What it inherits is already merged in: this is the entry as the game compiled it.
citadel_neutral_attack_lobfire = {
_class = "citadel_neutral_attack_lobfire"
_editor = {
folder_name = "Neutral Ability"
}
m_HitSound = "Neutral.Camp.LobFire.Explode"
m_flDamage = 100
m_ShootSound = "Neutral.Camp.LobFire.Fire"
m_WeaponInfo = {
m_flRange = 2000
m_iClipSize = -1
m_flCycleTime = 0.5
m_flBulletSpeed = 600
m_strShootSound = "Neutral.Camp.Bullet.Fire"
m_reloadDuration = 0.25
m_flVerticalPunch = 0
m_flBulletLifetime = 4
m_mapImpactEffects = {
default = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_strBulletWhizSound = "Neutral.Camp.Bullet.Whizby"
m_flAutoReplenishClip = 4
m_flBulletGravityScale = 0
m_strBulletLoopingSound = "Neutral.Camp.LobFire.Projectile.Lp"
m_strWeaponImpactEffect = "particles/npc/neutrals/generic_neutral/neutral_small_tracer_impact.vpcf"
m_flDamageFalloffEndRange = 2000
m_szMuzzleFlashEffectName = "particles/npc/neutrals/generic_neutral/neutral_muzzle_flash_small.vpcf"
m_flDamageFalloffStartRange = 2000
m_szBulletTravelTracerParticle = "particles/npc/neutrals/generic_neutral/neutral_small_projectile.vpcf"
}
m_flFireRate = 0.2
m_nBulletCount = 3
m_flBulletSpeed = 1000
m_flChannelTime = 2
m_ImpactParticle = "particles/abilities/ghost/ghost_blood_bomb_explode.vpcf"
m_TracerParticle = "particles/abilities/ghost/ghost_blood_bomb_projectile.vpcf"
m_flCooldownTime = 20
m_flPostCastTime = 0
m_flTargetPosRNG = 100
m_flCastDelayTime = 1
m_flModifierDuration = 6
m_GroundPointModifier = {
_class = "modifier_neutral_ground_effect_aura"
m_flAuraRadius = 60
_my_subclass_name = "modifier_neutral_ground_effect_aura"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strParticleEffect = "particles/npc/neutrals/neutral_laser/neutral_laser_ground_linger.vpcf"
m_modifierProvidedByAura = {
_class = "modifier_neutral_dot_debuff"
m_flDPS = 100
m_bIsHidden = true
m_flTickRate = 0.5
_my_subclass_name = "modifier_neutral_dot_debuff"
m_strParticleEffect = "particles/abilities/inferno/inferno_flame_dash_tag_enemy.vpcf"
m_sAmbientLoopingSound = "Neutral.Camp.Beam.Modifier.Lp"
m_strParticleStatusEffect = "particles/status_fx/status_fx_inferno_flame_dash_debuff.vpcf"
}
m_flModifierProvidedByAuraDuration = 1
m_bRemoveProvidedModifierOnAuraRemoval = false
}
m_flImpactEffectRadius = 60
}
History
- 6722–6745added
