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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6736 (Oct 02 2026), not the latest

generic_data.vdata

CitadelGenericData_t

50 entries · 32 KB as JSON · Download JSON

{
m_mapDamageFlash =
m_mapDamageFlashLowViolence =
m_GlitchSettings = {
m_flSpeed = 10
m_flStrength = 1
m_flFrameRate = 5
m_nQuantizeType = 2
m_flJumpStrength = 1
m_flQuantizeScale = 0.5
m_flBreakupStrength = 0
m_flDistortStrength = 1.25
m_flQuantizeStrength = 0.2
m_flScanlineStrength = 1.5
m_flWhiteNoiseStrength = 3
}
m_LaneInfo =
m_ColorFriend = [
0255
1239
2215
]
m_ColorEnemy = [
0220
176
247
]
m_ColorTeam1 = [
0231
1182
289
]
m_ColorTeam2 = [
091
1121
2230
]
m_DamageReceivedSounds = {
m_strDamageReceiveDOT = "Damage.Receive.DOT"
m_strDamageReceiveNPC = "Damage.Receive.NPC"
m_strDamageReceiveMelee = "Damage.Receive.Melee"
m_strDamageReceiveShield = "Damage.Receive.Shield"
m_strDamageReceiveDefault = "Damage.Receive.Default"
m_strDamageReceiveMeleeNPC = "Damage.Receive.Melee.NPC"
}
m_DefaultDOF = {
m_flDofFarCrisp = 0
m_flDofFarBlurry = 0
m_flDofNearCrisp = 0
m_flDofNearBlurry = 0
}
m_NewPlayerMetrics =
m_mapStatTypeImages = {
EBaseHealthRegen = "file://{images}/upgrades/mods_armor/health_regen.psd"
ETechArmorDamageReduction = "file://{images}/upgrades/mods_armor/tech_armor.psd"
EBulletArmorDamageReduction = "file://{images}/upgrades/mods_armor/bullet_armor.psd"
}
m_nItemPricePerTier = [
00
1800
21600
33200
46400
59999
]
m_nItemCorruptionPricePerTier = [
00
10
20
30
40
50
]
m_vecCorruptedPenaltyDefs =
m_flNeutralCampRespawnTimerShowDistance = 15
m_flNeutralCampRespawnTimerHeight = 2.5
m_flPickupGainedEffectStaggerInterval = 1.5
m_flPermanentPickupTextDuration = 3
m_flTrooperKillGoldShareFrac = [
01
10.54
20.36
30.25
40.2
50.16
]
m_flHeroKillGoldShareFrac = [
01.25
10.575
20.283
30.175
40.11
50.083
]
m_AimSpringStrength = [
00
12
210
3300
]
m_TargetingSpringStrength = [
00
12
210
330
]
m_IdolParams = {
m_IdolModel = "models/props_gameplay/idol_urn/idol_urn.vmdl"
m_CrateModel = "models/props_gameplay/gold_crate.vmdl"
m_IdolSpawnSound = "Soul.Urn.Spawn"
m_ParachuteModel = "models/props_gameplay/gold_crate_parachute.vmdl"
m_flIdolDropHeight = 1400
m_flIdolDropDuration = 12.5
m_IdolDroppingParticle = "particles/environment/soul_jar_drop.vpcf"
m_IdolSpawnCompleteSound = "Soul.Urn.Spawn.Complete"
m_strLoopingSequenceName = "golden_idol_idle"
m_IdolSpawnLocationParticle = "particles/environment/soul_jar_summon.vpcf"
m_IdolReturnLocationParticle = "particles/environment/soul_jar_return_location.vpcf"
m_flIdolReturnLocationParticleScale = 2
}
m_KothParams = {
m_flKothRadius = 20
m_KothOnSpawnParticle = "particles/generic/koth_comet_drop_endcap.vpcf"
m_strKothSpawnLoopSound = "Koth.Spawn.Lp"
m_KothEarlyWarningParticle = "particles/generic/koth_indicator.vpcf"
m_strKothPreSpawnLoopSound = "Koth.Pre.Spawn.Lp"
m_KothSpawnLocationParticle = "particles/generic/koth_rift_timer.vpcf"
m_strKothSpawnCompleteSound = "Koth.Spawn.Complete"
m_strKothSpawnLoopStartSound = "Koth.Spawn.Start"
}
m_ObjectiveParams = {
m_GoldPerOrb = 0
m_nTier1GoldKill = 1375
m_nTier1GoldOrbs = 0
m_nTier2GoldKill = 3675
m_nTier2GoldOrbs = 0
m_nShrinesGoldKill = 2000
m_nShrinesGoldOrbs = 0
m_NearPlayerSplitPct = 25
m_nPatronPhase1GoldKill = 0
m_nPatronPhase1GoldOrbs = 0
m_nBaseGuardiansGoldKill = 1000
m_nBaseGuardiansGoldOrbs = 0
}
m_BreakableSpawnTimeDesc =
m_BreakablePowerupLootParams =
m_TeleporterParams = {
m_EndEffect = "particles/environment/teleporter_pad_end.vpcf"
m_StartEffect = "particles/environment/teleporter_pad_start.vpcf"
m_strEnterSound = "Teleport.Enter"
m_strStartSound = "Teleport.Buildup"
m_strTeleportedSound = "Teleport.Appear"
}
m_CurrencyTypeSounds =
m_mapResourceTypes = {
EResourceType_Ink = {
m_strHUDSnippetName = "ink"
m_strCantCastOutOfResourceToken = ""
}
EResourceType_Heat = {
m_strHUDSnippetName = "heat"
}
EResourceType_Rage = {
m_strHUDSnippetName = "rage"
m_strCantCastOutOfResourceToken = "#CITADEL_ABILITY_INVALID_NOT_RAGE"
}
}
m_HealingReceivedSounds = {
m_nPriority = 1
m_HOTLoopSounds = {
CITADEL_AUDIO_LOOP_LOOP_SOUND = "Player.Heal.OverTime.Lp"
CITADEL_AUDIO_LOOP_STOP_SOUND = "Player.Heal.OverTime.Stop"
CITADEL_AUDIO_LOOP_START_SOUND = "Player.Heal.OverTime.Start"
}
m_strHOTToppedOff = "Player.Heal.OverTime.TopOff"
m_strDirectHealingSmall = "Player.Heal.Burst.Small"
m_strDirectHealingMedium = "Player.Heal.Burst.Medium"
m_strHighThresholdOneshot = "Player.Heal.HighHealth.Start"
}
m_DamageIndicatorSounds = {
m_strDamageDOT = "Damage.Send.DOT"
m_strDamageCrit = "Damage.Send.Crit"
m_strDamageLethal = "Damage.Send.Lethal"
m_strDamageDefault = "Damage.Send"
m_strDamageInvulnerable = "Damage.Send.Invulnerable"
m_strDamageHealthTransfer = "Player.Heal.SiphonTick"
}
m_RejuvParams =
m_ShoppingEffect = "particles/generic/hero_shopping_status.vpcf"
m_KillStreakFireParticle = "particles/ui/ui_topbar_killstreak.vpcf"
m_MidbossIndicatorRespawningParticle = ""
m_MidbossIndicatorSpawnedParticle = ""
m_vecWeaponGroups =
m_vecArmorGroups =
m_vecSpiritGroups =
m_MiniMapOffsets =
m_MapDistrictLocalization =
m_StreetBrawl =
m_OutlineColorFriend = [
0215
1201
2175
3255
]
m_OutlineColorEnemy = [
0230
125
225
3255
]
m_OutlineColorTeam1 = [
0231
1182
289
3255
]
m_OutlineColorTeam2 = [
091
1121
2230
3255
]
m_OutlineColorNeutral = [
00
1125
2125
3255
]
m_OutlineColorEnemyHero = [
0162
134
234
3255
]
}