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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6726 (Sep 30 2026), not the latest

gun_powerup_pickup

citadel_pickup_modifier

27 keys · inherits from citadel_punchable_powerup_base

What it inherits is already merged in: this is the entry as the game compiled it.

gun_powerup_pickup = {
_class = "citadel_pickup_modifier"
m_Color = [
0218
1148
265
]
m_hModel = "models/null.vmdl"
m_sModifer = {
_class = "modifier_citadel_powerup_gun"
m_Color = [
0218
1148
265
]
m_flTimeMax = 40
m_flTimeMin = 5
m_flDuration = 160
m_strHudIcon = "file://{images}/hud/modifiers/icon_powerup.svg"
m_BuffParticle = "particles/environment/powerup_spawner_buff.vpcf"
_my_subclass_name = "gun_powerup_pickup"
m_sLocalizationName = "gun_powerup_pickup"
m_vecModifierValues = [
0{
m_valueMax = 35
m_valueMin = 12
m_eModifierValue = "MODIFIER_VALUE_FIRE_RATE"
}
1{
m_valueMax = 70
m_valueMin = 35
m_eModifierValue = "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT"
}
]
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_strSmallIconCssClass = "gunpower_pickup"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
m_vecAlwaysShowInStatModifierUI = [
0"MODIFIER_VALUE_FIRE_RATE"
1"MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT"
]
}
m_sHitSound = "Powerup.Pickup.Punch"
m_nNameOffset = 150
m_sSpawnSound = "Powerup.BridgeBuff.Spawn"
m_strPingIcon = "file://{images}/hud/icons/powerup_gun.svg"
m_AuraModifier = {
_class = "modifier_base_aura"
m_bIsHidden = true
m_flAuraRadius = 300
_my_subclass_name = "near_rejuv"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_HERO"
m_modifierProvidedByAura = {
_class = "modifier_base"
m_bIsHidden = true
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
_my_subclass_name = "target_near_item"
m_nEnabledStateMask = "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM"
}
}
m_sPickupSound = "Powerup.Pickup.Generic"
m_enemyParticle = "particles/environment/powerup_spawner_ambient.vpcf"
m_iHitsRequired = 1
m_sAmbientSound = "Powerup.Gun_Lp"
m_bShowOnMinimap = true
m_flPickupRadius = {
m_flBase = 85
m_flPerMinuteAfterStart = 0
}
m_gainedParticle = "particles/generic/bridge_buff.vpcf"
m_sNameLocString = "gun_powerup_pickup"
m_DamagedParticle = "particles/environment/powerup_spawner_ambient_damaged.vpcf"
m_strMinimapClass = "powerup_gun"
m_flParticleRadius = 1.5
m_friendlyParticle = "particles/environment/powerup_spawner_ambient.vpcf"
m_eCollectionMethod = "Punch"
m_flCollisionRadius = 40
m_ParryCheckModifier = {
_class = "modifier_check_nearby_player_parry"
_my_subclass_name = "modifier_check_nearby_player_parry"
m_flParryCheckRadius = 60
}
m_iTempParticleSheetIndex = 9
m_flPickupExpirationDuration = {
m_flBase = 300
m_flPerMinuteAfterStart = 0
}
}

History

  1. 6722–6745changed
    • +m_strPingIconfile://{images}/hud/icons/powerup_gun.svg
    • +m_AuraModifier.m_modifierProvidedByAura.m_nAttributesMODIFIER_ATTRIBUTE_CANNOT_BE_PURGED
    • +m_strMinimapClasspowerup_gun
    • −m_vecMinimapCssClasses[powerup_gun, powerup_spawn]
  2. 6696–6701first dumped