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Up to date with Steam · checked 28s ago· Viewing build 6723 (Sep 30 2026), not the latest

accolades.vdata

CAccoladeDefinition

32 entries · 7.5 KB as JSON · Download JSON

{
kills = {
m_sFlavorName = "#Citadel_VData_accolades_kills_FlavorName" // Killer Instinct
m_sDescription = "#Citadel_VData_accolades_kills_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{kill} other{kills}}
m_unAccoladeID = 1
m_eThresholdType = "Automatic"
m_sTrackedStatName = "kills"
}
assists = {
m_sFlavorName = "#Citadel_VData_accolades_assists_FlavorName" // Accomplished Accomplice
m_sDescription = "#Citadel_VData_accolades_assists_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{assist} other{assists}}
m_unAccoladeID = 2
m_eThresholdType = "Automatic"
m_sTrackedStatName = "assists"
}
healing = {
m_sFlavorName = "#Citadel_VData_accolades_healing_FlavorName" // The Doctor is In
m_sDescription = "#Citadel_VData_accolades_healing_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> healing
m_unAccoladeID = 3
m_eThresholdType = "Automatic"
m_sTrackedStatName = "healing"
}
player_damage = {
m_sFlavorName = "#Citadel_VData_accolades_player_damage_FlavorName" // Bring the Pain
m_sDescription = "#Citadel_VData_accolades_player_damage_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> damage to enemy heroes
m_unAccoladeID = 4
m_eThresholdType = "Automatic"
m_sTrackedStatName = "player_damage"
}
net_worth = {
m_sFlavorName = "#Citadel_VData_accolades_net_worth_FlavorName" // I'm Rich
m_sDescription = "#Citadel_VData_accolades_net_worth_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{soul} other{souls}} earned
m_unAccoladeID = 5
m_eThresholdType = "Automatic"
m_sTrackedStatName = "net_worth"
m_vecEnabledGameModes = [
0"k_ECitadelGameMode_Normal"
]
}
trooper_last_hits = {
m_sFlavorName = "#Citadel_VData_accolades_trooper_last_hits_FlavorName" // Super Troopers
m_sDescription = "#Citadel_VData_accolades_trooper_last_hits_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{last hit on a trooper} other{last hits on troopers}}
m_unAccoladeID = 6
m_eThresholdType = "Automatic"
m_sTrackedStatName = "trooper_last_hits"
}
neutral_last_hits = {
m_sFlavorName = "#Citadel_VData_accolades_neutral_last_hits_FlavorName" // Filthy Neutral Scum
m_sDescription = "#Citadel_VData_accolades_neutral_last_hits_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{last hit on a neutral} other{last hits on neutrals}}
m_unAccoladeID = 7
m_eThresholdType = "Automatic"
m_sTrackedStatName = "neutral_last_hits"
m_vecEnabledGameModes = [
0"k_ECitadelGameMode_Normal"
]
}
last_hits = {
m_sFlavorName = "#Citadel_VData_accolades_last_hits_FlavorName" // Heavy Hitter
m_sDescription = "#Citadel_VData_accolades_last_hits_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{last hit} other{last hits}}
m_unAccoladeID = 8
m_eThresholdType = "Automatic"
m_sTrackedStatName = "last_hits"
}
secures = {
m_sFlavorName = "#Citadel_VData_accolades_secures_FlavorName" // Social Security
m_sDescription = "#Citadel_VData_accolades_secures_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{secured soul orb} other{secured soul orbs}}
m_unAccoladeID = 9
m_eThresholdType = "Automatic"
m_sTrackedStatName = "secures"
m_vecEnabledGameModes = [
0"k_ECitadelGameMode_Normal"
]
}
denies = {
m_sFlavorName = "#Citadel_VData_accolades_denies_FlavorName" // None for You
m_sDescription = "#Citadel_VData_accolades_denies_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{deny} other{denies}}
m_unAccoladeID = 10
m_eThresholdType = "Automatic"
m_sTrackedStatName = "denies"
m_vecEnabledGameModes = [
0"k_ECitadelGameMode_Normal"
]
}
breakables_destroyed = {
m_sFlavorName = "#Citadel_VData_accolades_breakables_destroyed_FlavorName" // Championship Box-er
m_sDescription = "#Citadel_VData_accolades_breakables_destroyed_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{broken crate or golden idol} other{broken crates or golden idols}}
m_unAccoladeID = 11
m_eThresholdType = "Automatic"
m_sTrackedStatName = "breakables_destroyed"
m_vecEnabledGameModes = [
0"k_ECitadelGameMode_Normal"
]
}
pickups_collected_powerup = {
m_sFlavorName = "#Citadel_VData_accolades_pickups_collected_powerup_FlavorName" // Power Overwhelming
m_sDescription = "#Citadel_VData_accolades_pickups_collected_powerup_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{golden idol bonus} other{golden idol bonuses}}
m_unAccoladeID = 12
m_eThresholdType = "Automatic"
m_sTrackedStatName = "pickups_collected_powerup"
m_vecEnabledGameModes = [
0"k_ECitadelGameMode_Normal"
]
}
returned_idol = {
m_sFlavorName = "#Citadel_VData_accolades_returned_idol_FlavorName" // High Urner
m_sDescription = "#Citadel_VData_accolades_returned_idol_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{urn delivery} other{urn deliveries}}
m_unAccoladeID = 13
m_eThresholdType = "Automatic"
m_sTrackedStatName = "returned_idol"
m_vecEnabledGameModes = [
0"k_ECitadelGameMode_Normal"
]
}
sinners_sacrifice_jackpot = {
m_sFlavorName = "#Citadel_VData_accolades_sinners_sacrifice_jackpot_FlavorName" // Ka-Ching
m_sDescription = "#Citadel_VData_accolades_sinners_sacrifice_jackpot_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> Sinner's Sacrifice jackpot
m_unAccoladeID = 14
m_eThresholdType = "Automatic"
m_sTrackedStatName = "sinners_sacrifice_jackpot"
m_vecEnabledGameModes = [
0"k_ECitadelGameMode_Normal"
]
}
first_blood = {
m_sFlavorName = "#Citadel_VData_accolades_first_blood_FlavorName" // First of Many
m_sDescription = "#Citadel_VData_accolades_first_blood_Description:f" // First Blood
m_unAccoladeID = 15
m_vecThresholds = [
01
]
m_eThresholdType = "Manual"
m_sTrackedStatName = "first_blood"
}
killstreak_kills = {
m_sFlavorName = "#Citadel_VData_accolades_killstreak_kills_FlavorName" // We're Going Streaking
m_sDescription = "#Citadel_VData_accolades_killstreak_kills_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{kill} other{kills}} on a killstreak
m_unAccoladeID = 16
m_eThresholdType = "Automatic"
m_sTrackedStatName = "killstreak_kills"
}
closeup_kills = {
m_sFlavorName = "#Citadel_VData_accolades_closeup_kills_FlavorName" // Up Close and Personal
m_sDescription = "#Citadel_VData_accolades_closeup_kills_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{nearby kill} other{nearby kills}}
m_unAccoladeID = 17
m_eThresholdType = "Automatic"
m_sTrackedStatName = "closeup_kills"
}
long_distance_kills = {
m_sFlavorName = "#Citadel_VData_accolades_long_distance_kills_FlavorName" // From Downtown
m_sDescription = "#Citadel_VData_accolades_long_distance_kills_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{kill} other{kills}} from far away
m_unAccoladeID = 18
m_eThresholdType = "Automatic"
m_sTrackedStatName = "long_distance_kills"
}
gun_kills = {
m_sFlavorName = "#Citadel_VData_accolades_gun_kills_FlavorName" // Gunslinger
m_sDescription = "#Citadel_VData_accolades_gun_kills_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> gun {stat_value, plural, one{kill} other{kills}}
m_unAccoladeID = 19
m_eThresholdType = "Automatic"
m_sTrackedStatName = "gun_kills"
}
melee_kills = {
m_sFlavorName = "#Citadel_VData_accolades_melee_kills_FlavorName" // Punch-Out
m_sDescription = "#Citadel_VData_accolades_melee_kills_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> melee {stat_value, plural, one{kill} other{kills}}
m_unAccoladeID = 20
m_eThresholdType = "Automatic"
m_sTrackedStatName = "melee_kills"
}
ability_kills = {
m_sFlavorName = "#Citadel_VData_accolades_ability_kills_FlavorName" // The Deadly Spirit
m_sDescription = "#Citadel_VData_accolades_ability_kills_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> ability {stat_value, plural, one{kill} other{kills}}
m_unAccoladeID = 21
m_eThresholdType = "Automatic"
m_sTrackedStatName = "ability_kills"
}
bullet_damage = {
m_sFlavorName = "#Citadel_VData_accolades_bullet_damage_FlavorName" // Shooty McShootypants
m_sDescription = "#Citadel_VData_accolades_bullet_damage_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> bullet damage
m_unAccoladeID = 22
m_eThresholdType = "Automatic"
m_sTrackedStatName = "bullet_damage"
}
melee_damage = {
m_sFlavorName = "#Citadel_VData_accolades_melee_damage_FlavorName" // Talk to the Hand
m_sDescription = "#Citadel_VData_accolades_melee_damage_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> melee damage
m_unAccoladeID = 23
m_eThresholdType = "Automatic"
m_sTrackedStatName = "melee_damage"
}
ability_damage = {
m_sFlavorName = "#Citadel_VData_accolades_ability_damage_FlavorName" // The Zapper
m_sDescription = "#Citadel_VData_accolades_ability_damage_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> ability damage
m_unAccoladeID = 24
m_eThresholdType = "Automatic"
m_sTrackedStatName = "ability_damage"
}
weapon_damage = {
m_sFlavorName = "#Citadel_VData_accolades_weapon_damage_FlavorName" // Master at Arms
m_sDescription = "#Citadel_VData_accolades_weapon_damage_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> weapon damage
m_unAccoladeID = 25
m_eThresholdType = "Automatic"
m_sTrackedStatName = "weapon_damage"
}
damage_absorbed = {
m_sFlavorName = "#Citadel_VData_accolades_damage_absorbed_FlavorName" // Well Protected
m_sDescription = "#Citadel_VData_accolades_damage_absorbed_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{damage absorbed with a barrier} other{damage absorbed with barriers}}
m_unAccoladeID = 26
m_eThresholdType = "Automatic"
m_sTrackedStatName = "damage_absorbed"
}
damage_mitigated = {
m_sFlavorName = "#Citadel_VData_accolades_damage_mitigated_FlavorName" // Resilient
m_sDescription = "#Citadel_VData_accolades_damage_mitigated_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> damage mitigated
m_unAccoladeID = 27
m_eThresholdType = "Automatic"
m_sTrackedStatName = "damage_mitigated"
}
headshots = {
m_sFlavorName = "#Citadel_VData_accolades_headshots_FlavorName" // Pow, Right in the Kisser
m_sDescription = "#Citadel_VData_accolades_headshots_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> {stat_value, plural, one{headshot} other{headshots}}
m_unAccoladeID = 28
m_eThresholdType = "Automatic"
m_sTrackedStatName = "headshots"
}
headshot_damage = {
m_sFlavorName = "#Citadel_VData_accolades_headshot_damage_FlavorName" // Head First
m_sDescription = "#Citadel_VData_accolades_headshot_damage_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> headshot damage
m_unAccoladeID = 29
m_eThresholdType = "Automatic"
m_sTrackedStatName = "headshot_damage"
}
closeup_damage = {
m_sFlavorName = "#Citadel_VData_accolades_closeup_damage_FlavorName" // In Your Face
m_sDescription = "#Citadel_VData_accolades_closeup_damage_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> close range damage
m_unAccoladeID = 30
m_eThresholdType = "Automatic"
m_sTrackedStatName = "closeup_damage"
}
long_distance_damage = {
m_sFlavorName = "#Citadel_VData_accolades_long_distance_damage_FlavorName" // Keeping Your Distance
m_sDescription = "#Citadel_VData_accolades_long_distance_damage_Description:f" // <span class="StatValue">{g:citadel_thousands:stat_value}</span> far away damage
m_unAccoladeID = 31
m_eThresholdType = "Automatic"
m_sTrackedStatName = "long_distance_damage"
}
_localization_path = "resource/localization/citadel_vdata/accolades/accolades_%language%.txt"
}