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Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6723 (Sep 30 2026), not the latest

explosion_types.vdata

CExplosionTypeData

16 entries · 1.8 KB as JSON · Download JSON

{
default = {
m_SoundName = "BaseExplosionEffect.Sound"
m_bHasForces = true
m_ParticleEffect = "particles/entity/env_explosion/explosion_default.vpcf"
}
grenade = {
m_SoundName = "Grenade.Explode"
m_bHasForces = true
m_ParticleEffect = "particles/entity/env_explosion/explosion_grenade.vpcf"
}
molotov = {
m_SoundName = "Molotov.Explode"
m_bHasForces = true
m_bIsIncindiary = true
m_ParticleEffect = "particles/entity/env_explosion/explosion_default.vpcf"
}
fireworks = {
m_SoundName = "Fireworks.Explode"
m_bHasForces = true
m_bIsIncindiary = true
m_ParticleEffect = "particles/entity/env_explosion/explosion_default.vpcf"
}
gascan = {
m_SoundName = "Explosion.GasCan"
m_bHasForces = true
m_bIsIncindiary = true
m_ParticleEffect = "particles/entity/env_explosion/explosion_gascan.vpcf"
}
gascylinder = {
m_SoundName = "GasCylinder.Explode"
m_bHasForces = true
m_bIsIncindiary = true
m_ParticleEffect = "particles/entity/env_explosion/explosion_gascylinder.vpcf"
}
explosivebarrel = {
m_SoundName = "ExplosiveBarrel.Explode"
m_bHasForces = true
m_bIsIncindiary = true
m_ParticleEffect = "particles/entity/env_explosion/explosion_barrel.vpcf"
}
electrical = {
m_SoundName = "Electrical.Explode"
m_ParticleEffect = "particles/entity/env_explosion/explosion_electrical.vpcf"
}
emp = {
m_SoundName = "EMP.Explode"
m_ParticleEffect = "particles/entity/env_explosion/explosion_emp.vpcf"
}
shrapnel = {
m_SoundName = "Shrapnel.Explode"
m_ParticleEffect = "particles/entity/env_explosion/explosion_default.vpcf"
}
smoke = {
m_SoundName = "SmokeGrenade.Explode"
m_ParticleEffect = "particles/entity/env_explosion/explosion_smokegrenade.vpcf"
}
flashbang = {
m_SoundName = "Flashbang.Explode"
m_ParticleEffect = "particles/entity/env_explosion/explosion_flashbang.vpcf"
}
tripmine = {
m_SoundName = "Tripmine.Explode"
m_ParticleEffect = "particles/entity/env_explosion/explosion_tripmine.vpcf"
}
ice = {
m_DecalType = "Ice_Explosion_Decal"
m_SoundName = "explode_3"
m_ParticleEffect = "particles/entity/env_explosion/explosion_default.vpcf"
}
none = {}
custom = {}
}