What it inherits is already merged in: this is the entry as the game compiled it.
hero_hornet = {
_class = "CitadelHeroData_t"
m_HeroID = 3
m_colorUI = [
0156
1205
2236
]
m_bDisabled = false
m_eHeroType = "ECitadelHeroType_Marksman"
m_strGunTag = "#Attribute_EWeaponAttribute_LongRange" // Long Range
m_nModelSkin = 0
m_heroStatsUI =
m_nComplexity = 1
m_vecHeroTags = [
0"#Citadel_Vindicta_HeroTag_1" // Sniper
1"#Citadel_Vindicta_HeroTag_2" // Soaring
2"#Citadel_Vindicta_HeroTag_3" // One Shot Kill
]
m_mapLevelInfo =
m_strModelName = "models/heroes_staging/hornet_v3/hornet.vmdl"
m_bNeedsTesting = false
m_strDeathSound = "Damage.Receive.Lethal"
m_bInDevelopment = false
m_hDeathParticle = "particles/generic/player_death_screen.vpcf"
m_ShopStatDisplay =
m_bLimitedTesting = false
m_bPrereleaseOnly = false
m_mapItemSlotInfo =
m_mapScalingStats = {
EBulletDamage = {
flScale = 0.022
eScalingStat = "ETechPower"
}
}
m_strDeathVOSound = "Generated.Hornet.Hero.Death.VO"
m_strHeroSortName = "#hero_hornet_sort" // Vindicta
m_strIconHeroCard = "file://{images}/heroes/hornet_card.psd"
m_strLastHitSound = "LastHit.Default"
m_strMinimapImage = "file://{images}/heroes/hornet_mm.psd"
m_hRespawnParticle = "particles/generic/player_respawn_deploy.vpcf"
m_heroStatsDisplay =
m_mapStartingStats =
m_strUIPortraitMap = "maps/ui/hero_prefabs/hornet.vmap"
m_strUIShoppingMap = "maps/ui/hero_shop/hornet_shop.vmap"
m_MapModCostBonuses =
m_bPlayerSelectable = true
m_mapBoundAbilities =
m_strHeroSearchName = "#hero_hornet_search" // Vindicta
m_strIconImageSmall = "file://{images}/heroes/hornet_sm.png"
m_strLowHealthSound = "PlayerAlert.LowHealth"
m_strTopBarVertical = "file://{images}/heroes/hornet_vertical.psd"
m_hLowHealthParticle = "particles/generic/player_low_health_screen.vpcf"
m_mapPurchaseBonuses =
m_nAllyBotDifficulty = 1
m_strUITeamRevealMap = "maps/ui/team_reveal_hero/hornet_team_reveal.vmap"
m_nEnemyBotDifficulty = 1
m_strLogoImageEnglish = "file://{images}/heroes/hero_names/vindicta.svg"
m_bAssignedPlayersOnly = false
m_eAbilityResourceType = "EResourceType_None"
m_hDamageTakenParticle = "particles/generic/player_damage_screen.vpcf"
m_strIconHeroCardGloat = "file://{images}/heroes/hornet_card_gloat.psd"
m_hGameSoundEventScript = "soundevents/hero/hornet.vsndevts"
m_mapItemDraftBucketing =
m_strLogoImageLocalized = "file://{images}/heroes/hero_names/vindicta_localized.svg"
m_strRosterAvoidedSound = "Generated.Hornet.Hero.Avoided.VO"
m_strRosterRemovedSound = "Generated.Hornet.Hero.Remove.VO"
m_strHideoutRichPresence = "#Steam_Citadel_Hideout_Brooding" // Brooding in the Hideout
m_strPostGameDefeatSound = "Hornet.Progession.Page.Lose.VO"
m_strRosterSelectedSound = "Generated.Hornet.Hero.Pick.VO"
m_bLaneTestingRecommended = true
m_groundDashPositionCurve =
m_hGeneratedVOEventScript = "soundevents/vo/generated_vo_hero_hornet.vsndevts"
m_strIconHeroCardCritical = "file://{images}/heroes/hornet_card_critical.psd"
m_strPostGameVictorySound = "Hornet.Progession.Page.Win.VO"
m_strUIPostgamePortraitMap = "maps/ui/hero_postgame_portrait/hornet_postgame_portrait.vmap"
m_hGroundDamageTakenParticle = "particles/generic/player_ground_damage_screen.vpcf"
m_mapItemDraftCounterWeights = {
upgrade_target_stun = 2
}
m_mapStandardLevelUpUpgrades = {
MODIFIER_VALUE_BOON_COUNT = 1
MODIFIER_VALUE_TECH_POWER = 1.1
MODIFIER_VALUE_TECH_RESIST = 0
MODIFIER_VALUE_BONUS_ATTACK_RANGE = 0
MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL = 28
MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER = 0
MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST = 0
MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL = 1.58
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL = 0.495
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE = 0
}
m_vecAmbientParticleSettings = [
0{
m_nCP = 0
m_eAttachmentType = "PATTACH_ABSORIGIN_FOLLOW"
}
1{
m_nCP = 1
m_eAttachmentType = "PATTACH_POINT_FOLLOW"
m_strAttachmentName = "ability_apply"
}
]
m_flStealthSpeedMetersPerSecond = 4
m_vecAnimGraphDefaultValueOverrides =
}
History
- 6728–6745changed
- ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats
+EHeroSpiritLifestealEffectiveness
- ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats
- 6722–6726changed
- +m_PopularItems
{ 2 keys }
{ m_unTimestamp = 1790702781 m_mapGeneratedItemPopularity = { ECitadelItemGamePhase_MidGame = { upgrade_vampire = { m_flPickPct = 10.822492 m_flWinratePct = 50.182575 } upgrade_clip_size = { m_flPickPct = 5.855048 m_flWinratePct = 54.04971 } upgrade_burst_fire = { m_flPickPct = 16.88956 m_flWinratePct = 56.464252 } upgrade_long_range = { m_flPickPct = 46.903736 m_flWinratePct = 50.71483 } upgrade_titan_round = { m_flPickPct = 16.457363 m_flWinratePct = 52.275497 } upgrade_counterspell = { m_flPickPct = 21.561556 m_flWinratePct = 55.150845 } upgrade_extra_charge = { m_flPickPct = 33.956017 m_flWinratePct = 47.216064 } upgrade_magic_shield = { m_flPickPct = 8.795745 m_flWinratePct = 50.86293 } upgrade_quick_silver = { m_flPickPct = 26.63501 m_flWinratePct = 49.287582 } upgrade_rapid_rounds = { m_flPickPct = 41.566196 m_flWinratePct = 50.6791 } upgrade_sharpshooter = { m_flPickPct = 44.715153 m_flWinratePct = 51.811066 } upgrade_blitz_bullets = { m_flPickPct = 58.22492 m_flWinratePct = 51.335365 } upgrade_rapid_recharge = { m_flPickPct = 71.55215 m_flWinratePct = 50.897278 } upgrade_soaring_spirit = { m_flPickPct = 27.715816 m_flWinratePct = 48.82084 } upgrade_sprint_booster = { m_flPickPct = 28.469809 m_flWinratePct = 50.057285 } upgrade_fleetfoot_boots = { m_flPickPct = 12.489807 m_flWinratePct = 54.01537 } upgrade_improved_spirit = { m_flPickPct = 15.335156 m_flWinratePct = 48.07134 } upgrade_trophy_collector = { m_flPickPct = 19.26194 m_flWinratePct = 49.13212 } upgrade_cardio_calibrator = { m_flPickPct = 33.45858 m_flWinratePct = 52.12696 } upgrade_high_velocity_mag = { m_flPickPct = 7.482844 m_flWinratePct = 50.272446 } upgrade_rechargingbullets = { m_flPickPct = 5.169429 m_flWinratePct = 50.26089 } upgrade_health_stealing_magic = { m_flPickPct = 5.376432 m_flWinratePct = 54.31105 } } ECitadelItemGamePhase_LateGame = { upgrade_vampire = { m_flPickPct = 22.900515 m_flWinratePct = 53.903255 } upgrade_critshot = { m_flPickPct = 8.290051 m_flWinratePct = 59.390133 } upgrade_ricochet = { m_flPickPct = 10.897629 m_flWinratePct = 53.99758 } upgrade_clip_size = { m_flPickPct = 13.731025 m_flWinratePct = 53.663773 } upgrade_burst_fire = { m_flPickPct = 48.16836 m_flWinratePct = 49.92317 } upgrade_long_range = { m_flPickPct = 5.418392 m_flWinratePct = 44.883076 } upgrade_tech_purge = { m_flPickPct = 6.714967 m_flWinratePct = 48.192432 } upgrade_magic_shock = { m_flPickPct = 5.479237 m_flWinratePct = 49.39897 } upgrade_magic_storm = { m_flPickPct = 5.801656 m_flWinratePct = 49.389122 } upgrade_titan_round = { m_flPickPct = 36.77393 m_flWinratePct = 51.568443 } upgrade_vex_barrier = { m_flPickPct = 5.760883 m_flWinratePct = 50.675087 } upgrade_auto_cleanse = { m_flPickPct = 10.038891 m_flWinratePct = 55.07998 } upgrade_counterspell = { m_flPickPct = 25.510601 m_flWinratePct = 48.5382 } upgrade_glass_cannon = { m_flPickPct = 10.220173 m_flWinratePct = 54.12754 } upgrade_quick_silver = { m_flPickPct = 11.65914 m_flWinratePct = 48.135796 } upgrade_sharpshooter = { m_flPickPct = 35.222683 m_flWinratePct = 48.213776 } upgrade_banshee_slugs = { m_flPickPct = 15.025091 m_flWinratePct = 58.147205 } upgrade_blitz_bullets = { m_flPickPct = 10.716347 m_flWinratePct = 44.72606 } upgrade_blood_tribute = { m_flPickPct = 8.511479 m_flWinratePct = 54.38868 } upgrade_surging_power = { m_flPickPct = 14.087317 m_flWinratePct = 56.790455 } upgrade_tech_overflow = { m_flPickPct = 41.75762 m_flWinratePct = 55.33123 } upgrade_rapid_recharge = { m_flPickPct = 11.640948 m_flWinratePct = 44.30973 } upgrade_soaring_spirit = { m_flPickPct = 6.474721 m_flWinratePct = 47.035458 } upgrade_damage_recycler = { m_flPickPct = 15.76402 m_flWinratePct = 55.127132 } upgrade_fleetfoot_boots = { m_flPickPct = 7.317777 m_flWinratePct = 47.99417 } upgrade_arcane_extension = { m_flPickPct = 6.960858 m_flWinratePct = 50.03154 } upgrade_boundless_spirit = { m_flPickPct = 25.3657 m_flWinratePct = 51.889313 } upgrade_ethereal_bullets = { m_flPickPct = 38.452515 m_flWinratePct = 53.85067 } upgrade_cardio_calibrator = { m_flPickPct = 8.657006 m_flWinratePct = 47.2502 } upgrade_headshot_booster2 = { m_flPickPct = 7.832769 m_flWinratePct = 58.0764 } upgrade_enchanted_holsters = { m_flPickPct = 15.868147 m_flWinratePct = 55.805035 } upgrade_health_stealing_magic = { m_flPickPct = 32.778824 m_flWinratePct = 52.66381 } upgrade_reduce_debuff_duration = { m_flPickPct = 10.210136 m_flWinratePct = 49.74504 } upgrade_imbued_duration_extender = { m_flPickPct = 10.600928 m_flWinratePct = 51.02367 } } ECitadelItemGamePhase_EarlyGame = { upgrade_health = { m_flPickPct = 9.587941 m_flWinratePct = 50.33039 } upgrade_long_range = { m_flPickPct = 26.154976 m_flWinratePct = 50.587585 } upgrade_magic_burst = { m_flPickPct = 10.18511 m_flWinratePct = 49.682823 } upgrade_extra_charge = { m_flPickPct = 54.062565 m_flWinratePct = 51.72302 } upgrade_quick_silver = { m_flPickPct = 25.910337 m_flWinratePct = 52.498425 } upgrade_rapid_rounds = { m_flPickPct = 10.902716 m_flWinratePct = 49.157127 } upgrade_health_stimpak = { m_flPickPct = 5.578381 m_flWinratePct = 48.161476 } upgrade_soaring_spirit = { m_flPickPct = 18.528532 m_flWinratePct = 50.406258 } upgrade_sprint_booster = { m_flPickPct = 8.468878 m_flWinratePct = 51.89986 } upgrade_improved_spirit = { m_flPickPct = 34.10133 m_flWinratePct = 49.350674 } upgrade_pristine_emblem = { m_flPickPct = 54.896217 m_flWinratePct = 50.625607 } upgrade_trophy_collector = { m_flPickPct = 7.276422 m_flWinratePct = 53.62931 } upgrade_high_velocity_mag = { m_flPickPct = 76.92558 m_flWinratePct = 49.931503 } } } } - +m_strHeroGender
female - +m_mapStartingStats.EOOCHealthRegen
0 - +m_mapBoundAbilities.ESlot_Cosmetic_1
cosmetic_ability_voting_poster - +m_hVisibilityParticle
particles/generic/player_visible.vpcf - +m_eHeroDevelopmentState
EHeroDevState_Release - +m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN
0 - −m_bPrereleaseOnly
false - −m_bPlayerSelectable
true - −m_mapPurchaseBonuses
{ 3 keys }
{ EItemSlotType_Tech = [ { m_nTier = 1 m_strValue = "4" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 2 m_strValue = "7" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 3 m_strValue = "10" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 4 m_strValue = "13" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 5 m_strValue = "16" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, ] EItemSlotType_Armor = [ { m_nTier = 1 m_strValue = "7" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 2 m_strValue = "8" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 3 m_strValue = "9" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 4 m_strValue = "10" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 5 m_strValue = "11" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, ] EItemSlotType_WeaponMod = [ { m_nTier = 1 m_strValue = "4" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 2 m_strValue = "8" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 3 m_strValue = "13" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 4 m_strValue = "18" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 5 m_strValue = "23" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, ] } - −m_bAssignedPlayersOnly
false - −m_vecAnimGraphDefaultValueOverrides
[ 4 items ]
[ { m_strParamName = "e_SWITCH_4wayRoll_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_Recoil_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_ZiplinePhysicsSway_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_ShootStyle" m_strParamValue = "0" }, ]
- +m_PopularItems
- 6696–6701first dumped
