What it inherits is already merged in: this is the entry as the game compiled it.
citadel_neutral_light_melee_normal = {
_class = "citadel_neutral_light_melee"
_editor = {
folder_name = "Neutral Ability Melee"
}
m_flDamage = 24
m_eDamageType = "CITADEL_DAMAGETYPE_MELEE"
m_flChannelTime = 0.63
m_flMeleeRadius = 120
m_flCooldownTime = 1
m_flPostCastTime = 0
m_flCastDelayTime = 0.17
m_flForwardOffset = 50
m_strAttackHitSound = "Neutral.Camp.Melee.Hit"
m_strCastDelaySound = "Neutral.Camp.Melee.Swing"
m_MeleeSwingParticle = "particles/npc/neutrals/generic_neutral/neutral_generic_melee_swing_wave.vpcf"
m_strAttackMissSound = ""
m_MeleeImpactParticle = "particles/abilities/melee_impact.vpcf"
m_AutoCastDelayModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "castdelay"
m_strParticleEffect = ""
}
}
History
- 6722–6745added
