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Modding Database

Up to date with Steam · checked 32s ago· Viewing build 6728 (Oct 01 2026), not the latest

citadel_neutral_self_bomb_metal

citadel_neutral_self_cast_bombOpen the modifier page

9 keys · inherits from citadel_neutral_self_bomb

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_neutral_self_bomb_metal = {
_class = "citadel_neutral_self_cast_bomb"
_editor = {
folder_name = "Neutral Ability"
}
m_flChannelTime = 0.5
m_flCooldownTime = 15
m_flPostCastTime = 4.5
m_flCastDelayTime = 0
m_SelfCastModifier = {
_class = "citadel_modifier_neutral_self_bomb"
m_flDamage = 100
m_flRadius = 250
m_bIsHidden = true
m_RadiusParticle = "particles/npc/neutrals/neutral_barrel_creature/neutral_attack_self_explode_radius_warning_telegraph_medium.vpcf"
_my_subclass_name = "citadel_modifier_neutral_self_bomb"
m_ExplodeParticle = "particles/npc/neutrals/neutral_barrel_creature/neutral_attack_self_explode_detonation.vpcf"
m_strExplodeSound = "Neutral.BarrelBomb.Metal.Explode"
m_strTickTockSound = "Neutral.BarrelBomb.Metal.Alarm.Loop"
m_bDurationReducible = false
m_BombAttachedParticle = "particles/npc/neutrals/neutral_barrel_creature/neutral_attack_self_explode_attached_medium.vpcf"
m_strTickTockFastSound = "Neutral.BarrelBomb.Metal.Alert.Detonate"
m_strParticleStatusEffect = "particles/npc/neutrals/neutral_barrel_creature/neutral_attack_self_explode_status_effect.vpcf"
}
m_flModifierDuration = 3.5
}

History

  1. 6722–6745added