What it inherits is already merged in: this is the entry as the game compiled it.
hero_orion = {
_class = "CitadelHeroData_t"
m_HeroID = 17
m_colorUI = [
094
1176
2131
]
m_bDisabled = false
m_eHeroType = "ECitadelHeroType_Marksman"
m_strGunTag = "#Attribute_EWeaponAttribute_Bow" // Bow
m_nModelSkin = 0
m_heroStatsUI =
m_nComplexity = 2
m_vecHeroTags = [
0"#Citadel_Orion_HeroTag_1" // Precision
1"#Citadel_Orion_HeroTag_2" // Hunter
2"#Citadel_Orion_HeroTag_3" // Area Denial
]
m_PopularItems =
m_mapLevelInfo =
m_strModelName = "models/heroes_staging/archer/archer.vmdl"
m_bNeedsTesting = false
m_strDeathSound = "Damage.Receive.Lethal"
m_strHeroGender = "male"
m_bInDevelopment = false
m_hDeathParticle = "particles/generic/player_death_screen.vpcf"
m_ShopStatDisplay =
m_bLimitedTesting = false
m_mapItemSlotInfo =
m_mapScalingStats = {
EBulletDamage = {
flScale = 0.08
eScalingStat = "ETechPower"
}
EMaxMoveSpeed = {
flScale = 0.0084
eScalingStat = "ETechPower"
}
}
m_strDeathVOSound = "Generated.Orion.Hero.Death.VO"
m_strIconHeroCard = "file://{images}/heroes/archer_card.psd"
m_strLastHitSound = "LastHit.Default"
m_strMinimapImage = "file://{images}/heroes/archer_mm.psd"
m_hRespawnParticle = "particles/generic/player_respawn_deploy.vpcf"
m_heroStatsDisplay =
m_mapStartingStats =
m_strUIPortraitMap = "maps/ui/hero_prefabs/archer.vmap"
m_strUIShoppingMap = "maps/ui/hero_shop/gray_talon_shop.vmap"
m_MapModCostBonuses =
m_mapBoundAbilities =
m_strHeroSearchName = "#hero_orion_search" // Grey Talon
m_strIconImageSmall = "file://{images}/heroes/archer_sm.psd"
m_strLowHealthSound = "PlayerAlert.LowHealth"
m_strTopBarVertical = "file://{images}/heroes/archer_vertical.psd"
m_hLowHealthParticle = "particles/generic/player_low_health_screen.vpcf"
m_nAllyBotDifficulty = 1
m_strUITeamRevealMap = "maps/ui/team_reveal_hero/gray_talon_team_reveal.vmap"
m_hVisibilityParticle = "particles/generic/player_visible.vpcf"
m_nEnemyBotDifficulty = 1
m_strLogoImageEnglish = "file://{images}/heroes/hero_names/grey_talon.svg"
m_eAbilityResourceType = "EResourceType_None"
m_hDamageTakenParticle = "particles/generic/player_damage_screen.vpcf"
m_strIconHeroCardGloat = "file://{images}/heroes/archer_card_gloat.psd"
m_eHeroDevelopmentState = "EHeroDevState_Release"
m_hGameSoundEventScript = "soundevents/hero/orion.vsndevts"
m_mapItemDraftBucketing =
m_strLogoImageLocalized = "file://{images}/heroes/hero_names/grey_talon_localized.svg"
m_strRosterAvoidedSound = "Generated.Orion.Hero.Avoided.VO"
m_strRosterRemovedSound = "Generated.Orion.Hero.Remove.VO"
m_strHideoutRichPresence = "#Steam_Citadel_Hideout_Mourning" // Mourning in the Hideout
m_strPostGameDefeatSound = "Orion.Progession.Page.Lose.VO"
m_strRosterSelectedSound = "Generated.Orion.Hero.Pick.VO"
m_bLaneTestingRecommended = true
m_groundDashPositionCurve =
m_hGeneratedVOEventScript = "soundevents/vo/generated_vo_hero_orion.vsndevts"
m_strIconHeroCardCritical = "file://{images}/heroes/archer_card_critical.psd"
m_strPostGameVictorySound = "Orion.Progession.Page.Win.VO"
m_strUIPostgamePortraitMap = "maps/ui/hero_postgame_portrait/gray_talon_postgame_portrait.vmap"
m_hGroundDamageTakenParticle = "particles/generic/player_ground_damage_screen.vpcf"
m_mapStandardLevelUpUpgrades = {
MODIFIER_VALUE_BOON_COUNT = 1
MODIFIER_VALUE_TECH_POWER = 1.6
MODIFIER_VALUE_TECH_RESIST = 0
MODIFIER_VALUE_BONUS_ATTACK_RANGE = 0
MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL = 38
MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER = 0
MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST = 0
MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN = 0
MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL = 1.58
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL = 0.85
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE = 0
}
m_vecAmbientParticleSettings = [
0{
m_nCP = 0
m_eAttachmentType = "PATTACH_ABSORIGIN_FOLLOW"
}
1{
m_nCP = 1
m_eAttachmentType = "PATTACH_POINT_FOLLOW"
m_strAttachmentName = "ability_apply"
}
]
m_flStealthSpeedMetersPerSecond = 4
}
History
- 6728–6745changed
- ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats
+EHeroSpiritLifestealEffectiveness
- ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats
- 6722–6726changed
- +m_PopularItems
{ 2 keys }
{ m_unTimestamp = 1790702781 m_mapGeneratedItemPopularity = { ECitadelItemGamePhase_MidGame = { upgrade_vampire = { m_flPickPct = 5.785631 m_flWinratePct = 50 } upgrade_crackshot = { m_flPickPct = 24.255058 m_flWinratePct = 49.535805 } upgrade_long_range = { m_flPickPct = 23.536036 m_flWinratePct = 48.287785 } upgrade_magic_burst = { m_flPickPct = 11.930216 m_flWinratePct = 46.047466 } upgrade_magic_reach = { m_flPickPct = 6.581573 m_flWinratePct = 45.037262 } upgrade_magic_shock = { m_flPickPct = 45.67304 m_flWinratePct = 50.460083 } upgrade_magic_storm = { m_flPickPct = 5.095591 m_flWinratePct = 49.94531 } upgrade_magic_tempo = { m_flPickPct = 58.763725 m_flWinratePct = 48.137115 } upgrade_extra_charge = { m_flPickPct = 17.222006 m_flWinratePct = 47.54353 } upgrade_magic_shield = { m_flPickPct = 48.504543 m_flWinratePct = 48.863506 } upgrade_sharpshooter = { m_flPickPct = 26.491278 m_flWinratePct = 49.650734 } upgrade_blitz_bullets = { m_flPickPct = 9.461011 m_flWinratePct = 47.44904 } upgrade_rapid_recharge = { m_flPickPct = 37.546402 m_flWinratePct = 50.218224 } upgrade_soaring_spirit = { m_flPickPct = 54.030434 m_flWinratePct = 48.398945 } upgrade_improved_spirit = { m_flPickPct = 30.346134 m_flWinratePct = 47.795902 } upgrade_pristine_emblem = { m_flPickPct = 10.120952 m_flWinratePct = 46.447845 } upgrade_boundless_spirit = { m_flPickPct = 5.33638 m_flWinratePct = 54.543556 } upgrade_improved_stamina = { m_flPickPct = 32.8878 m_flWinratePct = 49.206833 } upgrade_superior_stamina = { m_flPickPct = 22.996489 m_flWinratePct = 51.679676 } upgrade_trophy_collector = { m_flPickPct = 7.064266 m_flWinratePct = 49.597603 } upgrade_rechargingbullets = { m_flPickPct = 21.193913 m_flWinratePct = 50.04208 } upgrade_cooldown_reduction = { m_flPickPct = 18.130539 m_flWinratePct = 50.036892 } } ECitadelItemGamePhase_LateGame = { upgrade_burst_fire = { m_flPickPct = 5.228248 m_flWinratePct = 48.272923 } upgrade_tech_purge = { m_flPickPct = 6.966167 m_flWinratePct = 45.559288 } upgrade_tech_range = { m_flPickPct = 7.203612 m_flWinratePct = 49.5048 } upgrade_magic_shock = { m_flPickPct = 36.542 m_flWinratePct = 45.99451 } upgrade_magic_storm = { m_flPickPct = 14.8509 m_flWinratePct = 49.48206 } upgrade_magic_tempo = { m_flPickPct = 7.368597 m_flWinratePct = 47.594555 } upgrade_spirit_burn = { m_flPickPct = 49.216877 m_flWinratePct = 54.81993 } upgrade_vex_barrier = { m_flPickPct = 6.687476 m_flWinratePct = 51.775295 } upgrade_auto_cleanse = { m_flPickPct = 9.572488 m_flWinratePct = 55.351112 } upgrade_counterspell = { m_flPickPct = 8.836742 m_flWinratePct = 48.492493 } upgrade_glass_cannon = { m_flPickPct = 6.023076 m_flWinratePct = 53.340736 } upgrade_magic_shield = { m_flPickPct = 5.174739 m_flWinratePct = 43.601894 } upgrade_sharpshooter = { m_flPickPct = 15.806253 m_flWinratePct = 46.62529 } upgrade_mystic_reverb = { m_flPickPct = 44.975197 m_flWinratePct = 55.35754 } upgrade_tech_overflow = { m_flPickPct = 12.010479 m_flWinratePct = 56.237236 } upgrade_rapid_recharge = { m_flPickPct = 42.158184 m_flWinratePct = 47.20768 } upgrade_soaring_spirit = { m_flPickPct = 9.298255 m_flWinratePct = 47.164608 } upgrade_ultimate_burst = { m_flPickPct = 5.609498 m_flWinratePct = 53.795708 } upgrade_diviners_kevlar = { m_flPickPct = 5.447857 m_flWinratePct = 55.985268 } upgrade_boundless_spirit = { m_flPickPct = 64.00089 m_flWinratePct = 50.327457 } upgrade_improved_stamina = { m_flPickPct = 11.758542 m_flWinratePct = 48.464165 } upgrade_superior_stamina = { m_flPickPct = 36.241013 m_flWinratePct = 48.93571 } upgrade_rechargingbullets = { m_flPickPct = 7.49568 m_flWinratePct = 47.412254 } upgrade_cooldown_reduction = { m_flPickPct = 45.19146 m_flWinratePct = 48.400307 } upgrade_escalating_exposure = { m_flPickPct = 5.343069 m_flWinratePct = 54.82996 } upgrade_health_stealing_magic = { m_flPickPct = 6.492392 m_flWinratePct = 56.404533 } upgrade_transcendent_cooldown = { m_flPickPct = 34.777325 m_flWinratePct = 51.585087 } upgrade_reduce_debuff_duration = { m_flPickPct = 6.220389 m_flWinratePct = 47.526882 } } ECitadelItemGamePhase_EarlyGame = { upgrade_endurance = { m_flPickPct = 6.711035 m_flWinratePct = 47.774086 } upgrade_long_range = { m_flPickPct = 15.843394 m_flWinratePct = 51.12581 } upgrade_magic_burst = { m_flPickPct = 73.38885 m_flWinratePct = 48.587315 } upgrade_extra_charge = { m_flPickPct = 66.83946 m_flWinratePct = 48.53812 } upgrade_magic_shield = { m_flPickPct = 8.232723 m_flWinratePct = 51.198376 } upgrade_rapid_rounds = { m_flPickPct = 11.235968 m_flWinratePct = 49.08225 } upgrade_blitz_bullets = { m_flPickPct = 8.942844 m_flWinratePct = 49.987534 } upgrade_medic_bullets = { m_flPickPct = 14.060845 m_flWinratePct = 49.2032 } upgrade_soaring_spirit = { m_flPickPct = 19.74293 m_flWinratePct = 49.130436 } upgrade_sprint_booster = { m_flPickPct = 5.220561 m_flWinratePct = 48.110188 } upgrade_improved_spirit = { m_flPickPct = 38.81587 m_flWinratePct = 48.84402 } upgrade_pristine_emblem = { m_flPickPct = 41.6898 m_flWinratePct = 49.260635 } upgrade_high_velocity_mag = { m_flPickPct = 54.44634 m_flWinratePct = 48.839066 } } } } - +m_strHeroGender
male - +m_mapStartingStats.EOOCHealthRegen
0 - +m_mapBoundAbilities.ESlot_Cosmetic_1
cosmetic_ability_voting_poster - +m_hVisibilityParticle
particles/generic/player_visible.vpcf - +m_eHeroDevelopmentState
EHeroDevState_Release - +m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN
0 - −m_bPrereleaseOnly
false - −m_bPlayerSelectable
true - −m_mapPurchaseBonuses
{ 3 keys }
{ EItemSlotType_Tech = [ { m_nTier = 1 m_strValue = "4" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 2 m_strValue = "7" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 3 m_strValue = "10" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 4 m_strValue = "13" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 5 m_strValue = "16" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, ] EItemSlotType_Armor = [ { m_nTier = 1 m_strValue = "7" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 2 m_strValue = "8" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 3 m_strValue = "9" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 4 m_strValue = "10" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 5 m_strValue = "11" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, ] EItemSlotType_WeaponMod = [ { m_nTier = 1 m_strValue = "4" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 2 m_strValue = "8" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 3 m_strValue = "13" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 4 m_strValue = "18" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 5 m_strValue = "23" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, ] } - −m_bAssignedPlayersOnly
false - −m_vecAnimGraphDefaultValueOverrides
[ 4 items ]
[ { m_strParamName = "e_SWITCH_4wayRoll_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_Recoil_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_ZiplinePhysicsSway_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_ShootStyle" m_strParamValue = "0" }, ]
- +m_PopularItems
- 6696–6701first dumped
