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Modding Database

Up to date with Steam · checked 7s ago· Viewing build 6722 (Sep 29 2026), not the latest

citadel_neutral_attack_bullet_to_pointmodifier

citadel_neutral_attack_bullet_to_pointmodifierOpen the modifier page

4 keys · inherited by citadel_neutral_attack_lobfire, citadel_neutral_curved_bomb_attack, citadel_neutral_attack_lob_book, citadel_neutral_attack_sludge, citadel_neutral_attack_lob_spores

citadel_neutral_attack_bullet_to_pointmodifier = {
_class = "citadel_neutral_attack_bullet_to_pointmodifier"
_editor = {
folder_name = "Neutral Ability Base"
}
m_WeaponInfo = {
m_flRange = 2000
m_iClipSize = -1
m_flCycleTime = 0.5
m_flBulletSpeed = 600
m_strShootSound = "Neutral.Camp.Bullet.Fire"
m_reloadDuration = 0.25
m_flVerticalPunch = 0
m_flBulletLifetime = 4
m_mapImpactEffects = {
default = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_strBulletWhizSound = "Neutral.Camp.Bullet.Whizby"
m_flAutoReplenishClip = 4
m_flBulletGravityScale = 0
m_strBulletLoopingSound = "Trooper.Weapon.Lob.Proj"
m_strWeaponImpactEffect = "particles/npc/neutrals/generic_neutral/neutral_small_tracer_impact.vpcf"
m_flDamageFalloffEndRange = 2000
m_szMuzzleFlashEffectName = "particles/npc/neutrals/generic_neutral/neutral_muzzle_flash_small.vpcf"
m_flDamageFalloffStartRange = 2000
m_szBulletTravelTracerParticle = "particles/npc/neutrals/generic_neutral/neutral_small_projectile.vpcf"
}
_not_pickable = 2
}

History

  1. 6722–6745added