bulletresist_permanent_pickup_lv2
citadel_pickup_modifierWhat it inherits is already merged in: this is the entry as the game compiled it.
bulletresist_permanent_pickup_lv2 = {
_class = "citadel_pickup_modifier"
m_Color = [
060
1160
290
]
m_hModel = "models/props_gameplay/powerup_tomes/powerup_armor_tome.vmdl"
m_sModifer = {
_class = "modifier_permanent_pickup"
_my_subclass_name = "modifier_permanent_pickup"
m_vecScriptValues = [
0{
m_value = 0.75
m_eModifierValue = "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
}
]
}
m_nNameOffset = 60
m_sSpawnSound = "Powerup.Spawn.Generic"
m_sPickupSound = "Powerup.Pickup.Bullet.Resist"
m_enemyParticle = "particles/environment/breakable_item_drop.vpcf"
m_bShowOnMinimap = false
m_flPickupRadius = {
m_flBase = 85
m_flPerMinuteAfterStart = 0
}
m_gainedParticle = "particles/generic/powerup_spawner_gained.vpcf"
m_sNameLocString = "bulletresist_permanent_pickup_label_lv2"
m_strGainedSound = "Powerup.Pickup.Bullet.Resist.Gained"
m_flParticleRadius = 1.5
m_friendlyParticle = "particles/environment/breakable_item_drop.vpcf"
m_BuffTypeGraphColor = [
060
1200
290
]
m_bIsPermanentPickup = true
m_eBuffTypeValueUnit = "Percent"
m_sBuffTypeLocString = "#Citadel_Graph_PermanentBuff_BulletResist" // Bullet Resist
m_sDefaultMaterialGroupName = "green"
m_flPickupExpirationDuration = {
m_flBase = 30
m_flPerMinuteAfterStart = 0
}
}
History
- 6722–6745added
