What it inherits is already merged in: this is the entry as the game compiled it.
hero_synth = {
_class = "CitadelHeroData_t"
m_HeroID = 50
m_colorUI = [
084
195
2149
]
m_bDisabled = false
m_eHeroType = "ECitadelHeroType_Assassin"
m_strGunTag = "#Attribute_EWeaponAttribute_Spreadshot" // Spreadshot
m_nModelSkin = 0
m_heroStatsUI =
m_nComplexity = 2
m_vecHeroTags = [
0"#Citadel_Synth_HeroTag_1" // Trickster
1"#Citadel_Synth_HeroTag_2" // Burst Damage
2"#Citadel_Synth_HeroTag_3" // Frogs
]
m_mapLevelInfo =
m_strModelName = "models/heroes_wip/pocket/pocket.vmdl"
m_bNeedsTesting = false
m_strDeathSound = "Damage.Receive.Lethal"
m_bInDevelopment = false
m_hDeathParticle = "particles/generic/player_death_screen.vpcf"
m_ShopStatDisplay =
m_bLimitedTesting = false
m_bPrereleaseOnly = false
m_mapItemSlotInfo =
m_mapScalingStats = {}
m_strDeathVOSound = "Generated.Synth.Hero.Death.VO"
m_strIconHeroCard = "file://{images}/heroes/synth_card.psd"
m_strLastHitSound = "LastHit.Default"
m_strMinimapImage = "file://{images}/heroes/synth_mm.psd"
m_hRespawnParticle = "particles/generic/player_respawn_deploy.vpcf"
m_heroStatsDisplay =
m_mapStartingStats =
m_strUIPortraitMap = "maps/ui/hero_prefabs/pocket.vmap"
m_strUIShoppingMap = "maps/ui/hero_shop/pocket_shop.vmap"
m_MapModCostBonuses =
m_bPlayerSelectable = true
m_mapBoundAbilities =
m_strHeroSearchName = "#hero_synth_search" // Pocket
m_strIconImageSmall = "file://{images}/heroes/synth_sm.psd"
m_strLowHealthSound = "PlayerAlert.LowHealth"
m_strTopBarVertical = "file://{images}/heroes/synth_vertical.psd"
m_hLowHealthParticle = "particles/generic/player_low_health_screen.vpcf"
m_mapPurchaseBonuses =
m_nAllyBotDifficulty = 0
m_strUITeamRevealMap = "maps/ui/team_reveal_hero/pocket_team_reveal.vmap"
m_nEnemyBotDifficulty = 0
m_strLogoImageEnglish = "file://{images}/heroes/hero_names/pocket.svg"
m_bAssignedPlayersOnly = false
m_eAbilityResourceType = "EResourceType_None"
m_hDamageTakenParticle = "particles/generic/player_damage_screen.vpcf"
m_strIconHeroCardGloat = "file://{images}/heroes/synth_card_gloat.psd"
m_hGameSoundEventScript = "soundevents/hero/pocket.vsndevts"
m_mapItemDraftBucketing =
m_strLogoImageLocalized = "file://{images}/heroes/hero_names/pocket_localized.svg"
m_strRosterAvoidedSound = "Generated.Synth.Hero.Avoided.VO"
m_strRosterRemovedSound = "Generated.Synth.Hero.Remove.VO"
m_strHideoutRichPresence = "#Steam_Citadel_Hideout_Sulking" // Sulking in the Hideout
m_strPostGameDefeatSound = "Synth.Progession.Page.Lose.VO"
m_strRosterSelectedSound = "Generated.Synth.Hero.Pick.VO"
m_groundDashPositionCurve =
m_hGeneratedVOEventScript = "soundevents/vo/generated_vo_hero_synth.vsndevts"
m_strIconHeroCardCritical = "file://{images}/heroes/synth_card_critical.psd"
m_strPostGameVictorySound = "Synth.Progession.Page.Win.VO"
m_strUIPostgamePortraitMap = "maps/ui/hero_postgame_portrait/pocket_postgame_portrait.vmap"
m_hGroundDamageTakenParticle = "particles/generic/player_ground_damage_screen.vpcf"
m_mapStandardLevelUpUpgrades = {
MODIFIER_VALUE_BOON_COUNT = 1
MODIFIER_VALUE_TECH_POWER = 1.1
MODIFIER_VALUE_TECH_RESIST = 0
MODIFIER_VALUE_BONUS_ATTACK_RANGE = 0
MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL = 36
MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER = 0
MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST = 0
MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL = 1.58
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL = 0.14
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE = 0
}
m_vecAmbientParticleSettings = [
0{
m_nCP = 0
m_eAttachmentType = "PATTACH_ABSORIGIN_FOLLOW"
}
1{
m_nCP = 1
m_eAttachmentType = "PATTACH_POINT_FOLLOW"
m_strAttachmentName = "ability_apply"
}
]
m_flStealthSpeedMetersPerSecond = 4
m_vecAnimGraphDefaultValueOverrides =
}
History
- 6728–6745changed
- ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats
+EHeroSpiritLifestealEffectiveness
- ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats
- 6722–6726changed
- +m_PopularItems
{ 2 keys }
{ m_unTimestamp = 1790702781 m_mapGeneratedItemPopularity = { ECitadelItemGamePhase_MidGame = { upgrade_crackshot = { m_flPickPct = 8.161885 m_flWinratePct = 47.140835 } upgrade_cold_front = { m_flPickPct = 16.8812 m_flWinratePct = 44.48515 } upgrade_tech_range = { m_flPickPct = 8.332578 m_flWinratePct = 49.836716 } upgrade_warp_stone = { m_flPickPct = 8.005212 m_flWinratePct = 48.197365 } upgrade_magic_reach = { m_flPickPct = 48.08899 m_flWinratePct = 46.486504 } upgrade_magic_shock = { m_flPickPct = 48.66374 m_flWinratePct = 47.83021 } upgrade_magic_tempo = { m_flPickPct = 47.24378 m_flWinratePct = 46.874836 } upgrade_magic_shield = { m_flPickPct = 21.648209 m_flWinratePct = 46.459454 } upgrade_rapid_rounds = { m_flPickPct = 31.150068 m_flWinratePct = 45.50773 } upgrade_blitz_bullets = { m_flPickPct = 57.646923 m_flWinratePct = 45.247395 } upgrade_rocket_booster = { m_flPickPct = 31.235003 m_flWinratePct = 48.13221 } upgrade_soaring_spirit = { m_flPickPct = 13.829357 m_flWinratePct = 47.79679 } upgrade_improved_spirit = { m_flPickPct = 10.300897 m_flWinratePct = 46.26161 } upgrade_arcane_extension = { m_flPickPct = 22.00856 m_flWinratePct = 47.8269 } upgrade_improved_stamina = { m_flPickPct = 12.004518 m_flWinratePct = 45.16417 } upgrade_non_player_bonus = { m_flPickPct = 7.611877 m_flWinratePct = 45.683025 } upgrade_cooldown_reduction = { m_flPickPct = 30.220745 m_flWinratePct = 49.360146 } upgrade_restorative_locket = { m_flPickPct = 8.893305 m_flWinratePct = 45.785812 } upgrade_magic_vulnerability = { m_flPickPct = 21.148502 m_flWinratePct = 46.01708 } upgrade_reduce_debuff_duration = { m_flPickPct = 18.987226 m_flWinratePct = 48.649353 } upgrade_imbued_duration_extender = { m_flPickPct = 11.936077 m_flWinratePct = 49.761658 } upgrade_non_player_bonus_sacrifice = { m_flPickPct = 62.04039 m_flWinratePct = 45.39389 } upgrade_regenerating_bullet_shield = { m_flPickPct = 5.418443 m_flWinratePct = 41.72881 } } ECitadelItemGamePhase_LateGame = { upgrade_tech_purge = { m_flPickPct = 6.796349 m_flWinratePct = 42.938606 } upgrade_tech_range = { m_flPickPct = 62.570606 m_flWinratePct = 48.224827 } upgrade_warp_stone = { m_flPickPct = 15.755622 m_flWinratePct = 45.50688 } upgrade_cheat_death = { m_flPickPct = 10.808025 m_flWinratePct = 57.07637 } upgrade_magic_reach = { m_flPickPct = 21.77932 m_flWinratePct = 46.357716 } upgrade_magic_shock = { m_flPickPct = 38.897182 m_flWinratePct = 44.262363 } upgrade_magic_tempo = { m_flPickPct = 19.465494 m_flWinratePct = 45.86122 } upgrade_self_bubble = { m_flPickPct = 14.106422 m_flWinratePct = 56.281055 } upgrade_spirit_burn = { m_flPickPct = 65.38002 m_flWinratePct = 50.12045 } upgrade_vex_barrier = { m_flPickPct = 8.283926 m_flWinratePct = 48.15847 } upgrade_arctic_blast = { m_flPickPct = 20.774134 m_flWinratePct = 51.982693 } upgrade_auto_cleanse = { m_flPickPct = 12.098523 m_flWinratePct = 53.38059 } upgrade_tech_overflow = { m_flPickPct = 13.491272 m_flWinratePct = 56.20072 } upgrade_rocket_booster = { m_flPickPct = 23.623125 m_flWinratePct = 48.81667 } upgrade_soaring_spirit = { m_flPickPct = 13.365108 m_flWinratePct = 48.20459 } upgrade_diviners_kevlar = { m_flPickPct = 12.232933 m_flWinratePct = 56.78463 } upgrade_arcane_extension = { m_flPickPct = 29.345846 m_flWinratePct = 47.833538 } upgrade_boundless_spirit = { m_flPickPct = 30.290012 m_flWinratePct = 52.36708 } upgrade_superior_stamina = { m_flPickPct = 13.745248 m_flWinratePct = 47.92729 } upgrade_ability_refresher = { m_flPickPct = 5.555326 m_flWinratePct = 46.979366 } upgrade_cooldown_reduction = { m_flPickPct = 48.300087 m_flWinratePct = 45.67897 } upgrade_escalating_exposure = { m_flPickPct = 18.3729 m_flWinratePct = 53.01827 } upgrade_magic_vulnerability = { m_flPickPct = 9.249532 m_flWinratePct = 47.35669 } upgrade_health_stealing_magic = { m_flPickPct = 9.497737 m_flWinratePct = 52.543846 } upgrade_transcendent_cooldown = { m_flPickPct = 50.047413 m_flWinratePct = 50.053547 } upgrade_reduce_debuff_duration = { m_flPickPct = 14.528618 m_flWinratePct = 43.708496 } upgrade_imbued_duration_extender = { m_flPickPct = 58.23651 m_flWinratePct = 48.088467 } } ECitadelItemGamePhase_EarlyGame = { upgrade_endurance = { m_flPickPct = 51.038162 m_flWinratePct = 45.908394 } upgrade_cold_front = { m_flPickPct = 34.097733 m_flWinratePct = 46.75582 } upgrade_magic_burst = { m_flPickPct = 87.61379 m_flWinratePct = 45.96851 } upgrade_magic_reach = { m_flPickPct = 9.550432 m_flWinratePct = 46.347782 } upgrade_magic_shield = { m_flPickPct = 7.027179 m_flWinratePct = 49.04952 } upgrade_rapid_rounds = { m_flPickPct = 13.266871 m_flWinratePct = 44.850517 } upgrade_blitz_bullets = { m_flPickPct = 9.658454 m_flWinratePct = 46.62341 } upgrade_medic_bullets = { m_flPickPct = 10.95224 m_flWinratePct = 45.076042 } upgrade_health_stimpak = { m_flPickPct = 6.640445 m_flWinratePct = 45.62275 } upgrade_improved_spirit = { m_flPickPct = 18.65311 m_flWinratePct = 47.097828 } upgrade_improved_stamina = { m_flPickPct = 7.259714 m_flWinratePct = 44.34348 } upgrade_non_player_bonus = { m_flPickPct = 69.1759 m_flWinratePct = 45.73196 } upgrade_restorative_locket = { m_flPickPct = 7.420509 m_flWinratePct = 48.04978 } upgrade_magic_vulnerability = { m_flPickPct = 5.901609 m_flWinratePct = 49.476036 } upgrade_non_player_bonus_sacrifice = { m_flPickPct = 8.661521 m_flWinratePct = 50.00952 } upgrade_regenerating_bullet_shield = { m_flPickPct = 6.112705 m_flWinratePct = 46.769188 } } } } - +m_strHeroGender
male - +m_mapStartingStats.EOOCHealthRegen
0 - +m_mapBoundAbilities.ESlot_Cosmetic_1
cosmetic_ability_voting_poster - +m_hVisibilityParticle
particles/generic/player_visible.vpcf - +m_eHeroDevelopmentState
EHeroDevState_Release - +m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN
0 - −m_bPrereleaseOnly
false - −m_bPlayerSelectable
true - −m_mapPurchaseBonuses
{ 3 keys }
{ EItemSlotType_Tech = [ { m_nTier = 1 m_strValue = "4" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 2 m_strValue = "7" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 3 m_strValue = "10" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 4 m_strValue = "13" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 5 m_strValue = "16" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, ] EItemSlotType_Armor = [ { m_nTier = 1 m_strValue = "7" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 2 m_strValue = "8" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 3 m_strValue = "9" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 4 m_strValue = "10" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 5 m_strValue = "11" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, ] EItemSlotType_WeaponMod = [ { m_nTier = 1 m_strValue = "4" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 2 m_strValue = "8" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 3 m_strValue = "13" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 4 m_strValue = "18" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 5 m_strValue = "23" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, ] } - −m_bAssignedPlayersOnly
false - −m_vecAnimGraphDefaultValueOverrides
[ 4 items ]
[ { m_strParamName = "e_SWITCH_4wayRoll_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_Recoil_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_ZiplinePhysicsSway_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_ShootStyle" m_strParamValue = "0" }, ]
- +m_PopularItems
- 6696–6701first dumped
