What it inherits is already merged in: this is the entry as the game compiled it.
hero_viscous = {
_class = "CitadelHeroData_t"
m_HeroID = 35
m_colorUI = [
0136
1195
299
]
m_bDisabled = false
m_eHeroType = "ECitadelHeroType_Mystic"
m_strGunTag = "#Attribute_EWeaponAttribute_Projectile" // Projectile
m_nModelSkin = 0
m_heroStatsUI =
m_nComplexity = 2
m_vecHeroTags = [
0"#Citadel_Viscous_HeroTag_1" // Evasive
1"#Citadel_Viscous_HeroTag_2" // Disruptor
2"#Citadel_Viscous_HeroTag_3" // Gooey
]
m_PopularItems =
m_mapLevelInfo =
m_strModelName = "models/heroes_staging/viscous/viscous.vmdl"
m_bNeedsTesting = false
m_strDeathSound = "Damage.Receive.Lethal"
m_strHeroGender = "male"
m_bInDevelopment = false
m_hDeathParticle = "particles/generic/player_death_screen.vpcf"
m_ShopStatDisplay =
m_bLimitedTesting = false
m_mapItemSlotInfo =
m_mapScalingStats = {}
m_mapWIPAbilities = {}
m_strDeathVOSound = "Generated.Viscous.Hero.Death.VO"
m_strIconHeroCard = "file://{images}/heroes/viscous_card.psd"
m_strLastHitSound = "LastHit.Default"
m_strMinimapImage = "file://{images}/heroes/viscous_mm.psd"
m_strWIPModelName = "models/heroes_wip/viscous/viscous_tourist_shape.vmdl"
m_hRespawnParticle = "particles/generic/player_respawn_deploy.vpcf"
m_heroStatsDisplay =
m_mapStartingStats =
m_strUIPortraitMap = "maps/ui/hero_prefabs/viscous.vmap"
m_strUIShoppingMap = "maps/ui/hero_shop/viscous_shop.vmap"
m_MapModCostBonuses =
m_mapBoundAbilities =
m_strHeroSearchName = "#hero_viscous_search" // Viscous
m_strIconImageSmall = "file://{images}/heroes/viscous_sm.psd"
m_strLowHealthSound = "PlayerAlert.LowHealth"
m_strTopBarVertical = "file://{images}/heroes/viscous_vertical.psd"
m_hLowHealthParticle = "particles/generic/player_low_health_screen.vpcf"
m_nAllyBotDifficulty = 1
m_strUITeamRevealMap = "maps/ui/team_reveal_hero/viscous_team_reveal.vmap"
m_hVisibilityParticle = "particles/generic/player_visible.vpcf"
m_nEnemyBotDifficulty = 1
m_strLogoImageEnglish = "file://{images}/heroes/hero_names/viscous.svg"
m_eAbilityResourceType = "EResourceType_None"
m_hDamageTakenParticle = "particles/generic/player_damage_screen.vpcf"
m_strIconHeroCardGloat = "file://{images}/heroes/viscous_card_gloat.psd"
m_eHeroDevelopmentState = "EHeroDevState_Release"
m_hGameSoundEventScript = "soundevents/hero/viscous.vsndevts"
m_mapItemDraftBucketing =
m_strLogoImageLocalized = "file://{images}/heroes/hero_names/viscous_localized.svg"
m_strRosterAvoidedSound = "Generated.Viscous.Hero.Avoided.VO"
m_strRosterRemovedSound = "Generated.Viscous.Hero.Remove.VO"
m_strHideoutRichPresence = "#Steam_Citadel_Hideout_Cube" // Wishing the Hideout was The Cube
m_strPostGameDefeatSound = "Viscous.Progession.Page.Lose.VO"
m_strRosterSelectedSound = "Generated.Viscous.Hero.Pick.VO"
m_groundDashPositionCurve =
m_hGeneratedVOEventScript = "soundevents/vo/generated_vo_hero_viscous.vsndevts"
m_strIconHeroCardCritical = "file://{images}/heroes/viscous_card_critical.psd"
m_strPostGameVictorySound = "Viscous.Progession.Page.Win.VO"
m_strUIPostgamePortraitMap = "maps/ui/hero_postgame_portrait/viscous_postgame_portrait.vmap"
m_hGroundDamageTakenParticle = "particles/generic/player_ground_damage_screen.vpcf"
m_mapStandardLevelUpUpgrades = {
MODIFIER_VALUE_BOON_COUNT = 1
MODIFIER_VALUE_TECH_POWER = 1.3
MODIFIER_VALUE_TECH_RESIST = 0
MODIFIER_VALUE_BONUS_ATTACK_RANGE = 0
MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL = 45
MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER = 0
MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST = 0
MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN = 0
MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL = 1.58
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL = 0.36
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE = 1.44
}
m_vecAmbientParticleSettings = [
0{
m_nCP = 0
m_eAttachmentType = "PATTACH_ABSORIGIN_FOLLOW"
}
1{
m_nCP = 1
m_eAttachmentType = "PATTACH_POINT_FOLLOW"
m_strAttachmentName = "ability_apply"
}
]
m_flStealthSpeedMetersPerSecond = 4
}
History
- 6728–6745changed
- ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats
+EHeroSpiritLifestealEffectiveness
- ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats
- 6722–6726changed
- +m_PopularItems
{ 2 keys }
{ m_unTimestamp = 1790702781 m_mapGeneratedItemPopularity = { ECitadelItemGamePhase_MidGame = { upgrade_grit = { m_flPickPct = 7.162916 m_flWinratePct = 45.466084 } upgrade_healbane = { m_flPickPct = 6.781082 m_flWinratePct = 45.553402 } upgrade_crackshot = { m_flPickPct = 11.732798 m_flWinratePct = 43.822643 } upgrade_tech_range = { m_flPickPct = 6.248737 m_flWinratePct = 49.159393 } upgrade_magic_reach = { m_flPickPct = 45.527092 m_flWinratePct = 46.65631 } upgrade_magic_shock = { m_flPickPct = 18.597721 m_flWinratePct = 46.95019 } upgrade_magic_tempo = { m_flPickPct = 20.613964 m_flWinratePct = 45.151173 } upgrade_rescue_beam = { m_flPickPct = 15.950139 m_flWinratePct = 42.792908 } upgrade_veil_walker = { m_flPickPct = 7.288173 m_flWinratePct = 46.237007 } upgrade_arcane_surge = { m_flPickPct = 8.678128 m_flWinratePct = 44.057735 } upgrade_boxing_glove = { m_flPickPct = 26.553598 m_flWinratePct = 51.86594 } upgrade_express_shot = { m_flPickPct = 26.444502 m_flWinratePct = 44.417282 } upgrade_extra_charge = { m_flPickPct = 27.529396 m_flWinratePct = 47.48468 } upgrade_magic_shield = { m_flPickPct = 6.397228 m_flWinratePct = 47.16564 } upgrade_melee_charge = { m_flPickPct = 28.061739 m_flWinratePct = 50.773937 } upgrade_guardian_ward = { m_flPickPct = 6.305306 m_flWinratePct = 42.326176 } upgrade_spirit_bubble = { m_flPickPct = 9.302396 m_flWinratePct = 47.062656 } upgrade_spirit_snatch = { m_flPickPct = 31.829569 m_flWinratePct = 50.066647 } upgrade_acolytes_glove = { m_flPickPct = 30.891148 m_flWinratePct = 47.771492 } upgrade_health_stimpak = { m_flPickPct = 6.211362 m_flWinratePct = 44.690193 } upgrade_rapid_recharge = { m_flPickPct = 12.763142 m_flWinratePct = 52.26751 } upgrade_soaring_spirit = { m_flPickPct = 20.460423 m_flWinratePct = 45.070354 } upgrade_sprint_booster = { m_flPickPct = 12.898501 m_flWinratePct = 44.20863 } upgrade_healing_booster = { m_flPickPct = 10.109499 m_flWinratePct = 47.66187 } upgrade_improved_spirit = { m_flPickPct = 12.760112 m_flWinratePct = 44.767258 } upgrade_pristine_emblem = { m_flPickPct = 9.062992 m_flWinratePct = 48.818546 } upgrade_arcane_extension = { m_flPickPct = 10.418603 m_flWinratePct = 42.53442 } upgrade_bulletshredimbue = { m_flPickPct = 8.195281 m_flWinratePct = 52.9274 } upgrade_improved_stamina = { m_flPickPct = 5.616388 m_flWinratePct = 45.16187 } upgrade_trophy_collector = { m_flPickPct = 23.862581 m_flWinratePct = 45.006985 } upgrade_high_velocity_mag = { m_flPickPct = 9.548871 m_flWinratePct = 46.598965 } upgrade_rechargingbullets = { m_flPickPct = 7.159885 m_flWinratePct = 49.181717 } upgrade_cooldown_reduction = { m_flPickPct = 8.527617 m_flWinratePct = 47.891495 } upgrade_close_quarter_combat = { m_flPickPct = 6.976039 m_flWinratePct = 51.288734 } } ECitadelItemGamePhase_LateGame = { upgrade_glitch = { m_flPickPct = 5.775991 m_flWinratePct = 45.383 } upgrade_healbane = { m_flPickPct = 6.349751 m_flWinratePct = 41.584473 } upgrade_healbuff = { m_flPickPct = 5.506283 m_flWinratePct = 52.72427 } upgrade_tech_purge = { m_flPickPct = 11.81967 m_flWinratePct = 46.17554 } upgrade_tech_range = { m_flPickPct = 47.658493 m_flWinratePct = 48.677406 } upgrade_magic_reach = { m_flPickPct = 9.654936 m_flWinratePct = 44.067795 } upgrade_magic_shock = { m_flPickPct = 40.345066 m_flWinratePct = 47.10065 } upgrade_magic_tempo = { m_flPickPct = 29.464827 m_flWinratePct = 47.55048 } upgrade_rescue_beam = { m_flPickPct = 9.484221 m_flWinratePct = 45.819576 } upgrade_spirit_burn = { m_flPickPct = 17.150188 m_flWinratePct = 53.345505 } upgrade_target_stun = { m_flPickPct = 6.099236 m_flWinratePct = 43.09374 } upgrade_vex_barrier = { m_flPickPct = 5.2689 m_flWinratePct = 43.174847 } upgrade_auto_cleanse = { m_flPickPct = 7.130591 m_flWinratePct = 51.452045 } upgrade_boxing_glove = { m_flPickPct = 15.437998 m_flWinratePct = 46.051167 } upgrade_extra_charge = { m_flPickPct = 5.683058 m_flWinratePct = 43.19232 } upgrade_melee_charge = { m_flPickPct = 9.5418 m_flWinratePct = 45.331356 } upgrade_mystic_reverb = { m_flPickPct = 14.019758 m_flWinratePct = 53.89437 } upgrade_spirit_snatch = { m_flPickPct = 29.647663 m_flWinratePct = 47.216354 } upgrade_acolytes_glove = { m_flPickPct = 6.165906 m_flWinratePct = 45.281784 } upgrade_crushing_fists = { m_flPickPct = 34.207443 m_flWinratePct = 51.4824 } upgrade_divine_barrier = { m_flPickPct = 6.893208 m_flWinratePct = 48.9449 } upgrade_rapid_recharge = { m_flPickPct = 34.56301 m_flWinratePct = 48.205517 } upgrade_soaring_spirit = { m_flPickPct = 10.175159 m_flWinratePct = 44.584534 } upgrade_absorbing_armor = { m_flPickPct = 10.425674 m_flWinratePct = 55.333786 } upgrade_healing_booster = { m_flPickPct = 5.598206 m_flWinratePct = 45.200287 } upgrade_arcane_extension = { m_flPickPct = 5.205261 m_flWinratePct = 43.547447 } upgrade_boundless_spirit = { m_flPickPct = 24.132288 m_flWinratePct = 49.933025 } upgrade_bulletshredimbue = { m_flPickPct = 19.205826 m_flWinratePct = 50.086784 } upgrade_superior_stamina = { m_flPickPct = 5.226474 m_flWinratePct = 50.115963 } upgrade_cooldown_reduction = { m_flPickPct = 44.78666 m_flWinratePct = 47.9216 } upgrade_ability_power_shard = { m_flPickPct = 9.263001 m_flWinratePct = 48.407852 } upgrade_close_quarter_combat = { m_flPickPct = 6.279042 m_flWinratePct = 50.289574 } upgrade_transcendent_cooldown = { m_flPickPct = 37.4005 m_flWinratePct = 50.457798 } upgrade_imbued_duration_extender = { m_flPickPct = 10.247889 m_flWinratePct = 46.121243 } } ECitadelItemGamePhase_EarlyGame = { upgrade_grit = { m_flPickPct = 9.591296 m_flWinratePct = 46.69826 } upgrade_crackshot = { m_flPickPct = 13.719747 m_flWinratePct = 44.419083 } upgrade_endurance = { m_flPickPct = 16.125904 m_flWinratePct = 45.865696 } upgrade_close_range = { m_flPickPct = 19.857368 m_flWinratePct = 49.094517 } upgrade_magic_burst = { m_flPickPct = 53.650654 m_flWinratePct = 45.394638 } upgrade_magic_reach = { m_flPickPct = 24.400986 m_flWinratePct = 48.331676 } upgrade_extra_charge = { m_flPickPct = 23.336296 m_flWinratePct = 49.64938 } upgrade_melee_charge = { m_flPickPct = 5.610328 m_flWinratePct = 52.124596 } upgrade_acolytes_glove = { m_flPickPct = 21.882702 m_flWinratePct = 49.56839 } upgrade_health_stimpak = { m_flPickPct = 18.467413 m_flWinratePct = 42.331253 } upgrade_sprint_booster = { m_flPickPct = 15.151117 m_flWinratePct = 45.823055 } upgrade_improved_spirit = { m_flPickPct = 5.854782 m_flWinratePct = 45.89372 } upgrade_headshot_booster = { m_flPickPct = 8.899349 m_flWinratePct = 44.14302 } upgrade_non_player_bonus = { m_flPickPct = 17.490606 m_flWinratePct = 44.17557 } upgrade_trophy_collector = { m_flPickPct = 15.391531 m_flWinratePct = 47.1287 } upgrade_high_velocity_mag = { m_flPickPct = 33.674088 m_flWinratePct = 44.73542 } upgrade_lifestrike_gauntlets = { m_flPickPct = 39.716755 m_flWinratePct = 49.40994 } } } } - +m_strHeroGender
male - +m_mapStartingStats.EOOCHealthRegen
0 - +m_mapBoundAbilities.ESlot_Cosmetic_1
cosmetic_ability_voting_poster - +m_hVisibilityParticle
particles/generic/player_visible.vpcf - +m_eHeroDevelopmentState
EHeroDevState_Release - +m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN
0 - −m_bPrereleaseOnly
false - −m_bPlayerSelectable
true - −m_mapPurchaseBonuses
{ 3 keys }
{ EItemSlotType_Tech = [ { m_nTier = 1 m_strValue = "4" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 2 m_strValue = "7" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 3 m_strValue = "10" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 4 m_strValue = "13" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 5 m_strValue = "16" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, ] EItemSlotType_Armor = [ { m_nTier = 1 m_strValue = "7" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 2 m_strValue = "8" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 3 m_strValue = "9" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 4 m_strValue = "10" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 5 m_strValue = "11" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, ] EItemSlotType_WeaponMod = [ { m_nTier = 1 m_strValue = "4" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 2 m_strValue = "8" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 3 m_strValue = "13" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 4 m_strValue = "18" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 5 m_strValue = "23" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, ] } - −m_bAssignedPlayersOnly
false - −m_vecAnimGraphDefaultValueOverrides
[ 4 items ]
[ { m_strParamName = "e_SWITCH_4wayRoll_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_Recoil_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_ZiplinePhysicsSway_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_ShootStyle" m_strParamValue = "0" }, ]
- +m_PopularItems
- 6696–6701first dumped
