mods.Tech.Silence.Wave.Projectile.Lp"
m_flGravityScale = 0
m_bHideWarningParticle = true
m_AutoProjectileModifier = {
_class = "modifier_cone_wave_projectile"
_my_subclass_name = "modifier_cone_wave_projectile"
m_strParticleEffect = "particles/upgrades/silence_wave.vpcf"
}
}
m_previewParticle = "particles/upgrades/silence_glyph_projectile_preview.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/targeted_silence.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/spirit/silence_glyph.psd"
m_CorruptedItemInfo = {
m_Upgrade = {
m_vecPropertyUpgrades = [
0{
m_strBonus = "1.25"
m_strPropertyName = "AbilityDuration"
}
1{
m_strBonus = "-22"
m_strPropertyName = "AbilityCooldown"
}
2{
m_strBonus = "-22"
m_strPropertyName = "CooldownOnMiss"
}
3{
m_strBonus = "175"
m_strPropertyName = "Damage"
}
4{
m_strBonus = "20m"
m_strPropertyName = "AbilityCastRange"
}
5{
m_strBonus = "225"
m_strPropertyName = "BonusHealth"
}
]
}
m_vecExcludedPenalties = [
0"TechDuration"
]
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_strCastDelaySound = ""
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_strHitConfirmSound = "Mods.Tech.Silence.Wave.Hit"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-10"
m_strPropertyName = "AbilityCooldown"
}
1{
m_strBonus = "125"
m_strPropertyName = "Damage"
}
2{
m_strBonus = "75"
m_strPropertyName = "BonusHealth"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "75"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.7
_my_subclass_name = "SpiritDamage_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BonusHealth = { // Bonus Health
m_strValue = "50"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
InitialWidth = {
m_strValue = "5.0m"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
CooldownOnMiss = {
m_strValue = 30
}
GrowthPerMeter = {
m_strValue = "0.15m"
}
AbilityCooldown = { // Cooldown
m_strValue = 42
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "3"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_strLocTokenOverride = "#SilenceDuration"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
HeightOffGround = {
m_strValue = "1m"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.1"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "40m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"BonusHealth"
]
m_vecElevatedAbilityProperties = []
}
]
}
1{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_targeted_silence_desc" // Launch an expanding projectile which <span class="highlight">Silences</span> enemies for a short duration and deals impact damage. <br><br><span class="diminish">Silence does not interrupt channeling abilities.</span>
m_vecAbilityProperties = [
0"AbilityCastRange"
1"AbilityCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "StatusEffectEMP"
m_strStatusEffectValue = "AbilityDuration"
}
1{
m_strImportantProperty = "Damage"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
m_sStartSound = ""
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusHealth"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAdditionalShopFilters = ""
m_strCastAnimSequenceName = "ability_generic_cast"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • ~m_DebuffModifier.m_strHudMessageText#upgrade_targeted_silence→""
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "1.25"
      				m_strPropertyName = "AbilityDuration"
      			},
      			{
      				m_strBonus = "-22"
      				m_strPropertyName = "AbilityCooldown"
      			},
      			{
      				m_strBonus = "-22"
      				m_strPropertyName = "CooldownOnMiss"
      			},
      			{
      				m_strBonus = "175"
      				m_strPropertyName = "Damage"
      			},
      			{
      				m_strBonus = "20m"
      				m_strPropertyName = "AbilityCastRange"
      			},
      			{
      				m_strBonus = "225"
      				m_strPropertyName = "BonusHealth"
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "TechDuration" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • ±m_vecTooltipSectionInfo[EArea_Active].m_vecSectionAttributes[0].m_vecAbilityProperties−AbilityDuration
    • +m_vecTooltipSectionInfo[EArea_Active].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[0].m_strStatusEffectValueAbilityDuration
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterWeaponDamage | EShopFilterDisruption
  2. 6696–6701first dumped