citadel_pickup_health_float_in_world
citadel_pickup_healthWhat it inherits is already merged in: this is the entry as the game compiled it.
citadel_pickup_health_float_in_world = {
_class = "citadel_pickup_health"
m_Color = [
00
1255
2204
]
m_hModel = ""
m_flRegenHPS = 0
m_flAOERadius = 0
m_flHealFixed = {
m_flBase = 0
m_flPerMinuteAfterStart = 0
}
m_flRegenFixed = {
m_flBase = 0
m_flMaxValue = 0
m_flStartMinute = 0
m_flPerMinuteAfterStart = 0
}
m_sPickupSound = "Powerup.HealthPack.Pickup"
m_RegenModifier = {
_class = "modifier_citadel_extendable_health_regen"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
_my_subclass_name = "regen"
m_HealingLoopSoundOverride = {
m_sEndSound = ""
m_sLoopSound = ""
m_sStartSound = "Player.Heal.OverTime.LowPriority.Start"
}
}
m_bSameTeamOnly = false
m_enemyParticle = ""
m_flFallGravity = 0
m_flHoverOffset = 0
m_flSolidRadius = 10
m_AOETargetFlags = ""
m_AOETargetTypes = "CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_TROOPER_FRIENDLY"
m_bPickupExpires = false
m_bPicupIsVacuum = true
m_flPickupRadius = {
m_flBase = 120
m_flMaxValue = 0
m_flStartMinute = 0
m_flPerMinuteAfterStart = 0
}
m_gainedParticle = "particles/generic/powerup_spawner_gained.vpcf"
m_ParticleAOEHeal = "particles/environment/health_pack_aoe_heal.vpcf"
m_flRegenDuration = 4
m_friendlyParticle = "particles/environment/health_pack_floating_world.vpcf"
m_bUseFixedDuration = true
m_eCollectionMethod = "VacuumTrigger"
m_flMissingPctRegen = {
m_flBase = 0
m_flMaxValue = 0
m_flStartMinute = 0
m_flPerMinuteAfterStart = 0
}
m_enemyModelParticle = ""
m_fInitialSpawnZSpeed = [
050
1200
]
m_flRegenTrooperMulti = 1.3
m_strVacuumStartSound = "Powerup.HealthPack.Vacuum"
m_vacuumStartParticle = "particles/environment/spirit_orb_dropped_claim.vpcf"
m_fInitialSpawnXYSpeed = [
00
10
]
m_friendlyModelParticle = "particles/environment/health_pack_floating_world.vpcf"
m_bLosCheckOnTouchRadius = true
m_flInitialVacuumUpSpeed = [
0400
1400
]
m_flRegenDurationTroopers = 8
m_flRegenMaxHealthPercent = {
m_flBase = 10
}
m_VacuumToPlayerSpeedCurve = {
m_spline = [
0{
x = 0
y = -16.041656
m_flSlopeIncoming = 0
m_flSlopeOutgoing = -15303.386719
}
1{
x = 0.031624
y = -500
m_flSlopeIncoming = -483.901276
m_flSlopeOutgoing = -483.901276
}
2{
x = 0.086967
y = -58.124969
m_flSlopeIncoming = 7392.94043
m_flSlopeOutgoing = 7392.94043
}
3{
x = 0.173933
y = 552.083374
m_flSlopeIncoming = 3395.157715
m_flSlopeOutgoing = 4762.609375
}
4{
x = 0.452622
y = 1183.333374
m_flSlopeIncoming = 0
m_flSlopeOutgoing = 2265.070801
}
]
m_tangents = [
0{
m_nIncomingTangent = "CURVE_TANGENT_LINEAR"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
}
1{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
}
2{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
}
3{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_FREE"
}
4{
m_nIncomingTangent = "CURVE_TANGENT_FREE"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
}
]
m_vDomainMaxs = [
01
12000
]
m_vDomainMins = [
00
1-500
]
}
m_enemyInteractiveParticle = ""
m_flInitialVacuumSideSpeed = [
0200
1200
]
m_VacuumInitialVelSpeedCurve = {
m_spline = [
0{
x = 0
y = 0
m_flSlopeIncoming = 0
m_flSlopeOutgoing = 3.105128
}
1{
x = 0.037948
y = 0.117833
m_flSlopeIncoming = 7.669573
m_flSlopeOutgoing = 7.669573
}
2{
x = 0.130385
y = 1
m_flSlopeIncoming = 0.423242
m_flSlopeOutgoing = 0.423242
}
3{
x = 0.356127
y = 0.2525
m_flSlopeIncoming = -2.70552
m_flSlopeOutgoing = -2.70552
}
4{
x = 0.5
y = 0
m_flSlopeIncoming = -1.755022
m_flSlopeOutgoing = 0
}
]
m_tangents = [
0{
m_nIncomingTangent = "CURVE_TANGENT_LINEAR"
m_nOutgoingTangent = "CURVE_TANGENT_LINEAR"
}
1{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
}
2{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
}
3{
m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
}
4{
m_nIncomingTangent = "CURVE_TANGENT_LINEAR"
m_nOutgoingTangent = "CURVE_TANGENT_LINEAR"
}
]
m_vDomainMaxs = [
00.5
11
]
m_vDomainMins = [
00
10
]
}
m_flPickupExpirationDuration = {
m_flBase = 0
m_flMaxValue = 0
m_flStartMinute = 0
m_flPerMinuteAfterStart = 0
}
m_EffectDistanceToRadiusRemap = [
0250
120
21
30
]
m_friendlyInteractiveParticle = "particles/environment/health_pack_floating_world.vpcf"
bPhysicallyDropToTheGroundOnSpawn = false
}
