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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6726 (Sep 30 2026), not the latest

citadel_neutral_light_melee_base

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15 keys · inherited by citadel_neutral_light_melee_weak, citadel_neutral_light_melee_normal, citadel_neutral_light_melee_strong

citadel_neutral_light_melee_base = {
_editor = {
folder_name = "Neutral Ability Melee"
}
m_flDamage = 1
_not_pickable = 2
m_eDamageType = "CITADEL_DAMAGETYPE_MELEE"
m_flChannelTime = 0.63
m_flMeleeRadius = 100
m_flCooldownTime = 1
m_flPostCastTime = 0
m_flCastDelayTime = 0.17
m_flForwardOffset = 50
m_strAttackHitSound = "Neutral.Camp.Melee.Hit"
m_MeleeSwingParticle = "particles/npc/neutrals/generic_neutral/neutral_generic_melee_swing_wave.vpcf"
m_strAttackMissSound = "Neutral.Camp.Melee.Swing"
m_MeleeImpactParticle = "particles/abilities/melee_impact.vpcf"
m_AutoCastDelayModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "castdelay"
m_strParticleEffect = ""
}
}

History

  1. 6722–6745added