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Modding Database

Up to date with Steam · checked 30s ago· Viewing build 6728 (Oct 01 2026), not the latest

upgrade_unstable_concoction

Unstable Concoctionupgrade_self_buff_modifierOpen the ability page

29 keys · inherits from tech_upgrade_t5

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_unstable_concoction = {
_class = "upgrade_self_buff_modifier"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_iItemTier = "EModTier_5"
m_BuffModifier = {
_class = "modifier_unstable_concoction"
m_sStartSound = "Mods.Unstable.Concoction.Cast"
m_ExplodeSound = "Mods.Unstable.Concoction.Explode"
m_ChargeParticle = "particles/upgrades/unstable_concoction_charge.vpcf"
_my_subclass_name = "modifier_unstable_concoction"
m_ExplodeParticle = "particles/upgrades/unstable_concoction_explode.vpcf"
m_sLocalizationName = "modifier_unstable_concoction"
m_UnstoppableModifier = {
_class = "modifier_unstoppable"
m_bIsHidden = false
m_sStartSound = ""
m_AG2BaseState = {
m_strParamName = ""
}
m_AG2HeroState = {
m_strParamName = ""
}
m_AG2BaseAction = {
m_strParamName = ""
}
m_sExpiredSound = ""
m_ShieldParticle = "particles/abilities/abrams/abrams_leap_immunity_buff.vpcf"
_my_subclass_name = "doorman_hotel_unstoppable"
m_bIsHiddenOverhead = true
m_nEnabledStateMask = "MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_SLOW_IMMUNE | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_UNSTOPPABLE"
m_sLocalizationName = "modifier_unstoppable"
m_strHudMessageText = "#modifier_unstoppable" // Unstoppable
m_nDisabledStateMask = "MODIFIER_STATE_DISARMED | MODIFIER_STATE_MUTED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SLOWED | MODIFIER_STATE_GLITCHED | MODIFIER_STATE_MELEE_DISABLED_DEBUFF | MODIFIER_STATE_DASH_DISABLED_DEBUFF"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_PlayerShieldParticle = "particles/abilities/abrams/abrams_leap_immunity_buff.vpcf"
m_sAmbientLoopingSound = ""
m_strSmallIconCssClass = "unstoppable"
m_nStatusEffectPriority = 25
m_strParticleStatusEffect = "particles/status_fx/status_fx_unstoppable.vpcf"
}
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound = "Mods.Unstable.Concoction.Timer"
m_nStatusEffectPriority = 50
m_strParticleStatusEffect = "particles/status_fx/status_fx_unstable_concoction_charge.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusMoveSpeed"
1"BonusHealth"
2"BaseAttackDamagePercent"
3"TechPower"
]
}
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/brawl/unstable_concoction.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0.5"
m_strPropertyName = "StunDuration"
}
1{
m_strBonus = "50"
m_strPropertyName = "BaseAttackDamagePercent"
}
2{
m_strBonus = "50"
m_strPropertyName = "TechPower"
}
3{
m_strBonus = "1300"
m_strPropertyName = "BonusHealth"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_DODGING"
m_eAbilityRequirements = "ERequirementStreetBrawl"
m_mapAbilityProperties = {
Radius = { // Radius
_class = "scale_function_tech_range"
m_strValue = "22m"
_my_subclass_name = "radius_scale_function"
}
TechPower = { // Spirit Power
m_strValue = "150"
m_strCSSClass = "tech_damage"
m_eDisplayType = "ETechPower"
m_strDisableValue = "0"
m_eStatsUsageFlags = "ConditionallyApplied"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BonusHealth = { // Bonus Health
m_strValue = "3000"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
MaxHPDamage = { // Max Health Damage
m_strValue = "30"
m_strCSSClass = "tech_damage"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
StunDuration = { // Stun Duration
m_strValue = "3.0"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "StunDuration_scale_function"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BonusMoveSpeed = { // Move Speed
m_strValue = "10m"
m_strCSSClass = "move_speed"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
}
RespawnTimeMod = {
m_strValue = "50"
}
AbilityCooldown = { // Cooldown
m_strValue = 25
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "4.0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "AbilityDuration_scale_function"
m_bFunctionDisabled = true
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
BaseAttackDamagePercent = { // Weapon Damage
m_strValue = "150"
m_strCSSClass = "bullet_damage"
m_eDisplayType = "EBaseWeaponDamageIncrease"
m_eDisplayUnits = "EDisplayUnit_Normal"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_unstable_concoction_desc" // Consume a concoction that grants you <span class="highlight">Unstoppable</span> and increased <span class="highlight">speed, health, spirit and weapon damage</span>. After a short duration <span class="highlight">you die and explode</span>, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by <span class="highlight">{s:RespawnTimeMod}%</span>.
m_vecAbilityProperties = [
0"AbilityDuration"
1"BaseAttackDamagePercent"
2"Radius"
3"TechPower"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "MaxHPDamage"
}
1{
m_strImportantProperty = "StunDuration"
}
2{
m_strImportantProperty = "BonusMoveSpeed"
}
3{
m_strImportantProperty = "BonusHealth"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "intrinsic_stats"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped