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Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6730 (Oct 01 2026), not the latest

hero_mirage

MirageCitadelHeroData_tOpen the hero page

66 keys · inherits from hero_base

What it inherits is already merged in: this is the entry as the game compiled it.

hero_mirage = {
_base = "hero_base"
_class = "CitadelHeroData_t"
m_HeroID = 52
m_colorUI = [
0132
1103
260
]
m_bDisabled = false
m_eHeroType = "ECitadelHeroType_Assassin"
m_strGunTag = "#Attribute_EWeaponAttribute_Pistol" // Pistol
m_nModelSkin = 0
m_heroStatsUI =
m_nComplexity = 2
m_vecHeroTags = [
0"#Citadel_Mirage_HeroTag_1" // Bodyguard
1"#Citadel_Mirage_HeroTag_2" // Traveller
2"#Citadel_Mirage_HeroTag_3" // Focused
]
m_PopularItems =
m_mapLevelInfo =
m_strModelName = "models/heroes_staging/mirage_v2/mirage.vmdl"
m_bNeedsTesting = false
m_strDeathSound = "Damage.Receive.Lethal"
m_strHeroGender = "male"
m_bInDevelopment = false
m_hDeathParticle = "particles/generic/player_death_screen.vpcf"
m_ShopStatDisplay =
m_bLimitedTesting = false
m_mapItemSlotInfo =
m_mapScalingStats = {}
m_strDeathVOSound = "Generated.Mirage.Hero.Death.VO"
m_strHeroSortName = "#hero_mirage_sort" // Mirage
m_strIconHeroCard = "file://{images}/heroes/mirage_card.psd"
m_strLastHitSound = "LastHit.Default"
m_strMinimapImage = "file://{images}/heroes/mirage_mm.psd"
m_hRespawnParticle = "particles/generic/player_respawn_deploy.vpcf"
m_heroStatsDisplay =
m_mapStartingStats =
m_strUIPortraitMap = "maps/ui/hero_prefabs/mirage.vmap"
m_strUIShoppingMap = "maps/ui/hero_shop/mirage_shop.vmap"
m_MapModCostBonuses =
m_mapBoundAbilities =
m_strHeroSearchName = "#hero_mirage_search" // Mirage
m_strIconImageSmall = "file://{images}/heroes/mirage_sm.psd"
m_strLowHealthSound = "PlayerAlert.LowHealth"
m_strTopBarVertical = "file://{images}/heroes/mirage_vertical.psd"
m_hLowHealthParticle = "particles/generic/player_low_health_screen.vpcf"
m_nAllyBotDifficulty = 0
m_strUITeamRevealMap = "maps/ui/team_reveal_hero/mirage_team_reveal.vmap"
m_hVisibilityParticle = "particles/generic/player_visible.vpcf"
m_nEnemyBotDifficulty = 0
m_strLogoImageEnglish = "file://{images}/heroes/hero_names/mirage.svg"
m_eAbilityResourceType = "EResourceType_None"
m_hDamageTakenParticle = "particles/generic/player_damage_screen.vpcf"
m_strIconHeroCardGloat = "file://{images}/heroes/mirage_card_gloat.psd"
m_eHeroDevelopmentState = "EHeroDevState_Release"
m_hGameSoundEventScript = "soundevents/hero/mirage.vsndevts"
m_mapItemDraftBucketing =
m_strLogoImageLocalized = "file://{images}/heroes/hero_names/mirage_localized.svg"
m_strRosterAvoidedSound = "Generated.Mirage.Hero.Avoided.VO"
m_strRosterRemovedSound = "Generated.Mirage.Hero.Remove.VO"
m_strHideoutRichPresence = "#Steam_Citadel_Hideout_Wyoming" // Dreaming of Wyoming in the Hideout
m_strPostGameDefeatSound = "Mirage.Progession.Page.Lose.VO"
m_strRosterSelectedSound = "Generated.Mirage.Hero.Pick.VO"
m_groundDashPositionCurve =
m_hGeneratedVOEventScript = "soundevents/vo/generated_vo_hero_mirage.vsndevts"
m_strIconHeroCardCritical = "file://{images}/heroes/mirage_card_critical.psd"
m_strPostGameVictorySound = "Mirage.Progession.Page.Win.VO"
m_strUIPostgamePortraitMap = "maps/ui/hero_postgame_portrait/mirage_postgame_portrait.vmap"
m_hGroundDamageTakenParticle = "particles/generic/player_ground_damage_screen.vpcf"
m_mapStandardLevelUpUpgrades = {
MODIFIER_VALUE_BOON_COUNT = 1
MODIFIER_VALUE_TECH_POWER = 1.1
MODIFIER_VALUE_TECH_RESIST = 0
MODIFIER_VALUE_BONUS_ATTACK_RANGE = 0
MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL = 45
MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER = 0
MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST = 0
MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN = 0
MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL = 1.58
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL = 0.3
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE = 0
}
m_vecAmbientParticleSettings = [
0{
m_nCP = 0
m_eAttachmentType = "PATTACH_ABSORIGIN_FOLLOW"
}
1{
m_nCP = 1
m_eAttachmentType = "PATTACH_POINT_FOLLOW"
m_strAttachmentName = "ability_apply"
}
]
m_flStealthSpeedMetersPerSecond = 4
}

History

  1. 6728–6745changed
    • ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats+EHeroSpiritLifestealEffectiveness
  2. 6722–6726changed
    • +m_PopularItems
      { 2 keys }
      {
      	m_unTimestamp = 1790702781
      	m_mapGeneratedItemPopularity = 
      	{
      		ECitadelItemGamePhase_MidGame = 
      		{
      			upgrade_healbane = 
      			{
      				m_flPickPct = 43.55264
      				m_flWinratePct = 44.985382
      			}
      			upgrade_ricochet = 
      			{
      				m_flPickPct = 20.731653
      				m_flWinratePct = 47.76757
      			}
      			upgrade_clip_size = 
      			{
      				m_flPickPct = 22.972673
      				m_flWinratePct = 45.90322
      			}
      			upgrade_crackshot = 
      			{
      				m_flPickPct = 5.799637
      				m_flWinratePct = 41.75258
      			}
      			upgrade_headhunter = 
      			{
      				m_flPickPct = 16.110102
      				m_flWinratePct = 46.233677
      			}
      			upgrade_suppressor = 
      			{
      				m_flPickPct = 12.387617
      				m_flWinratePct = 43.707542
      			}
      			upgrade_magic_tempo = 
      			{
      				m_flPickPct = 52.61305
      				m_flWinratePct = 44.70306
      			}
      			upgrade_titan_round = 
      			{
      				m_flPickPct = 39.749325
      				m_flWinratePct = 46.437325
      			}
      			upgrade_kinetic_sash = 
      			{
      				m_flPickPct = 16.321583
      				m_flWinratePct = 44.759514
      			}
      			upgrade_quick_silver = 
      			{
      				m_flPickPct = 19.800478
      				m_flWinratePct = 45.915115
      			}
      			upgrade_toxic_bullets = 
      			{
      				m_flPickPct = 28.556402
      				m_flWinratePct = 48.641
      			}
      			upgrade_soaring_spirit = 
      			{
      				m_flPickPct = 14.034059
      				m_flWinratePct = 44.48915
      			}
      			upgrade_improved_spirit = 
      			{
      				m_flPickPct = 5.482971
      				m_flWinratePct = 41.801292
      			}
      			upgrade_improved_stamina = 
      			{
      				m_flPickPct = 11.608131
      				m_flWinratePct = 44.64899
      			}
      			upgrade_rechargingbullets = 
      			{
      				m_flPickPct = 23.412241
      				m_flWinratePct = 46.881058
      			}
      			upgrade_cooldown_reduction = 
      			{
      				m_flPickPct = 11.739891
      				m_flWinratePct = 45.826653
      			}
      			upgrade_magic_vulnerability = 
      			{
      				m_flPickPct = 60.833076
      				m_flWinratePct = 46.22511
      			}
      			upgrade_reduce_debuff_duration = 
      			{
      				m_flPickPct = 18.303513
      				m_flWinratePct = 48.883915
      			}
      			upgrade_tech_defense_shredders = 
      			{
      				m_flPickPct = 12.836042
      				m_flWinratePct = 47.48555
      			}
      		}
      		ECitadelItemGamePhase_LateGame = 
      		{
      			upgrade_ricochet = 
      			{
      				m_flPickPct = 60.016388
      				m_flWinratePct = 46.672817
      			}
      			upgrade_inhibitor = 
      			{
      				m_flPickPct = 23.340014
      				m_flWinratePct = 53.942123
      			}
      			upgrade_tech_purge = 
      			{
      				m_flPickPct = 10.718912
      				m_flWinratePct = 42.72286
      			}
      			upgrade_magic_tempo = 
      			{
      				m_flPickPct = 7.76598
      				m_flWinratePct = 44.19732
      			}
      			upgrade_spirit_burn = 
      			{
      				m_flPickPct = 5.622419
      				m_flWinratePct = 53.328083
      			}
      			upgrade_titan_round = 
      			{
      				m_flPickPct = 14.352779
      				m_flWinratePct = 44.295303
      			}
      			upgrade_proc_silence = 
      			{
      				m_flPickPct = 15.991452
      				m_flWinratePct = 55.279373
      			}
      			upgrade_quick_silver = 
      			{
      				m_flPickPct = 7.101653
      				m_flWinratePct = 46.102276
      			}
      			upgrade_tech_overflow = 
      			{
      				m_flPickPct = 33.67583
      				m_flWinratePct = 53.125103
      			}
      			upgrade_toxic_bullets = 
      			{
      				m_flPickPct = 48.173656
      				m_flWinratePct = 44.96081
      			}
      			upgrade_siphon_bullets = 
      			{
      				m_flPickPct = 14.207735
      				m_flWinratePct = 54.831673
      			}
      			upgrade_soaring_spirit = 
      			{
      				m_flPickPct = 13.695096
      				m_flWinratePct = 48.314335
      			}
      			upgrade_improved_spirit = 
      			{
      				m_flPickPct = 6.291174
      				m_flWinratePct = 53.361492
      			}
      			upgrade_boundless_spirit = 
      			{
      				m_flPickPct = 27.052492
      				m_flWinratePct = 51.897026
      			}
      			upgrade_ethereal_bullets = 
      			{
      				m_flPickPct = 16.97687
      				m_flWinratePct = 51.03372
      			}
      			upgrade_resonant_healing = 
      			{
      				m_flPickPct = 11.672221
      				m_flWinratePct = 43.43578
      			}
      			upgrade_cooldown_reduction = 
      			{
      				m_flPickPct = 46.27257
      				m_flWinratePct = 46.9085
      			}
      			upgrade_escalating_exposure = 
      			{
      				m_flPickPct = 64.26586
      				m_flWinratePct = 48.35036
      			}
      			upgrade_magic_vulnerability = 
      			{
      				m_flPickPct = 16.727747
      				m_flWinratePct = 43.51999
      			}
      			upgrade_health_stealing_magic = 
      			{
      				m_flPickPct = 24.03977
      				m_flWinratePct = 49.907887
      			}
      			upgrade_transcendent_cooldown = 
      			{
      				m_flPickPct = 26.203262
      				m_flWinratePct = 49.826756
      			}
      			upgrade_reduce_debuff_duration = 
      			{
      				m_flPickPct = 16.5517
      				m_flWinratePct = 43.334003
      			}
      			upgrade_spellslinger_headshots = 
      			{
      				m_flPickPct = 16.856184
      				m_flWinratePct = 47.69443
      			}
      			upgrade_tech_defense_shredders = 
      			{
      				m_flPickPct = 8.505597
      				m_flWinratePct = 46.003643
      			}
      		}
      		ECitadelItemGamePhase_EarlyGame = 
      		{
      			upgrade_healbane = 
      			{
      				m_flPickPct = 23.18892
      				m_flWinratePct = 48.099693
      			}
      			upgrade_clip_size = 
      			{
      				m_flPickPct = 7.361685
      				m_flWinratePct = 44.141975
      			}
      			upgrade_crackshot = 
      			{
      				m_flPickPct = 6.423898
      				m_flWinratePct = 47.36298
      			}
      			upgrade_suppressor = 
      			{
      				m_flPickPct = 27.726171
      				m_flWinratePct = 45.986744
      			}
      			upgrade_magic_tempo = 
      			{
      				m_flPickPct = 8.723524
      				m_flWinratePct = 48.191395
      			}
      			upgrade_titan_round = 
      			{
      				m_flPickPct = 5.104131
      				m_flWinratePct = 43.40564
      			}
      			upgrade_soaring_spirit = 
      			{
      				m_flPickPct = 8.871887
      				m_flWinratePct = 42.930237
      			}
      			upgrade_improved_spirit = 
      			{
      				m_flPickPct = 25.108782
      				m_flWinratePct = 43.51354
      			}
      			upgrade_pristine_emblem = 
      			{
      				m_flPickPct = 16.519226
      				m_flWinratePct = 46.983913
      			}
      			upgrade_headshot_booster = 
      			{
      				m_flPickPct = 23.010662
      				m_flWinratePct = 45.29664
      			}
      			upgrade_non_player_bonus = 
      			{
      				m_flPickPct = 36.121967
      				m_flWinratePct = 44.86437
      			}
      			upgrade_high_velocity_mag = 
      			{
      				m_flPickPct = 12.605321
      				m_flWinratePct = 45.990337
      			}
      			upgrade_mystic_regeneration = 
      			{
      				m_flPickPct = 80.12379
      				m_flWinratePct = 45.361835
      			}
      		}
      	}
      }
    • +m_strHeroGendermale
    • +m_mapStartingStats.EOOCHealthRegen0
    • +m_mapBoundAbilities.ESlot_Cosmetic_1cosmetic_ability_voting_poster
    • +m_hVisibilityParticleparticles/generic/player_visible.vpcf
    • +m_eHeroDevelopmentStateEHeroDevState_Release
    • +m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN0
    • −m_bPrereleaseOnlyfalse
    • −m_bPlayerSelectabletrue
    • −m_mapPurchaseBonuses
      { 3 keys }
      {
      	EItemSlotType_Tech = 
      	[
      		{
      			m_nTier = 1
      			m_strValue = "4"
      			m_ValueType = "MODIFIER_VALUE_TECH_POWER"
      		},
      		{
      			m_nTier = 2
      			m_strValue = "7"
      			m_ValueType = "MODIFIER_VALUE_TECH_POWER"
      		},
      		{
      			m_nTier = 3
      			m_strValue = "10"
      			m_ValueType = "MODIFIER_VALUE_TECH_POWER"
      		},
      		{
      			m_nTier = 4
      			m_strValue = "13"
      			m_ValueType = "MODIFIER_VALUE_TECH_POWER"
      		},
      		{
      			m_nTier = 5
      			m_strValue = "16"
      			m_ValueType = "MODIFIER_VALUE_TECH_POWER"
      		},
      	]
      	EItemSlotType_Armor = 
      	[
      		{
      			m_nTier = 1
      			m_strValue = "7"
      			m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT"
      		},
      		{
      			m_nTier = 2
      			m_strValue = "8"
      			m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT"
      		},
      		{
      			m_nTier = 3
      			m_strValue = "9"
      			m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT"
      		},
      		{
      			m_nTier = 4
      			m_strValue = "10"
      			m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT"
      		},
      		{
      			m_nTier = 5
      			m_strValue = "11"
      			m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT"
      		},
      	]
      	EItemSlotType_WeaponMod = 
      	[
      		{
      			m_nTier = 1
      			m_strValue = "4"
      			m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
      		},
      		{
      			m_nTier = 2
      			m_strValue = "8"
      			m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
      		},
      		{
      			m_nTier = 3
      			m_strValue = "13"
      			m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
      		},
      		{
      			m_nTier = 4
      			m_strValue = "18"
      			m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
      		},
      		{
      			m_nTier = 5
      			m_strValue = "23"
      			m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
      		},
      	]
      }
    • −m_bAssignedPlayersOnlyfalse
    • −m_vecAnimGraphDefaultValueOverrides
      [ 4 items ]
      [
      	{
      		m_strParamName = "e_SWITCH_4wayRoll_ON/OFF"
      		m_strParamValue = "0"
      	},
      	{
      		m_strParamName = "e_SWITCH_Recoil_ON/OFF"
      		m_strParamValue = "0"
      	},
      	{
      		m_strParamName = "e_SWITCH_ZiplinePhysicsSway_ON/OFF"
      		m_strParamValue = "0"
      	},
      	{
      		m_strParamName = "e_SWITCH_ShootStyle"
      		m_strParamValue = "0"
      	},
      ]
  3. 6696–6701first dumped