citadel_neutral_attack_bullet_to_pointmodifier
citadel_neutral_attack_bullet_to_pointmodifierOpen the modifier pagecitadel_neutral_attack_bullet_to_pointmodifier = {
_class = "citadel_neutral_attack_bullet_to_pointmodifier"
_editor = {
folder_name = "Neutral Ability Base"
}
m_WeaponInfo = {
m_flRange = 2000
m_iClipSize = -1
m_flCycleTime = 0.5
m_flBulletSpeed = 600
m_strShootSound = "Neutral.Camp.Bullet.Fire"
m_reloadDuration = 0.25
m_flVerticalPunch = 0
m_flBulletLifetime = 4
m_mapImpactEffects = {
default = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_strBulletWhizSound = "Neutral.Camp.Bullet.Whizby"
m_flAutoReplenishClip = 4
m_flBulletGravityScale = 0
m_strBulletLoopingSound = "Trooper.Weapon.Lob.Proj"
m_strWeaponImpactEffect = "particles/npc/neutrals/generic_neutral/neutral_small_tracer_impact.vpcf"
m_flDamageFalloffEndRange = 2000
m_szMuzzleFlashEffectName = "particles/npc/neutrals/generic_neutral/neutral_muzzle_flash_small.vpcf"
m_flDamageFalloffStartRange = 2000
m_szBulletTravelTracerParticle = "particles/npc/neutrals/generic_neutral/neutral_small_projectile.vpcf"
}
_not_pickable = 2
}
History
- 6722–6745added
