modifier_escalating_exposure_tech_armor_debuff = {
_class = "modifier_base"
m_bIsHidden = true
m_strParticleEffect = "particles/upgrades/tech_resist_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_strSmallIconCssClass = "escalating_exposure"
m_bDurationAffectedByEffectiveness = true
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"TechArmorDamageReduction"
]
}
History
- 6696–6745first dumped
