What it inherits is already merged in: this is the entry as the game compiled it.
hero_yamato = {
_class = "CitadelHeroData_t"
m_HeroID = 27
m_colorUI = [
0110
1144
2128
]
m_bDisabled = false
m_eHeroType = "ECitadelHeroType_Assassin"
m_strGunTag = "#Attribute_EWeaponAttribute_Spreadshot" // Spreadshot
m_nModelSkin = 0
m_heroStatsUI =
m_nComplexity = 3
m_vecHeroTags = [
0"#Citadel_Yamato_HeroTag_1" // Relentless
1"#Citadel_Yamato_HeroTag_2" // Acrobatics
2"#Citadel_Yamato_HeroTag_3" // Pursuer
]
m_mapLevelInfo =
m_strModelName = "models/heroes_staging/yamato_v2/yamato.vmdl"
m_bNeedsTesting = false
m_strDeathSound = "Damage.Receive.Lethal"
m_bInDevelopment = false
m_hDeathParticle = "particles/generic/player_death_screen.vpcf"
m_ShopStatDisplay =
m_bLimitedTesting = false
m_bPrereleaseOnly = false
m_mapItemSlotInfo =
m_mapScalingStats = {
EClipSize = {
flScale = 0.15
eScalingStat = "ETechPower"
}
}
m_strDeathVOSound = "Generated.Yamato.Hero.Death.VO"
m_strIconHeroCard = "file://{images}/heroes/yamato_card.psd"
m_strLastHitSound = "LastHit.Default"
m_strMinimapImage = "file://{images}/heroes/yamato_mm.psd"
m_hRespawnParticle = "particles/generic/player_respawn_deploy.vpcf"
m_heroStatsDisplay =
m_mapStartingStats =
m_strUIPortraitMap = "maps/ui/hero_prefabs/yamato.vmap"
m_strUIShoppingMap = "maps/ui/hero_shop/yamato_shop.vmap"
m_MapModCostBonuses =
m_bPlayerSelectable = true
m_mapBoundAbilities =
m_strHeroSearchName = "#hero_yamato_search" // Yamato
m_strIconImageSmall = "file://{images}/heroes/yamato_sm.psd"
m_strLowHealthSound = "PlayerAlert.LowHealth"
m_strTopBarVertical = "file://{images}/heroes/yamato_vertical.psd"
m_hLowHealthParticle = "particles/generic/player_low_health_screen.vpcf"
m_mapPurchaseBonuses =
m_nAllyBotDifficulty = 1
m_strUITeamRevealMap = "maps/ui/team_reveal_hero/yamato_team_reveal.vmap"
m_nEnemyBotDifficulty = 1
m_strLogoImageEnglish = "file://{images}/heroes/hero_names/yamato.svg"
m_bAssignedPlayersOnly = false
m_eAbilityResourceType = "EResourceType_None"
m_hDamageTakenParticle = "particles/generic/player_damage_screen.vpcf"
m_strIconHeroCardGloat = "file://{images}/heroes/yamato_card_gloat.psd"
m_hGameSoundEventScript = "soundevents/hero/yamato.vsndevts"
m_mapItemDraftBucketing =
m_strLogoImageLocalized = "file://{images}/heroes/hero_names/yamato_localized.svg"
m_strRosterAvoidedSound = "Generated.Yamato.Hero.Avoided.VO"
m_strRosterRemovedSound = "Generated.Yamato.Hero.Remove.VO"
m_strHideoutRichPresence = "#Steam_Citadel_Hideout_Reminiscing" // Reminiscing in the Hideout
m_strPostGameDefeatSound = "Yamato.Progession.Page.Lose.VO"
m_strRosterSelectedSound = "Generated.Yamato.Hero.Pick.VO"
m_groundDashPositionCurve =
m_hGeneratedVOEventScript = "soundevents/vo/generated_vo_hero_yamato.vsndevts"
m_strIconHeroCardCritical = "file://{images}/heroes/yamato_card_critical.psd"
m_strPostGameVictorySound = "Yamato.Progession.Page.Win.VO"
m_strUIPostgamePortraitMap = "maps/ui/hero_postgame_portrait/yamato_postgame_portrait.vmap"
m_hGroundDamageTakenParticle = "particles/generic/player_ground_damage_screen.vpcf"
m_mapStandardLevelUpUpgrades = {
MODIFIER_VALUE_BOON_COUNT = 1
MODIFIER_VALUE_TECH_POWER = 1.1
MODIFIER_VALUE_TECH_RESIST = 0
MODIFIER_VALUE_BONUS_ATTACK_RANGE = 0
MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL = 45
MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER = 0
MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST = 0
MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL = 1.58
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL = 0.154
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE = 0.7
}
m_vecAmbientParticleSettings = [
0{
m_nCP = 0
m_eAttachmentType = "PATTACH_ABSORIGIN_FOLLOW"
}
1{
m_nCP = 1
m_eAttachmentType = "PATTACH_POINT_FOLLOW"
m_strAttachmentName = "ability_apply"
}
]
m_flStealthSpeedMetersPerSecond = 4
m_bUseMainOnlyModelForExperimental = false
m_vecAnimGraphDefaultValueOverrides =
}
History
- 6728–6745changed
- ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats
+EHeroSpiritLifestealEffectiveness
- ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats
- 6722–6726changed
- +m_PopularItems
{ 2 keys }
{ m_unTimestamp = 1790702781 m_mapGeneratedItemPopularity = { ECitadelItemGamePhase_MidGame = { upgrade_chonky = { m_flPickPct = 5.408054 m_flWinratePct = 53.55244 } upgrade_health = { m_flPickPct = 5.008789 m_flWinratePct = 50.05871 } upgrade_healbane = { m_flPickPct = 37.52769 m_flWinratePct = 51.22673 } upgrade_crackshot = { m_flPickPct = 28.449791 m_flWinratePct = 48.698807 } upgrade_endurance = { m_flPickPct = 10.446249 m_flWinratePct = 52.051796 } upgrade_cold_front = { m_flPickPct = 15.336108 m_flWinratePct = 48.651413 } upgrade_close_range = { m_flPickPct = 11.700897 m_flWinratePct = 50.882385 } upgrade_magic_burst = { m_flPickPct = 15.171436 m_flWinratePct = 46.263515 } upgrade_magic_shock = { m_flPickPct = 13.954689 m_flWinratePct = 49.997658 } upgrade_magic_tempo = { m_flPickPct = 13.987362 m_flWinratePct = 50.880634 } upgrade_boxing_glove = { m_flPickPct = 30.44808 m_flWinratePct = 53.12158 } upgrade_melee_charge = { m_flPickPct = 8.555783 m_flWinratePct = 52.761017 } upgrade_spirit_snatch = { m_flPickPct = 53.87405 m_flWinratePct = 51.567123 } upgrade_acolytes_glove = { m_flPickPct = 14.203005 m_flWinratePct = 48.649643 } upgrade_soaring_spirit = { m_flPickPct = 39.724632 m_flWinratePct = 48.232468 } upgrade_healing_booster = { m_flPickPct = 30.6879 m_flWinratePct = 51.68008 } upgrade_improved_spirit = { m_flPickPct = 17.750652 m_flWinratePct = 47.20954 } upgrade_resonant_healing = { m_flPickPct = 18.898785 m_flWinratePct = 51.509285 } upgrade_rechargingbullets = { m_flPickPct = 25.539923 m_flWinratePct = 52.996113 } upgrade_tech_damage_pulse = { m_flPickPct = 22.156296 m_flWinratePct = 52.150063 } upgrade_cooldown_reduction = { m_flPickPct = 6.53397 m_flWinratePct = 52.065205 } upgrade_restorative_locket = { m_flPickPct = 9.987519 m_flWinratePct = 50.56268 } upgrade_weapon_backstabber = { m_flPickPct = 18.951715 m_flWinratePct = 48.617336 } upgrade_mystic_regeneration = { m_flPickPct = 8.862257 m_flWinratePct = 50.029495 } upgrade_health_stealing_magic = { m_flPickPct = 6.737197 m_flWinratePct = 48.680893 } upgrade_bullet_resist_shredder = { m_flPickPct = 18.244017 m_flWinratePct = 52.80633 } upgrade_bullet_armor_reduction_aura = { m_flPickPct = 11.212761 m_flWinratePct = 59.945217 } } ECitadelItemGamePhase_LateGame = { upgrade_health = { m_flPickPct = 5.559585 m_flWinratePct = 55.84156 } upgrade_colossus = { m_flPickPct = 12.109806 m_flWinratePct = 57.176777 } upgrade_healbane = { m_flPickPct = 10.371619 m_flWinratePct = 46.944305 } upgrade_berserker = { m_flPickPct = 7.284703 m_flWinratePct = 53.32795 } upgrade_tech_purge = { m_flPickPct = 18.463991 m_flWinratePct = 47.812855 } upgrade_magic_burst = { m_flPickPct = 6.351571 m_flWinratePct = 53.364197 } upgrade_magic_shock = { m_flPickPct = 33.650913 m_flWinratePct = 49.288307 } upgrade_magic_tempo = { m_flPickPct = 17.69553 m_flWinratePct = 51.04505 } upgrade_spirit_burn = { m_flPickPct = 16.222645 m_flWinratePct = 57.198097 } upgrade_arctic_blast = { m_flPickPct = 5.030288 m_flWinratePct = 55.910625 } upgrade_auto_cleanse = { m_flPickPct = 5.732097 m_flWinratePct = 55.585957 } upgrade_boxing_glove = { m_flPickPct = 10.833611 m_flWinratePct = 47.318897 } upgrade_counterspell = { m_flPickPct = 6.244405 m_flWinratePct = 47.76057 } upgrade_express_shot = { m_flPickPct = 8.807251 m_flWinratePct = 52.70812 } upgrade_melee_charge = { m_flPickPct = 5.423667 m_flWinratePct = 54.81928 } upgrade_mystic_reverb = { m_flPickPct = 28.05604 m_flWinratePct = 56.566902 } upgrade_spirit_snatch = { m_flPickPct = 18.705769 m_flWinratePct = 47.432404 } upgrade_tech_overflow = { m_flPickPct = 7.77218 m_flWinratePct = 56.961494 } upgrade_crushing_fists = { m_flPickPct = 10.793751 m_flWinratePct = 57.343506 } upgrade_soaring_spirit = { m_flPickPct = 8.965386 m_flWinratePct = 49.99271 } upgrade_absorbing_armor = { m_flPickPct = 11.766089 m_flWinratePct = 57.84183 } upgrade_diviners_kevlar = { m_flPickPct = 14.277966 m_flWinratePct = 58.677345 } upgrade_healing_booster = { m_flPickPct = 9.266629 m_flWinratePct = 47.711727 } upgrade_boundless_spirit = { m_flPickPct = 43.238388 m_flWinratePct = 52.371956 } upgrade_deflecting_armor = { m_flPickPct = 7.59248 m_flWinratePct = 53.11989 } upgrade_ability_refresher = { m_flPickPct = 18.608404 m_flWinratePct = 59.57088 } upgrade_rechargingbullets = { m_flPickPct = 6.989342 m_flWinratePct = 46.652954 } upgrade_tech_damage_pulse = { m_flPickPct = 22.835598 m_flWinratePct = 49.567905 } upgrade_cooldown_reduction = { m_flPickPct = 36.71365 m_flWinratePct = 51.59476 } upgrade_restorative_locket = { m_flPickPct = 5.127652 m_flWinratePct = 45.35491 } upgrade_escalating_exposure = { m_flPickPct = 8.304091 m_flWinratePct = 58.53793 } upgrade_magic_vulnerability = { m_flPickPct = 5.304738 m_flWinratePct = 55.198326 } upgrade_health_stealing_magic = { m_flPickPct = 8.0597 m_flWinratePct = 52.12421 } upgrade_transcendent_cooldown = { m_flPickPct = 26.880476 m_flWinratePct = 53.104336 } upgrade_reduce_debuff_duration = { m_flPickPct = 11.401463 m_flWinratePct = 48.9569 } upgrade_bullet_armor_reduction_aura = { m_flPickPct = 25.670933 m_flWinratePct = 49.99109 } } ECitadelItemGamePhase_EarlyGame = { upgrade_health = { m_flPickPct = 7.675469 m_flWinratePct = 51.166355 } upgrade_crackshot = { m_flPickPct = 23.076721 m_flWinratePct = 51.006653 } upgrade_endurance = { m_flPickPct = 30.445066 m_flWinratePct = 49.331417 } upgrade_close_range = { m_flPickPct = 7.828377 m_flWinratePct = 53.27212 } upgrade_magic_burst = { m_flPickPct = 18.765234 m_flWinratePct = 48.737682 } upgrade_medic_bullets = { m_flPickPct = 59.577347 m_flWinratePct = 50.363594 } upgrade_acolytes_glove = { m_flPickPct = 64.39395 m_flWinratePct = 50.545948 } upgrade_soaring_spirit = { m_flPickPct = 12.307803 m_flWinratePct = 51.13353 } upgrade_healing_booster = { m_flPickPct = 7.346128 m_flWinratePct = 49.35065 } upgrade_improved_spirit = { m_flPickPct = 27.667234 m_flWinratePct = 49.38356 } upgrade_weapon_backstabber = { m_flPickPct = 28.730404 m_flWinratePct = 53.07162 } upgrade_mystic_regeneration = { m_flPickPct = 10.12592 m_flWinratePct = 51.458443 } upgrade_lifestrike_gauntlets = { m_flPickPct = 64.31489 m_flWinratePct = 50.453655 } } } } - +m_strHeroGender
female - +m_mapStartingStats.EOOCHealthRegen
0 - +m_mapBoundAbilities.ESlot_Cosmetic_1
cosmetic_ability_voting_poster - +m_hVisibilityParticle
particles/generic/player_visible.vpcf - +m_eHeroDevelopmentState
EHeroDevState_Release - +m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN
0 - −m_bPrereleaseOnly
false - −m_bPlayerSelectable
true - −m_mapPurchaseBonuses
{ 3 keys }
{ EItemSlotType_Tech = [ { m_nTier = 1 m_strValue = "4" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 2 m_strValue = "7" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 3 m_strValue = "10" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 4 m_strValue = "13" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, { m_nTier = 5 m_strValue = "16" m_ValueType = "MODIFIER_VALUE_TECH_POWER" }, ] EItemSlotType_Armor = [ { m_nTier = 1 m_strValue = "7" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 2 m_strValue = "8" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 3 m_strValue = "9" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 4 m_strValue = "10" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, { m_nTier = 5 m_strValue = "11" m_ValueType = "MODIFIER_VALUE_BASE_HEALTH_PERCENT" }, ] EItemSlotType_WeaponMod = [ { m_nTier = 1 m_strValue = "4" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 2 m_strValue = "8" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 3 m_strValue = "13" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 4 m_strValue = "18" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, { m_nTier = 5 m_strValue = "23" m_ValueType = "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE" }, ] } - −m_bAssignedPlayersOnly
false - −m_vecAnimGraphDefaultValueOverrides
[ 4 items ]
[ { m_strParamName = "e_SWITCH_4wayRoll_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_Recoil_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_ZiplinePhysicsSway_ON/OFF" m_strParamValue = "0" }, { m_strParamName = "e_SWITCH_ShootStyle" m_strParamValue = "1" }, ]
- +m_PopularItems
- 6696–6701first dumped
