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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6722 (Sep 29 2026), not the latest

viscous_goo_bowling_ball

Goo Ballviscous_goo_bowling_ballOpen the ability page

65 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

viscous_goo_bowling_ball = {
_class = "viscous_goo_bowling_ball"
_editor = {
folder_name = "Hero Viscous"
}
_multibase = [
]
m_HUDPanel =
m_ExplodeFX = "particles/abilities/viscous/viscous_bowling_explode.vpcf"
m_iMaxLevel = 1
m_flTurnRatio = 110
m_iUpdateTime = 1669930587
m_JumpParticle = "particles/abilities/viscous/viscous_bowling_ball_air_jump.vpcf"
m_WallImpactFx = "particles/abilities/viscous/viscous_ball_wall_impact.vpcf"
m_eAbilityType = "EAbilityType_Ultimate"
m_flElasticity = 0.65
m_flSpeedAccel = 600
m_strCastSound = ""
m_BallJumpSound = ""
m_BallLoopSound = "Viscous.GooBowlingBall.Lp"
m_ExitBallSound = ""
m_bStartTrained = false
m_flSpeedDeccel = 50
m_TransformEndFx = "particles/abilities/viscous/viscous_bowling_explode.vpcf"
m_flAirTurnRatio = 50
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_RollingModifier =
m_WallImpactSound = "Viscous.GooBowlingBall.Impact.Wall"
m_flFastBallSpeed = 800
m_flWallPauseTime = 0.1
m_strAbilityImage = "file://{images}/hud/abilities/viscous/viscous_goo_sphere.psd"
m_TransformStartFx = "particles/abilities/viscous/viscous_bowling_transform_start.vpcf"
m_PlayerImpactSound = "Viscous.GooBowlingBall.Hit"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Viscous.GooBowlingBall.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flDefaultBallSpeed = 450
m_flWallTurnRatioMax = 1200
m_flWallTurnRatioMin = 1000
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = ""
m_strChannelLoopSound = ""
m_strPopGraphParamter = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL"
m_GroundImpactParticle = "particles/abilities/viscous/viscous_ball_ground_impact.vpcf"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_flTransformToBallTime = 0
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_RollingGoo"
m_AutoIntrinsicModifiers = []
m_bitsInterruptingStates = ""
m_strAG2ChannelingAction = ""
m_cameraSequenceCastStart = {}
m_flTransformFromBallTime = 0
m_flWallCheckGroundOffset = 65
m_DamagePreventionModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_flDuration = 1.2
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_sStartSound = ""
_my_subclass_name = "viscous_ball_damage_prevention"
m_strParticleEffect = "particles/abilities/viscous/viscous_ball_hero_impact.vpcf"
m_sAmbientLoopingSound = ""
m_bCasterCountsAsAssister = false
}
m_strAG2CastCompletedAction = ""
m_cameraSequenceCastComplete = {
m_vecTargetPosOperations = []
m_vecVertOffsetOperations = []
}
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~m_BallLoopSoundViscous.GooBowlingBall.Movement_Lp→Viscous.GooBowlingBall.Lp
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • ~m_WallImpactSoundViscous.GooBowlingBall.Impact_Wall→Viscous.GooBowlingBall.Impact.Wall
    • ~m_PlayerImpactSoundViscous.GooBowlingBall.Impact_Hero→Viscous.GooBowlingBall.Hit
    • +m_sCustomStackLabel#CurrentBonus_label
    • ±m_AbilityBehaviorsBits−CITADEL_ABILITY_BEHAVIOR_INHIBIT_SOFT_CAMERA_COLLISION
    • ~m_DamagePreventionModifier.m_sStartSoundViscous.GooBowlingBall.Impact_Hero→""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/viscous_goo_bowling_ball.webm
  2. 6696–6701first dumped