What it inherits is already merged in: this is the entry as the game compiled it.
hero_graf = {
_class = "CitadelHeroData_t"
m_HeroID = 74
m_colorUI = [
0152
157
282
]
m_bDisabled = true
m_strGunTag = "#Attribute_EWeaponAttribute_Pistol" // Pistol
m_nModelSkin = 0
m_heroStatsUI =
m_nComplexity = 3
m_vecHeroTags = [
0"#Citadel_VampireBat_HeroTag_1" // Harasser
1"#Citadel_VampireBat_HeroTag_2" // Nimble
2"#Citadel_VampireBat_HeroTag_3" // Vexing
]
m_mapLevelInfo =
m_strModelName = "models/heroes_wip/graffiti_girl/graffiti_girl.vmdl"
m_bNeedsTesting = false
m_strDeathSound = "Damage.Receive.Lethal"
m_bInDevelopment = true
m_hDeathParticle = "particles/generic/player_death_screen.vpcf"
m_ShopStatDisplay =
m_bLimitedTesting = false
m_bPrereleaseOnly = false
m_mapItemSlotInfo =
m_mapScalingStats = {}
m_strDeathVOSound = "Generated.Vampirebat.Hero.Death.VO"
m_strIconHeroCard = "file://{images}/heroes/graf_card.psd"
m_strLastHitSound = "LastHit.Default"
m_strMinimapImage = "file://{images}/heroes/graf_mm.psd"
m_hRespawnParticle = "particles/generic/player_respawn_deploy.vpcf"
m_heroStatsDisplay =
m_mapStartingStats =
m_strUIPortraitMap = "maps/ui/hero_prefabs/chrono.vmap"
m_strUIShoppingMap = "maps/ui/hero_shop/chrono_shop.vmap"
m_MapModCostBonuses =
m_bPlayerSelectable = true
m_mapBoundAbilities =
m_strHeroSearchName = "#hero_graf_search" // Graf
m_strIconImageSmall = "file://{images}/heroes/graf_sm.psd"
m_strLowHealthSound = "PlayerAlert.LowHealth"
m_strTopBarVertical = "file://{images}/heroes/graf_vertical.psd"
m_hLowHealthParticle = "particles/generic/player_low_health_screen.vpcf"
m_mapPurchaseBonuses =
m_nAllyBotDifficulty = -1
m_strUITeamRevealMap = "maps/ui/team_reveal_hero/chrono_team_reveal.vmap"
m_nEnemyBotDifficulty = -1
m_bAssignedPlayersOnly = false
m_eAbilityResourceType = "EResourceType_None"
m_hDamageTakenParticle = "particles/generic/player_damage_screen.vpcf"
m_hGameSoundEventScript = "soundevents/hero/chrono.vsndevts"
m_mapItemDraftBucketing =
m_strRosterSelectedSound = "Generated.Vampirebat.Hero.Pick.VO"
m_groundDashPositionCurve =
m_strUIPostgamePortraitMap = "maps/ui/hero_postgame_portrait/chrono_postgame_portrait.vmap"
m_hGroundDamageTakenParticle = "particles/generic/player_ground_damage_screen.vpcf"
m_mapStandardLevelUpUpgrades = {
MODIFIER_VALUE_BOON_COUNT = 1
MODIFIER_VALUE_TECH_POWER = 1.1
MODIFIER_VALUE_TECH_RESIST = 0
MODIFIER_VALUE_BONUS_ATTACK_RANGE = 0
MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL = 29
MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER = 0
MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST = 0
MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL = 1.58
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL = 0.25
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE = 0
}
m_vecAmbientParticleSettings = [
0{
m_nCP = 0
m_eAttachmentType = "PATTACH_ABSORIGIN_FOLLOW"
}
1{
m_nCP = 1
m_eAttachmentType = "PATTACH_POINT_FOLLOW"
m_strAttachmentName = "ability_apply"
}
]
m_flStealthSpeedMetersPerSecond = 4
m_vecAnimGraphDefaultValueOverrides =
}
History
- 6728–6745changed
- ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats
+EHeroSpiritLifestealEffectiveness
- ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats
- 6722–6726changed
- +m_PopularItems
{ 2 keys }
{ m_unTimestamp = 1790702781 m_mapGeneratedItemPopularity = null } - +m_strHeroGender
female - ~m_ShopStatDisplay.m_eWeaponStatsDisplay.m_strWeaponImage
file://{images}/heroes/guns/chrono_gun.psd→file://{images}/heroes/guns/deadpack_gun.psd - +m_mapStartingStats.EOOCHealthRegen
0 - +m_mapBoundAbilities.ESlot_Cosmetic_1
cosmetic_ability_voting_poster - +m_hVisibilityParticle
particles/generic/player_visible.vpcf - +m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN
0 - −m_bPrereleaseOnly
false - −m_bPlayerSelectable
true - −m_mapPurchaseBonuses
{ 3 keys }
{ EItemSlotType_Tech = [ { m_nTier = 1 m_strValue = "4" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 2 m_strValue = "7" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 3 m_strValue = "10" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 4 m_strValue = "13" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 5 m_strValue = "16" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, ] EItemSlotType_Armor = [ { m_nTier = 1 m_strValue = "7" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 2 m_strValue = "8" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 3 m_strValue = "9" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 4 m_strValue = "10" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 5 m_strValue = "11" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, ] EItemSlotType_WeaponMod = [ { m_nTier = 1 m_strValue = "4" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 2 m_strValue = "8" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 3 m_strValue = "13" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 4 m_strValue = "18" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 5 m_strValue = "23" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, ] } - −m_bAssignedPlayersOnly
false - −m_vecAnimGraphDefaultValueOverrides
[ 4 items ]
[ { m_strParamName = "e_SWITCH_4wayRoll_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_Recoil_ON/OFF" m_strParamValue = "1" }, { m_strParamName = "e_SWITCH_ZiplinePhysicsSway_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_ShootStyle" m_strParamValue = "0" }, ]
- +m_PopularItems
- 6696–6701first dumped
