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Modding Database

Up to date with Steam · checked 3s ago· Viewing build 6728 (Oct 01 2026), not the latest

citadel_neutral_attack_lob_book

citadel_neutral_attack_lob_bookOpen the modifier page

25 keys · inherits from citadel_neutral_attack_bullet_to_pointmodifier

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_neutral_attack_lob_book = {
_class = "citadel_neutral_attack_lob_book"
_editor = {
folder_name = "Neutral Ability"
}
m_HitSound = "Neutral.Camp.Book.Lob.Explode"
m_flDamage = 20
m_ShootSound = "Neutral.Camp.Book.Lob.Fire"
m_WeaponInfo = {
m_flRange = 2000
m_iClipSize = -1
m_flCycleTime = 0.5
m_flBulletSpeed = 600
m_strShootSound = "Neutral.Camp.Bullet.Fire"
m_reloadDuration = 0.25
m_flVerticalPunch = 0
m_flBulletLifetime = 4
m_mapImpactEffects = {
default = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_strBulletWhizSound = "Neutral.Camp.Bullet.Whizby"
m_flAutoReplenishClip = 4
m_flBulletGravityScale = 0
m_strBulletLoopingSound = "Neutral.Camp.Book.Lob.Projectile.Lp"
m_strWeaponImpactEffect = "particles/npc/neutrals/generic_neutral/neutral_small_tracer_impact.vpcf"
m_flDamageFalloffEndRange = 2000
m_szMuzzleFlashEffectName = "particles/npc/neutrals/generic_neutral/neutral_muzzle_flash_small.vpcf"
m_flDamageFalloffStartRange = 2000
m_szBulletTravelTracerParticle = "particles/npc/neutrals/generic_neutral/neutral_small_projectile.vpcf"
}
m_flFireRate = 0.3
m_nBulletCount = 30
m_flBulletSpeed = 600
m_flChannelTime = 2.1
m_ImpactParticle = "particles/npc/neutrals/neutral_book_creature/neutral_attack_sleep_projectile_explode.vpcf"
m_RadiusParticle = "particles/abilities/familiar/familiar_naptime_radius_indicator.vpcf"
m_TracerParticle = "particles/npc/neutrals/neutral_book_creature/neutral_attack_sleep_projectile.vpcf"
m_flCooldownTime = 20
m_flPostCastTime = 1
m_flTargetPosRNG = 80
m_ExplodeParticle = "particles/abilities/familiar/familiar_naptime_explode.vpcf"
m_flCastDelayTime = 1
m_strCastDelaySound = "Neutral.Camp.Book.Lob.Cast.Delay"
m_flModifierDuration = 1.6
m_GroundPointModifier = {
_class = "modifier_neutral_lobbook_aura"
m_ExplodeSound = "Neutral.Camp.Book.Lob.AoE.Explode"
m_flAuraRadius = 250
m_SwirlParticle = "particles/npc/neutrals/neutral_book_creature/neutral_attack_sleep_ring_channel_cast.vpcf"
m_RadiusParticle = "particles/npc/neutrals/neutral_book_creature/neutral_attack_sleep_ring_telegraph.vpcf"
_my_subclass_name = "modifier_neutral_lobbook_aura"
m_ExplodeParticle = "particles/npc/neutrals/neutral_book_creature/neutral_attack_sleep_explode.vpcf"
m_flExplodeDamage = 100
m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_FloorBurstParticle = "particles/npc/neutrals/neutral_book_creature/neutral_attack_sleep_ring_book_land_burst.vpcf"
m_ExplodeDebuffModifier = {
_class = "modifier_citadel_sleep"
m_bIsHidden = true
m_flDuration = 3
m_sExpiredSound = "Haze.Finesse.Dagger.Wake"
_my_subclass_name = "modifier_citadel_sleep"
m_vecScriptValues = [
0{
m_value = 30
m_eModifierValue = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
1{
m_value = -26
m_eModifierValue = "MODIFIER_VALUE_MOVEMENT_GROUND_DASH_REDUCTION_PERCENT"
}
]
m_strParticleEffect = "particles/abilities/haze/haze_sleep_dagger_debuff.vpcf"
m_sAmbientLoopingSound = "Haze.Finesse.Dagger.Sleep"
}
m_modifierProvidedByAura = {
_class = "modifier_neutral_dot_debuff"
m_flDPS = 0
m_bIsHidden = true
m_flTickRate = 0
_my_subclass_name = "modifier_neutral_dot_debuff"
m_vecScriptValues = [
0{
m_value = 30
m_eModifierValue = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
1{
m_value = -26
m_eModifierValue = "MODIFIER_VALUE_MOVEMENT_GROUND_DASH_REDUCTION_PERCENT"
}
]
m_strParticleEffect = "particles/abilities/inferno/inferno_flame_dash_tag_enemy.vpcf"
m_strParticleStatusEffect = "particles/status_fx/status_fx_inferno_flame_dash_debuff.vpcf"
}
m_flModifierProvidedByAuraDuration = 1
m_bRemoveProvidedModifierOnAuraRemoval = false
}
m_flImpactEffectRadius = 60
m_flTargetOffsetPerShot = 0
m_AutoShotCounterModifier = {
_class = "citadel_neutral_shot_counter"
m_bIsHidden = true
m_CoreParticle = "particles/npc/neutrals/neutral_book_creature/neutral_attack_sleep_ammo_counter.vpcf"
_my_subclass_name = "shotcounter"
}
}

History

  1. 6722–6745added