Impact.Splatter
Impact.Splatter = {
m_vecOptions = [
0{
m_hMaterial = "materials/decaltests/runtime_decal_material_splatter.vmat"
m_sSequenceName = "splatter01"
m_bEnableAngleBetweenNormalAndGravityRange = false
}
1{
m_hMaterial = "materials/decaltests/runtime_decal_material_splatter.vmat"
m_sSequenceName = "splatter02"
}
2{
m_hMaterial = "materials/decaltests/runtime_decal_material_splatter.vmat"
m_sSequenceName = "splatter03"
}
]
}
History
- 6736–6745added
