neutral_sinners_sacrifice
npc_neutral_sinners_sacrificeWhat it inherits is already merged in: this is the entry as the game compiled it.
neutral_sinners_sacrifice = {
_class = "npc_neutral_sinners_sacrifice"
m_DeathSound = ""
m_VaultHit01 = "Vault.Impact.Stinger_01"
m_VaultHit02 = "Vault.Impact.Stinger_01"
m_VaultHit03 = "Vault.Impact.Stinger_01b"
m_VaultHit04 = "Vault.Impact.Stinger_02"
m_VaultHit05 = "Vault.Impact.Stinger_02b"
m_VaultHit06 = "Vault.Impact.Stinger_03"
m_VaultHit07 = "Vault.Impact.Stinger_03b"
m_VaultLight = "Vault.Light"
m_WeaponInfo = {
m_Spread = 0.5
m_flRange = 0
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 40
m_iClipSize = 10
m_flCycleTime = 0.3
m_flBulletDrag = 1
m_flBulletSpeed = 18000
m_flRecoilSpeed = 1
m_StandingSpread = 1.5
m_flBulletRadius = 3
m_flCritBonusEnd = 1.35
m_reloadDuration = 1.5
m_VerticallRecoil = {
m_Range = [
0-0.2
10.2
]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_HorizontalRecoil = {
m_Range = [
0-0.1
10.1
]
m_flBurstExponent = 0
}
m_flBulletDragBias = 0.5
m_flBulletLifetime = 2
m_flCritBonusStart = 1.15
m_mapImpactEffects = {
flesh = {
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
default = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
solidmetal = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = 236.22
m_flScatterYawScale = 1
m_flZoomFOV_Relative = -35
m_strBulletWhizSound = "Base.Bullet.Whizby"
m_flBurstShotCooldown = 0
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0.8
m_flBulletReflectScale = 0
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
m_flCritBonusAgainstNPCs = 0.25
m_flZoomMoveSpeedPercent = 0.75
m_flDamageFalloffEndRange = 3000
m_flDamageFalloffEndScale = 0.3
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/weapon_fx/trooper/trooper_muzzle_flash.vpcf"
m_flDamageFalloffStartRange = 2000
m_flShootSpreadPenaltyDecay = 2
m_flShootingUpSpreadPenalty = 0
m_flShootSpreadPenaltyPerShot = 0
m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
}
m_nMaxHealth = 500
m_sModelName = "models/props_gameplay/sinners_sacrifice_vault/sinners_sacrifice.vmdl"
m_eTrooperType = "NEUTRAL_SINNERS_SACRIFICE"
m_flGoldReward = 155
m_DeathParticle = "particles/generic/null.vpcf"
m_ShieldParticle = ""
m_flOutlineRange = 800
m_flDyingDuration = 0
m_strLastHitSound = "LastHit.Default"
m_VaultHitFailSound = "Vault.HitFail"
m_bDamagedByBullets = false
m_bFixedMeleeDamage = true
m_flHealthBarOffset = 101
m_flRetaliateDamage = 80
m_retaliateParticle = "particles/environment/spirit_orb_vault_hit.vpcf"
m_VaultIdleLoopSound = "Vault.Idle_Lp"
m_VaultLightHitWindow = "Vault.LightHitWindow"
m_bDamagedByAbilities = false
m_flSightRangePlayers = 2000
m_flVaultMiniGameTime = 3
m_VaultActiveLoopSound = "Vault.Active_Lp"
m_VaultSuccessParticle = "particles/environment/sinners_sacrifice_bonus_round_success.vpcf"
m_bOutlineThroughWalls = true
m_VaultStartActiveSound = "Vault.Start_Active"
m_VaultWheelSuccessDing = "Vault.WheelSuccessDing"
m_flBreakableForceScale = 3
m_vecIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "neutral_vault_tech_immune"
m_nEnabledStateMask = "MODIFIER_STATE_TECH_UNTARGETABLE | MODIFIER_STATE_TECH_INVULNERABLE"
}
1{
_class = "modifier_check_nearby_player_parry"
_my_subclass_name = "modifier_check_nearby_player_parry"
m_flParryCheckRadius = 60
}
]
m_VaultCriticalLoopSound = "Vault.Critical_Lp"
m_VaultStartCriticalSound = "Vault.Impact.Stinger_04b"
m_bSpawnBreakablesOnDeath = true
m_flShieldReactivateDelay = 2
m_flVaultMiniGameHitWindow = 0.5
m_VaultHitSuccessSoundHeavy = "Vault.HitSuccess"
m_VaultHitSuccessSoundLight = "Vault.HitSuccess"
m_flVaultSuccessDestroyTime = 1.3
m_flMaxHealthBarDrawDistance = 800
m_flPhysicsImpulseMultiplier = 0
m_flVaultSuccessLightsScroll = 3
m_bSuppressOtherOutlinesWhenVisible = true
m_flGoldRewardBonusPercentPerMinute = 1.08
}
History
- 6736–6745changed
- +m_mapWeaponInfos.primary.m_NpcAimingSpread
[0, 3]
- +m_mapWeaponInfos.primary.m_NpcAimingSpread
- 6722–6731changed
- +m_bNoMelee
false - ~m_DeathSound
""→Vault.Destroyed - +m_bOnlyMelee
false - +m_eNeutralType
NEUTRAL_SINNERS_SACRIFICE - +m_sLocUnitName
#neutral_sinners - +m_SleepModifier
{ 3 keys }
{ _class = "modifier_base" _my_subclass_name = "modifier_sleep" m_nEnabledStateMask = "MODIFIER_STATE_IGNORED_BY_NPC_TARGETING" } - +m_bSpawnOnGround
true - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0.5 m_flRange = 0 m_bCanZoom = true m_iBullets = 1 m_flZoomFOV = 40 m_iClipSize = -1 m_flCycleTime = 0.5 m_flBulletDrag = 1 m_flBulletSpeed = 6000 m_flRecoilSpeed = 1 m_strShootSound = "Neutral.Camp.Bullet.Fire" m_StandingSpread = 1.5 m_flBulletRadius = 3 m_flCritBonusEnd = 1.35 m_reloadDuration = 0.25 m_VerticallRecoil = { m_Range = [ -0.2, 0.2 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_HorizontalRecoil = { m_Range = [ -0.1, 0.1 ] m_flBurstExponent = 0 } m_flBulletDragBias = 0.5 m_flBulletLifetime = 1 m_flCritBonusStart = 1.15 m_mapImpactEffects = { flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } default = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = 236.22 m_flScatterYawScale = 1 m_flZoomFOV_Relative = -35 m_strBulletWhizSound = "Neutral.Camp.Bullet.Whizby" m_flAutoReplenishClip = 4 m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0 m_flBulletReflectScale = 0 m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flIntraBurstCycleTime = 0 m_flRecoilRecoverySpeed = 10 m_strWeaponImpactEffect = "particles/npc/neutrals/generic_neutral/neutral_small_tracer_impact.vpcf" m_flCritBonusAgainstNPCs = 0.25 m_flZoomMoveSpeedPercent = 0.75 m_flDamageFalloffEndRange = 1500 m_flDamageFalloffEndScale = 0.3 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "particles/npc/neutrals/generic_neutral/neutral_muzzle_flash_small.vpcf" m_flDamageFalloffStartRange = 1500 m_flShootSpreadPenaltyDecay = 2 m_flShootingUpSpreadPenalty = 0 m_flShootSpreadPenaltyPerShot = 0 m_szBulletTravelTracerParticle = "particles/npc/neutrals/generic_neutral/neutral_small_projectile.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 } } - +m_flSquadDistance
100 - +m_flSightRangeNPCs
0 - +m_NeutralDamageGrowth
{ 4 keys }
{ _class = "modifier_neutral_damage_growth" _my_subclass_name = "modifier_neutral_damage_growth" m_nEnabledStateMask = "MODIFIER_STATE_LOCK_ENTITY_FACING" m_flDamageGrowthPctPerMin = 0.5 } - +m_NpcInCombatModifier
{ 3 keys }
{ _class = "modifier_npc_in_combat" _my_subclass_name = "modifier_npc_in_combat" m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT" }
- +m_bNoMelee
- 6696–6701first dumped
