Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 11s ago· Viewing build 6745 (Oct 02 2026)

hero_synth

PocketCitadelHeroData_tOpen the hero page

65 keys · inherits from hero_base

What it inherits is already merged in: this is the entry as the game compiled it.

hero_synth = {
_base = "hero_base"
_class = "CitadelHeroData_t"
m_HeroID = 50
m_colorUI = [
084
195
2149
]
m_bDisabled = false
m_eHeroType = "ECitadelHeroType_Assassin"
m_strGunTag = "#Attribute_EWeaponAttribute_Spreadshot" // Spreadshot
m_nModelSkin = 0
m_heroStatsUI =
m_nComplexity = 2
m_vecHeroTags = [
0"#Citadel_Synth_HeroTag_1" // Trickster
1"#Citadel_Synth_HeroTag_2" // Burst Damage
2"#Citadel_Synth_HeroTag_3" // Frogs
]
m_PopularItems =
m_mapLevelInfo =
m_strModelName = "models/heroes_wip/pocket/pocket.vmdl"
m_bNeedsTesting = false
m_strDeathSound = "Damage.Receive.Lethal"
m_strHeroGender = "male"
m_bInDevelopment = false
m_hDeathParticle = "particles/generic/player_death_screen.vpcf"
m_ShopStatDisplay =
m_bLimitedTesting = false
m_mapItemSlotInfo =
m_mapScalingStats = {}
m_strDeathVOSound = "Generated.Synth.Hero.Death.VO"
m_strIconHeroCard = "file://{images}/heroes/synth_card.psd"
m_strLastHitSound = "LastHit.Default"
m_strMinimapImage = "file://{images}/heroes/synth_mm.psd"
m_hRespawnParticle = "particles/generic/player_respawn_deploy.vpcf"
m_heroStatsDisplay =
m_mapStartingStats =
m_strUIPortraitMap = "maps/ui/hero_prefabs/pocket.vmap"
m_strUIShoppingMap = "maps/ui/hero_shop/pocket_shop.vmap"
m_MapModCostBonuses =
m_mapBoundAbilities =
m_strHeroSearchName = "#hero_synth_search" // Pocket
m_strIconImageSmall = "file://{images}/heroes/synth_sm.psd"
m_strLowHealthSound = "PlayerAlert.LowHealth"
m_strTopBarVertical = "file://{images}/heroes/synth_vertical.psd"
m_hLowHealthParticle = "particles/generic/player_low_health_screen.vpcf"
m_nAllyBotDifficulty = 0
m_strUITeamRevealMap = "maps/ui/team_reveal_hero/pocket_team_reveal.vmap"
m_hVisibilityParticle = "particles/generic/player_visible.vpcf"
m_nEnemyBotDifficulty = 0
m_strLogoImageEnglish = "file://{images}/heroes/hero_names/pocket.svg"
m_eAbilityResourceType = "EResourceType_None"
m_hDamageTakenParticle = "particles/generic/player_damage_screen.vpcf"
m_strIconHeroCardGloat = "file://{images}/heroes/synth_card_gloat.psd"
m_eHeroDevelopmentState = "EHeroDevState_Release"
m_hGameSoundEventScript = "soundevents/hero/pocket.vsndevts"
m_mapItemDraftBucketing =
m_strLogoImageLocalized = "file://{images}/heroes/hero_names/pocket_localized.svg"
m_strRosterAvoidedSound = "Generated.Synth.Hero.Avoided.VO"
m_strRosterRemovedSound = "Generated.Synth.Hero.Remove.VO"
m_strHideoutRichPresence = "#Steam_Citadel_Hideout_Sulking" // Sulking in the Hideout
m_strPostGameDefeatSound = "Synth.Progession.Page.Lose.VO"
m_strRosterSelectedSound = "Generated.Synth.Hero.Pick.VO"
m_groundDashPositionCurve =
m_hGeneratedVOEventScript = "soundevents/vo/generated_vo_hero_synth.vsndevts"
m_strIconHeroCardCritical = "file://{images}/heroes/synth_card_critical.psd"
m_strPostGameVictorySound = "Synth.Progession.Page.Win.VO"
m_strUIPostgamePortraitMap = "maps/ui/hero_postgame_portrait/pocket_postgame_portrait.vmap"
m_hGroundDamageTakenParticle = "particles/generic/player_ground_damage_screen.vpcf"
m_mapStandardLevelUpUpgrades = {
MODIFIER_VALUE_BOON_COUNT = 1
MODIFIER_VALUE_TECH_POWER = 1.1
MODIFIER_VALUE_TECH_RESIST = 0
MODIFIER_VALUE_BONUS_ATTACK_RANGE = 0
MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL = 36
MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER = 0
MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST = 0
MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN = 0
MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL = 1.58
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL = 0.14
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE = 0
}
m_vecAmbientParticleSettings = [
0{
m_nCP = 0
m_eAttachmentType = "PATTACH_ABSORIGIN_FOLLOW"
}
1{
m_nCP = 1
m_eAttachmentType = "PATTACH_POINT_FOLLOW"
m_strAttachmentName = "ability_apply"
}
]
m_flStealthSpeedMetersPerSecond = 4
}

History

  1. 6728–6745changed
    • ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats+EHeroSpiritLifestealEffectiveness
  2. 6722–6726changed
    • +m_PopularItems
      { 2 keys }
      {
      	m_unTimestamp = 1790702781
      	m_mapGeneratedItemPopularity = 
      	{
      		ECitadelItemGamePhase_MidGame = 
      		{
      			upgrade_crackshot = 
      			{
      				m_flPickPct = 8.161885
      				m_flWinratePct = 47.140835
      			}
      			upgrade_cold_front = 
      			{
      				m_flPickPct = 16.8812
      				m_flWinratePct = 44.48515
      			}
      			upgrade_tech_range = 
      			{
      				m_flPickPct = 8.332578
      				m_flWinratePct = 49.836716
      			}
      			upgrade_warp_stone = 
      			{
      				m_flPickPct = 8.005212
      				m_flWinratePct = 48.197365
      			}
      			upgrade_magic_reach = 
      			{
      				m_flPickPct = 48.08899
      				m_flWinratePct = 46.486504
      			}
      			upgrade_magic_shock = 
      			{
      				m_flPickPct = 48.66374
      				m_flWinratePct = 47.83021
      			}
      			upgrade_magic_tempo = 
      			{
      				m_flPickPct = 47.24378
      				m_flWinratePct = 46.874836
      			}
      			upgrade_magic_shield = 
      			{
      				m_flPickPct = 21.648209
      				m_flWinratePct = 46.459454
      			}
      			upgrade_rapid_rounds = 
      			{
      				m_flPickPct = 31.150068
      				m_flWinratePct = 45.50773
      			}
      			upgrade_blitz_bullets = 
      			{
      				m_flPickPct = 57.646923
      				m_flWinratePct = 45.247395
      			}
      			upgrade_rocket_booster = 
      			{
      				m_flPickPct = 31.235003
      				m_flWinratePct = 48.13221
      			}
      			upgrade_soaring_spirit = 
      			{
      				m_flPickPct = 13.829357
      				m_flWinratePct = 47.79679
      			}
      			upgrade_improved_spirit = 
      			{
      				m_flPickPct = 10.300897
      				m_flWinratePct = 46.26161
      			}
      			upgrade_arcane_extension = 
      			{
      				m_flPickPct = 22.00856
      				m_flWinratePct = 47.8269
      			}
      			upgrade_improved_stamina = 
      			{
      				m_flPickPct = 12.004518
      				m_flWinratePct = 45.16417
      			}
      			upgrade_non_player_bonus = 
      			{
      				m_flPickPct = 7.611877
      				m_flWinratePct = 45.683025
      			}
      			upgrade_cooldown_reduction = 
      			{
      				m_flPickPct = 30.220745
      				m_flWinratePct = 49.360146
      			}
      			upgrade_restorative_locket = 
      			{
      				m_flPickPct = 8.893305
      				m_flWinratePct = 45.785812
      			}
      			upgrade_magic_vulnerability = 
      			{
      				m_flPickPct = 21.148502
      				m_flWinratePct = 46.01708
      			}
      			upgrade_reduce_debuff_duration = 
      			{
      				m_flPickPct = 18.987226
      				m_flWinratePct = 48.649353
      			}
      			upgrade_imbued_duration_extender = 
      			{
      				m_flPickPct = 11.936077
      				m_flWinratePct = 49.761658
      			}
      			upgrade_non_player_bonus_sacrifice = 
      			{
      				m_flPickPct = 62.04039
      				m_flWinratePct = 45.39389
      			}
      			upgrade_regenerating_bullet_shield = 
      			{
      				m_flPickPct = 5.418443
      				m_flWinratePct = 41.72881
      			}
      		}
      		ECitadelItemGamePhase_LateGame = 
      		{
      			upgrade_tech_purge = 
      			{
      				m_flPickPct = 6.796349
      				m_flWinratePct = 42.938606
      			}
      			upgrade_tech_range = 
      			{
      				m_flPickPct = 62.570606
      				m_flWinratePct = 48.224827
      			}
      			upgrade_warp_stone = 
      			{
      				m_flPickPct = 15.755622
      				m_flWinratePct = 45.50688
      			}
      			upgrade_cheat_death = 
      			{
      				m_flPickPct = 10.808025
      				m_flWinratePct = 57.07637
      			}
      			upgrade_magic_reach = 
      			{
      				m_flPickPct = 21.77932
      				m_flWinratePct = 46.357716
      			}
      			upgrade_magic_shock = 
      			{
      				m_flPickPct = 38.897182
      				m_flWinratePct = 44.262363
      			}
      			upgrade_magic_tempo = 
      			{
      				m_flPickPct = 19.465494
      				m_flWinratePct = 45.86122
      			}
      			upgrade_self_bubble = 
      			{
      				m_flPickPct = 14.106422
      				m_flWinratePct = 56.281055
      			}
      			upgrade_spirit_burn = 
      			{
      				m_flPickPct = 65.38002
      				m_flWinratePct = 50.12045
      			}
      			upgrade_vex_barrier = 
      			{
      				m_flPickPct = 8.283926
      				m_flWinratePct = 48.15847
      			}
      			upgrade_arctic_blast = 
      			{
      				m_flPickPct = 20.774134
      				m_flWinratePct = 51.982693
      			}
      			upgrade_auto_cleanse = 
      			{
      				m_flPickPct = 12.098523
      				m_flWinratePct = 53.38059
      			}
      			upgrade_tech_overflow = 
      			{
      				m_flPickPct = 13.491272
      				m_flWinratePct = 56.20072
      			}
      			upgrade_rocket_booster = 
      			{
      				m_flPickPct = 23.623125
      				m_flWinratePct = 48.81667
      			}
      			upgrade_soaring_spirit = 
      			{
      				m_flPickPct = 13.365108
      				m_flWinratePct = 48.20459
      			}
      			upgrade_diviners_kevlar = 
      			{
      				m_flPickPct = 12.232933
      				m_flWinratePct = 56.78463
      			}
      			upgrade_arcane_extension = 
      			{
      				m_flPickPct = 29.345846
      				m_flWinratePct = 47.833538
      			}
      			upgrade_boundless_spirit = 
      			{
      				m_flPickPct = 30.290012
      				m_flWinratePct = 52.36708
      			}
      			upgrade_superior_stamina = 
      			{
      				m_flPickPct = 13.745248
      				m_flWinratePct = 47.92729
      			}
      			upgrade_ability_refresher = 
      			{
      				m_flPickPct = 5.555326
      				m_flWinratePct = 46.979366
      			}
      			upgrade_cooldown_reduction = 
      			{
      				m_flPickPct = 48.300087
      				m_flWinratePct = 45.67897
      			}
      			upgrade_escalating_exposure = 
      			{
      				m_flPickPct = 18.3729
      				m_flWinratePct = 53.01827
      			}
      			upgrade_magic_vulnerability = 
      			{
      				m_flPickPct = 9.249532
      				m_flWinratePct = 47.35669
      			}
      			upgrade_health_stealing_magic = 
      			{
      				m_flPickPct = 9.497737
      				m_flWinratePct = 52.543846
      			}
      			upgrade_transcendent_cooldown = 
      			{
      				m_flPickPct = 50.047413
      				m_flWinratePct = 50.053547
      			}
      			upgrade_reduce_debuff_duration = 
      			{
      				m_flPickPct = 14.528618
      				m_flWinratePct = 43.708496
      			}
      			upgrade_imbued_duration_extender = 
      			{
      				m_flPickPct = 58.23651
      				m_flWinratePct = 48.088467
      			}
      		}
      		ECitadelItemGamePhase_EarlyGame = 
      		{
      			upgrade_endurance = 
      			{
      				m_flPickPct = 51.038162
      				m_flWinratePct = 45.908394
      			}
      			upgrade_cold_front = 
      			{
      				m_flPickPct = 34.097733
      				m_flWinratePct = 46.75582
      			}
      			upgrade_magic_burst = 
      			{
      				m_flPickPct = 87.61379
      				m_flWinratePct = 45.96851
      			}
      			upgrade_magic_reach = 
      			{
      				m_flPickPct = 9.550432
      				m_flWinratePct = 46.347782
      			}
      			upgrade_magic_shield = 
      			{
      				m_flPickPct = 7.027179
      				m_flWinratePct = 49.04952
      			}
      			upgrade_rapid_rounds = 
      			{
      				m_flPickPct = 13.266871
      				m_flWinratePct = 44.850517
      			}
      			upgrade_blitz_bullets = 
      			{
      				m_flPickPct = 9.658454
      				m_flWinratePct = 46.62341
      			}
      			upgrade_medic_bullets = 
      			{
      				m_flPickPct = 10.95224
      				m_flWinratePct = 45.076042
      			}
      			upgrade_health_stimpak = 
      			{
      				m_flPickPct = 6.640445
      				m_flWinratePct = 45.62275
      			}
      			upgrade_improved_spirit = 
      			{
      				m_flPickPct = 18.65311
      				m_flWinratePct = 47.097828
      			}
      			upgrade_improved_stamina = 
      			{
      				m_flPickPct = 7.259714
      				m_flWinratePct = 44.34348
      			}
      			upgrade_non_player_bonus = 
      			{
      				m_flPickPct = 69.1759
      				m_flWinratePct = 45.73196
      			}
      			upgrade_restorative_locket = 
      			{
      				m_flPickPct = 7.420509
      				m_flWinratePct = 48.04978
      			}
      			upgrade_magic_vulnerability = 
      			{
      				m_flPickPct = 5.901609
      				m_flWinratePct = 49.476036
      			}
      			upgrade_non_player_bonus_sacrifice = 
      			{
      				m_flPickPct = 8.661521
      				m_flWinratePct = 50.00952
      			}
      			upgrade_regenerating_bullet_shield = 
      			{
      				m_flPickPct = 6.112705
      				m_flWinratePct = 46.769188
      			}
      		}
      	}
      }
    • +m_strHeroGendermale
    • +m_mapStartingStats.EOOCHealthRegen0
    • +m_mapBoundAbilities.ESlot_Cosmetic_1cosmetic_ability_voting_poster
    • +m_hVisibilityParticleparticles/generic/player_visible.vpcf
    • +m_eHeroDevelopmentStateEHeroDevState_Release
    • +m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN0
    • −m_bPrereleaseOnlyfalse
    • −m_bPlayerSelectabletrue
    • −m_mapPurchaseBonuses
      { 3 keys }
      {
      	EItemSlotType_Tech = 
      	[
      		{
      			m_nTier = 1
      			m_strValue = "4"
      			m_ValueType = "MODIFIER_VALUE_TECH_POWER"
      		},
      		{
      			m_nTier = 2
      			m_strValue = "7"
      			m_ValueType = "MODIFIER_VALUE_TECH_POWER"
      		},
      		{
      			m_nTier = 3
      			m_strValue = "10"
      			m_ValueType = "MODIFIER_VALUE_TECH_POWER"
      		},
      		{
      			m_nTier = 4
      			m_strValue = "13"
      			m_ValueType = "MODIFIER_VALUE_TECH_POWER"
      		},
      		{
      			m_nTier = 5
      			m_strValue = "16"
      			m_ValueType = "MODIFIER_VALUE_TECH_POWER"
      		},
      	]
      	EItemSlotType_Armor = 
      	[
      		{
      			m_nTier = 1
      			m_strValue = "7"
      			m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT"
      		},
      		{
      			m_nTier = 2
      			m_strValue = "8"
      			m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT"
      		},
      		{
      			m_nTier = 3
      			m_strValue = "9"
      			m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT"
      		},
      		{
      			m_nTier = 4
      			m_strValue = "10"
      			m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT"
      		},
      		{
      			m_nTier = 5
      			m_strValue = "11"
      			m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT"
      		},
      	]
      	EItemSlotType_WeaponMod = 
      	[
      		{
      			m_nTier = 1
      			m_strValue = "4"
      			m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
      		},
      		{
      			m_nTier = 2
      			m_strValue = "8"
      			m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
      		},
      		{
      			m_nTier = 3
      			m_strValue = "13"
      			m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
      		},
      		{
      			m_nTier = 4
      			m_strValue = "18"
      			m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
      		},
      		{
      			m_nTier = 5
      			m_strValue = "23"
      			m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE"
      		},
      	]
      }
    • −m_bAssignedPlayersOnlyfalse
    • −m_vecAnimGraphDefaultValueOverrides
      [ 4 items ]
      [
      	{
      		m_strParamName = "e_SWITCH_4wayRoll_ON/OFF"
      		m_strParamValue = "0"
      	},
      	{
      		m_strParamName = "e_SWITCH_Recoil_ON/OFF"
      		m_strParamValue = "0"
      	},
      	{
      		m_strParamName = "e_SWITCH_ZiplinePhysicsSway_ON/OFF"
      		m_strParamValue = "0"
      	},
      	{
      		m_strParamName = "e_SWITCH_ShootStyle"
      		m_strParamValue = "0"
      	},
      ]
  3. 6696–6701first dumped