What it inherits is already merged in: this is the entry as the game compiled it.
hero_fencer = {
_class = "CitadelHeroData_t"
m_HeroID = 77
m_colorUI = [
0255
151
251
]
m_bDisabled = false
m_eHeroType = "ECitadelHeroType_Assassin"
m_strGunTag = "#Attribute_EWeaponAttribute_Spreadshot" // Spreadshot
m_nModelSkin = 0
m_heroStatsUI =
m_nComplexity = 2
m_vecHeroTags = [
0"#Citadel_Fencer_HeroTag_1" // Finesse
1"#Citadel_Fencer_HeroTag_2" // Mobility
2"#Citadel_Fencer_HeroTag_3" // A Cut Above
]
m_PopularItems =
m_mapLevelInfo =
m_strModelName = "models/heroes_wip/fencer/fencer.vmdl"
m_bNeedsTesting = false
m_strDeathSound = "Damage.Receive.Lethal"
m_strHeroGender = "male"
m_bInDevelopment = false
m_hDeathParticle = "particles/generic/player_death_screen.vpcf"
m_ShopStatDisplay =
m_bLimitedTesting = false
m_mapItemSlotInfo =
m_mapScalingStats = {}
m_strDeathVOSound = "Generated.Fencer.Hero.Death.VO"
m_strIconHeroCard = "file://{images}/heroes/fencer_card.psd"
m_strLastHitSound = "LastHit.Default"
m_strMinimapImage = "file://{images}/heroes/fencer_mm.psd"
m_hRespawnParticle = "particles/generic/player_respawn_deploy.vpcf"
m_heroStatsDisplay =
m_mapStartingStats =
m_strUIPortraitMap = "maps/ui/hero_prefabs/apollo.vmap"
m_strUIShoppingMap = "maps/ui/hero_shop/apollo_shop.vmap"
m_MapModCostBonuses =
m_mapBoundAbilities =
m_strHeroSearchName = "#hero_fencer_search" // Apollo
m_strIconImageSmall = "file://{images}/heroes/fencer_sm.psd"
m_strLowHealthSound = "PlayerAlert.LowHealth"
m_strTopBarVertical = "file://{images}/heroes/fencer_vertical.psd"
m_hLowHealthParticle = "particles/generic/player_low_health_screen.vpcf"
m_nAllyBotDifficulty = 1
m_strUITeamRevealMap = "maps/ui/team_reveal_hero/apollo_team_reveal.vmap"
m_hVisibilityParticle = "particles/generic/player_visible.vpcf"
m_nEnemyBotDifficulty = 1
m_strLogoImageEnglish = "file://{images}/heroes/hero_names/fencer.svg"
m_eAbilityResourceType = "EResourceType_None"
m_hDamageTakenParticle = "particles/generic/player_damage_screen.vpcf"
m_strIconHeroCardGloat = "file://{images}/heroes/fencer_card_gloat.psd"
m_eHeroDevelopmentState = "EHeroDevState_Release"
m_hGameSoundEventScript = "soundevents/hero/fencer.vsndevts"
m_mapItemDraftBucketing =
m_strLogoImageLocalized = "file://{images}/heroes/hero_names/fencer_localized.svg"
m_strRosterAvoidedSound = "Generated.Fencer.Hero.Avoided.VO"
m_strRosterRemovedSound = "Generated.Fencer.Hero.Remove.VO"
m_strHideoutRichPresence = "#Steam_Citadel_Hideout_Fencer" // Striving Towards Perfection in the Hideout
m_strPostGameDefeatSound = "Yamato.Progession.Page.Lose.VO"
m_strRosterSelectedSound = "Generated.Fencer.Hero.Pick.VO"
m_groundDashPositionCurve =
m_hGeneratedVOEventScript = "soundevents/vo/generated_vo_hero_fencer.vsndevts"
m_strIconHeroCardCritical = "file://{images}/heroes/fencer_card_critical.psd"
m_strPostGameVictorySound = "Fencer.Progession.Page.Win.VO"
m_strUIPostgamePortraitMap = "maps/ui/hero_postgame_portrait/apollo_postgame_portrait.vmap"
m_hGroundDamageTakenParticle = "particles/generic/player_ground_damage_screen.vpcf"
m_mapStandardLevelUpUpgrades = {
MODIFIER_VALUE_BOON_COUNT = 1
MODIFIER_VALUE_TECH_POWER = 1.1
MODIFIER_VALUE_TECH_RESIST = 0
MODIFIER_VALUE_BONUS_ATTACK_RANGE = 0
MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL = 45
MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER = 0
MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST = 0
MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN = 0
MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL = 1.58
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL = 0.825
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE = 0.5
}
m_vecAmbientParticleSettings = [
0{
m_nCP = 0
m_eAttachmentType = "PATTACH_ABSORIGIN_FOLLOW"
}
1{
m_nCP = 1
m_eAttachmentType = "PATTACH_POINT_FOLLOW"
m_strAttachmentName = "ability_apply"
}
]
m_flStealthSpeedMetersPerSecond = 4
}
History
- 6728–6745changed
- ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats
+EHeroSpiritLifestealEffectiveness
- ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats
- 6722–6726changed
- +m_PopularItems
{ 2 keys }
{ m_unTimestamp = 1790702781 m_mapGeneratedItemPopularity = { ECitadelItemGamePhase_MidGame = { upgrade_healbane = { m_flPickPct = 47.466415 m_flWinratePct = 51.71727 } upgrade_endurance = { m_flPickPct = 6.601601 m_flWinratePct = 49.149284 } upgrade_cold_front = { m_flPickPct = 15.93319 m_flWinratePct = 49.07201 } upgrade_tech_range = { m_flPickPct = 10.487806 m_flWinratePct = 54.42609 } upgrade_containment = { m_flPickPct = 5.22201 m_flWinratePct = 45.619152 } upgrade_magic_reach = { m_flPickPct = 14.039585 m_flWinratePct = 49.150246 } upgrade_magic_shock = { m_flPickPct = 23.63199 m_flWinratePct = 52.040817 } upgrade_magic_tempo = { m_flPickPct = 24.49376 m_flWinratePct = 51.463806 } upgrade_magic_shield = { m_flPickPct = 7.786373 m_flWinratePct = 50.741646 } upgrade_melee_charge = { m_flPickPct = 13.986915 m_flWinratePct = 47.529602 } upgrade_spirit_snatch = { m_flPickPct = 19.856203 m_flWinratePct = 50.575264 } upgrade_acolytes_glove = { m_flPickPct = 17.286762 m_flWinratePct = 47.74054 } upgrade_soaring_spirit = { m_flPickPct = 32.58537 m_flWinratePct = 48.9844 } upgrade_healing_booster = { m_flPickPct = 35.52287 m_flWinratePct = 49.283646 } upgrade_improved_spirit = { m_flPickPct = 7.639783 m_flWinratePct = 49.663593 } upgrade_boundless_spirit = { m_flPickPct = 14.665922 m_flWinratePct = 57.00316 } upgrade_improved_stamina = { m_flPickPct = 29.64406 m_flWinratePct = 50.672176 } upgrade_resonant_healing = { m_flPickPct = 27.504871 m_flWinratePct = 50.958633 } upgrade_superior_stamina = { m_flPickPct = 19.696287 m_flWinratePct = 54.726463 } upgrade_tech_damage_pulse = { m_flPickPct = 23.10338 m_flWinratePct = 55.843655 } upgrade_cooldown_reduction = { m_flPickPct = 12.119962 m_flWinratePct = 54.02377 } upgrade_restorative_locket = { m_flPickPct = 17.157942 m_flWinratePct = 50.93572 } upgrade_magic_vulnerability = { m_flPickPct = 16.200987 m_flWinratePct = 52.271835 } upgrade_mystic_regeneration = { m_flPickPct = 5.487267 m_flWinratePct = 47.98196 } upgrade_health_stealing_magic = { m_flPickPct = 14.809339 m_flWinratePct = 52.581738 } upgrade_reduce_debuff_duration = { m_flPickPct = 16.711193 m_flWinratePct = 52.950558 } } ECitadelItemGamePhase_LateGame = { upgrade_infuser = { m_flPickPct = 7.043639 m_flWinratePct = 55.351353 } upgrade_healbane = { m_flPickPct = 7.509408 m_flWinratePct = 44.921413 } upgrade_tech_purge = { m_flPickPct = 19.595911 m_flWinratePct = 50.67841 } upgrade_tech_range = { m_flPickPct = 44.551968 m_flWinratePct = 51.745502 } upgrade_magic_shock = { m_flPickPct = 49.080204 m_flWinratePct = 50.51005 } upgrade_magic_tempo = { m_flPickPct = 20.48747 m_flWinratePct = 51.681843 } upgrade_self_bubble = { m_flPickPct = 5.147567 m_flWinratePct = 55.954144 } upgrade_spirit_burn = { m_flPickPct = 35.10334 m_flWinratePct = 58.039734 } upgrade_vex_barrier = { m_flPickPct = 5.747229 m_flWinratePct = 49.199512 } upgrade_arctic_blast = { m_flPickPct = 6.118447 m_flWinratePct = 55.019707 } upgrade_auto_cleanse = { m_flPickPct = 8.236615 m_flWinratePct = 54.61479 } upgrade_counterspell = { m_flPickPct = 5.640622 m_flWinratePct = 47.26066 } upgrade_mystic_reverb = { m_flPickPct = 17.10462 m_flWinratePct = 58.875904 } upgrade_spirit_snatch = { m_flPickPct = 17.671284 m_flWinratePct = 48.886814 } upgrade_crushing_fists = { m_flPickPct = 6.119717 m_flWinratePct = 54.1995 } upgrade_debuff_reducer = { m_flPickPct = 5.289709 m_flWinratePct = 49.172264 } upgrade_soaring_spirit = { m_flPickPct = 10.325594 m_flWinratePct = 51.370453 } upgrade_absorbing_armor = { m_flPickPct = 10.538807 m_flWinratePct = 56.737717 } upgrade_damage_recycler = { m_flPickPct = 6.091796 m_flWinratePct = 55.59375 } upgrade_healing_booster = { m_flPickPct = 6.685111 m_flWinratePct = 48.770763 } upgrade_boundless_spirit = { m_flPickPct = 54.83822 m_flWinratePct = 51.512978 } upgrade_improved_stamina = { m_flPickPct = 6.771412 m_flWinratePct = 50.25771 } upgrade_resonant_healing = { m_flPickPct = 12.4977 m_flWinratePct = 49.38309 } upgrade_superior_stamina = { m_flPickPct = 29.634682 m_flWinratePct = 50.315838 } upgrade_tech_damage_pulse = { m_flPickPct = 16.597605 m_flWinratePct = 51.039913 } upgrade_cooldown_reduction = { m_flPickPct = 50.66851 m_flWinratePct = 51.822212 } upgrade_restorative_locket = { m_flPickPct = 5.073324 m_flWinratePct = 48.968105 } upgrade_escalating_exposure = { m_flPickPct = 18.131342 m_flWinratePct = 56.12641 } upgrade_magic_vulnerability = { m_flPickPct = 18.689121 m_flWinratePct = 51.24949 } upgrade_close_quarter_combat = { m_flPickPct = 5.58605 m_flWinratePct = 47.733727 } upgrade_health_stealing_magic = { m_flPickPct = 9.482896 m_flWinratePct = 51.37848 } upgrade_transcendent_cooldown = { m_flPickPct = 26.481544 m_flWinratePct = 52.887474 } upgrade_reduce_debuff_duration = { m_flPickPct = 11.732418 m_flWinratePct = 48.34226 } } ECitadelItemGamePhase_EarlyGame = { upgrade_endurance = { m_flPickPct = 49.120167 m_flWinratePct = 49.72935 } upgrade_cold_front = { m_flPickPct = 8.164379 m_flWinratePct = 54.251514 } upgrade_close_range = { m_flPickPct = 6.089969 m_flWinratePct = 48.73398 } upgrade_magic_burst = { m_flPickPct = 78.77426 m_flWinratePct = 50.89175 } upgrade_magic_reach = { m_flPickPct = 60.04239 m_flWinratePct = 51.259262 } upgrade_acolytes_glove = { m_flPickPct = 11.603749 m_flWinratePct = 48.878925 } upgrade_soaring_spirit = { m_flPickPct = 35.518158 m_flWinratePct = 51.281 } upgrade_healing_booster = { m_flPickPct = 6.799419 m_flWinratePct = 51.301914 } upgrade_improved_spirit = { m_flPickPct = 58.386795 m_flWinratePct = 49.877186 } upgrade_improved_stamina = { m_flPickPct = 8.08252 m_flWinratePct = 49.996075 } upgrade_mystic_regeneration = { m_flPickPct = 37.17883 m_flWinratePct = 51.25706 } upgrade_lifestrike_gauntlets = { m_flPickPct = 6.300647 m_flWinratePct = 51.122974 } } } } - +m_strHeroGender
male - +m_mapStartingStats.EOOCHealthRegen
0 - +m_mapBoundAbilities.ESlot_Cosmetic_1
cosmetic_ability_voting_poster - +m_hVisibilityParticle
particles/generic/player_visible.vpcf - +m_eHeroDevelopmentState
EHeroDevState_Release - +m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN
0 - −m_bPrereleaseOnly
false - −m_bPlayerSelectable
true - −m_mapPurchaseBonuses
{ 3 keys }
{ EItemSlotType_Tech = [ { m_nTier = 1 m_strValue = "4" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 2 m_strValue = "7" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 3 m_strValue = "10" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 4 m_strValue = "13" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 5 m_strValue = "16" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, ] EItemSlotType_Armor = [ { m_nTier = 1 m_strValue = "7" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 2 m_strValue = "8" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 3 m_strValue = "9" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 4 m_strValue = "10" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 5 m_strValue = "11" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, ] EItemSlotType_WeaponMod = [ { m_nTier = 1 m_strValue = "4" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 2 m_strValue = "8" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 3 m_strValue = "13" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 4 m_strValue = "18" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 5 m_strValue = "23" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, ] } - −m_strVoteRevealSound
Vo.VoteReveal.Fencer - −m_bAssignedPlayersOnly
false
- +m_PopularItems
- 6696–6701first dumped
