m_vecCorruptedPenaltyDefs
m_vecCorruptedPenaltyDefs = [
0{
m_strName = "TechCooldown"
m_vecEffects = [
0{
m_strCSSClass = "cooldown"
m_eDisplayType = "ETechCooldown"
m_eModifierValue = "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE"
m_strBonusPerTier = [
0"0"
1"0"
2"0"
3"-13"
4"-17"
5"0"
]
m_strLocTokenOverride = "CooldownReduction"
}
]
m_flRollWeight = 1
}
1{
m_strName = "TechRange"
m_vecEffects = [
0{
m_strCSSClass = "distance"
m_eDisplayType = "ETechRange"
m_eModifierValue = "MODIFIER_VALUE_TECH_RANGE_PERCENT"
m_strBonusPerTier = [
0"0"
1"0"
2"0"
3"-20"
4"-25"
5"0"
]
m_strLocTokenOverride = "TechRangeMultiplier"
}
1{
m_bDisplay = false
m_eDisplayType = "ETechRadius"
m_eModifierValue = "MODIFIER_VALUE_TECH_RADIUS_PERCENT"
m_strBonusPerTier = [
0"0"
1"0"
2"0"
3"-20"
4"-25"
5"0"
]
m_strLocTokenOverride = "TechRadiusMultiplier"
}
]
m_flRollWeight = 1
}
2{
m_strName = "Stamina"
m_vecEffects = [
0{
m_eDisplayType = "EStamina"
m_eModifierValue = "MODIFIER_VALUE_STAMINA"
m_strBonusPerTier = [
0"0"
1"0"
2"0"
3"-1"
4"-1"
5"0"
]
m_strLocTokenOverride = "Stamina"
}
1{
m_eDisplayType = "EStaminaRegenPercent"
m_eModifierValue = "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE"
m_strBonusPerTier = [
0"0"
1"0"
2"0"
3"-18"
4"-24"
5"0"
]
m_strLocTokenOverride = "StaminaRegenPercent"
}
]
m_flRollWeight = 1
}
3{
m_strName = "MoveSpeed"
m_vecEffects = [
0{
m_strCSSClass = "move_speed"
m_eDisplayType = "EMaxMoveSpeed"
m_eModifierValue = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
m_strBonusPerTier = [
0"0"
1"0"
2"0"
3"-2m"
4"-2.75m"
5"0"
]
m_strLocTokenOverride = "BonusMoveSpeed"
}
]
m_flRollWeight = 1
}
4{
m_strName = "FireRate"
m_vecEffects = [
0{
m_strCSSClass = "fire_rate"
m_eDisplayType = "EFireRate"
m_eModifierValue = "MODIFIER_VALUE_FIRE_RATE"
m_strBonusPerTier = [
0"0"
1"0"
2"0"
3"-25"
4"-30"
5"0"
]
m_strLocTokenOverride = "BonusFireRate"
}
]
m_flRollWeight = 1
}
5{
m_strName = "TechDuration"
m_vecEffects = [
0{
m_strCSSClass = "duration"
m_eDisplayType = "ETechDuration"
m_eModifierValue = "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE"
m_strBonusPerTier = [
0"0"
1"0"
2"0"
3"-15"
4"-20"
5"0"
]
m_strLocTokenOverride = "BonusAbilityDurationPercent"
}
]
m_flRollWeight = 1
}
6{
m_strName = "TechPower"
m_vecEffects = [
0{
m_strCSSClass = "tech_damage"
m_eDisplayType = "ETechPower"
m_eModifierValue = "MODIFIER_VALUE_TECH_POWER"
m_strBonusPerTier = [
0"0"
1"0"
2"0"
3"-30"
4"-45"
5"0"
]
m_strLocTokenOverride = "TechPower"
}
]
m_flRollWeight = 1
}
7{
m_strName = "WeaponDamage"
m_vecEffects = [
0{
m_eDisplayType = "EBaseWeaponDamageIncrease"
m_eModifierValue = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
m_strBonusPerTier = [
0"0"
1"0"
2"0"
3"-40"
4"-55"
5"0"
]
m_strLocTokenOverride = "WeaponPower"
}
]
m_flRollWeight = 1
}
8{
m_strName = "Health"
m_vecEffects = [
0{
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_eModifierValue = "MODIFIER_VALUE_HEALTH_MAX"
m_strBonusPerTier = [
0"0"
1"0"
2"0"
3"-350"
4"-550"
5"0"
]
m_strLocTokenOverride = "BonusMaxHealth"
}
]
m_flRollWeight = 1
}
9{
m_strName = "BulletResist"
m_vecEffects = [
0{
m_strCSSClass = "bullet_armor_up"
m_eDisplayType = "EBulletArmorDamageReduction"
m_eModifierValue = "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION"
m_strBonusPerTier = [
0"0"
1"0"
2"0"
3"-14"
4"-18"
5"0"
]
m_strLocTokenOverride = "BulletResist"
}
]
m_flRollWeight = 1
}
10{
m_strName = "TechResist"
m_vecEffects = [
0{
m_strCSSClass = "tech_armor_up"
m_eDisplayType = "ETechArmorDamageReduction"
m_eModifierValue = "MODIFIER_VALUE_TECH_RESIST_REDUCTION"
m_strBonusPerTier = [
0"0"
1"0"
2"0"
3"-14"
4"-18"
5"0"
]
m_strLocTokenOverride = "TechArmorDamageReduction"
}
]
m_flRollWeight = 1
}
]
