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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6745 (Oct 02 2026)

npc_super_neutral

npc_super_neutral

27 keys · inherits from weapon_base

What it inherits is already merged in: this is the entry as the game compiled it.

npc_super_neutral = {
_base = "weapon_base"
_class = "npc_super_neutral"
m_sModelName = "models/npc/midboss/midboss.vmdl"
m_BeamStopSound = "Guardian.Tier1.Wpn.Beam.End"
m_MeleeHitSound = ""
m_BeamStartSound = "Guardian.Tier1.Wpn.Beam.Begin"
m_bSpawnOnGround = true
m_flBeamTurnRate = 360
m_mapWeaponInfos = {
primary = {
m_Spread = 0.5
m_flRange = 1500
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 40
m_iClipSize = -1
m_flCycleTime = 0.2
m_flBulletDrag = 1
m_flBulletSpeed = 13000
m_flRecoilSpeed = 1
m_strShootSound = "TrooperRifle.Fire"
m_StandingSpread = 1.5
m_flBulletDamage = 20
m_flBulletRadius = 3
m_flCritBonusEnd = 1.35
m_reloadDuration = 0
m_NpcAimingSpread = [
00
10
]
m_VerticallRecoil = {
m_Range = [
0-0.2
10.2
]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_HorizontalRecoil = {
m_Range = [
0-0.1
10.1
]
m_flBurstExponent = 0
}
m_flBulletDragBias = 0.5
m_flBulletLifetime = 2
m_flCritBonusStart = 1.15
m_mapImpactEffects = {
flesh = {
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
default = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
solidmetal = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = 236.22
m_flScatterYawScale = 1
m_flZoomFOV_Relative = -35
m_strBulletWhizSound = ""
m_flAutoReplenishClip = 2
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0
m_flBulletReflectScale = 0
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flIntraBurstCycleTime = 0
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
m_flCritBonusAgainstNPCs = 0.25
m_flZoomMoveSpeedPercent = 0.75
m_flDamageFalloffEndRange = 1500
m_flDamageFalloffEndScale = 0.3
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/weapon_fx/trooper/trooper_muzzle_flash.vpcf"
m_flDamageFalloffStartRange = 1500
m_flShootSpreadPenaltyDecay = 2
m_flShootingUpSpreadPenalty = 1
m_flShootSpreadPenaltyPerShot = 0
m_szBulletTravelTracerParticle = "particles/weapon_fx/trooper/trooper_bullet_travel.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
}
}
m_flDyingDuration = 1.4
m_iStartingHealth = 13000
m_flSightRangeNPCs = 1500
m_flBeamWeaponWidth = 24
m_mapBoundAbilities = {
ESlot_Signature_1 = "super_neutral_shield"
ESlot_Signature_2 = "super_neutral_charge"
}
m_BeamWeaponParticle = "particles/weapon_fx/npc/midboss_beam.vpcf"
m_DyingFinalExplosion = "particles/npc/npc_explode.vpcf"
m_DyingSmallExplosion = "particles/abilities/heavy_barrage_projectile_impact_explode.vpcf"
m_NpcInCombatModifier = {
_class = "modifier_npc_in_combat"
_my_subclass_name = "modifier_npc_in_combat"
m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT"
}
m_flSightRangePlayers = 1500
m_iHealthGainPerMinute = 195
m_BeamPointEndLoopSound = "Guardian.Tier1.Wpn.Point.End.Lp"
m_vecIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "midboss_intrinsic"
m_vecScriptValues = [
0{
m_value = 15
m_eModifierValue = "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND"
}
1{
m_value = 0
m_eModifierValue = "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT"
}
2{
m_value = 15
m_eModifierValue = "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
}
3{
m_value = 35
m_eModifierValue = "MODIFIER_VALUE_STATUS_RESISTANCE"
}
]
}
1{
_class = "modifier_damage_resistance"
m_bIsForMidBoss = true
m_flTickInterval = 0.05
_my_subclass_name = "midboss_modifier_damage_resistance"
m_flDamageResistancePerSecond = 35
m_flDamageResistanceBonusPerGameMinute = 5
}
]
m_NpcOutOfCombatModifier = {
_class = "modifier_npc_ooc"
_my_subclass_name = "modifier_npc_ooc"
}
m_BeamPointStartLoopSound = "Guardian.Tier1.Wpn.Point.Begin.Lp"
m_bTrackOutOfCombatStatus = false
m_BeamPointClosestLoopSound = "Guardian.Tier1.Wpn.Point.Closest.Lp"
m_flPhysicsImpulseMultiplier = 0
}

History

  1. 6722–6745changed
    • +m_bSpawnOnGroundtrue
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.5
      		m_flRange = 1500
      		m_bCanZoom = true
      		m_iBullets = 1
      		m_flZoomFOV = 40
      		m_iClipSize = -1
      		m_flCycleTime = 0.2
      		m_flBulletDrag = 1
      		m_flBulletSpeed = 13000
      		m_flRecoilSpeed = 1
      		m_strShootSound = "TrooperRifle.Fire"
      		m_StandingSpread = 1.5
      		m_flBulletDamage = 20
      		m_flBulletRadius = 3
      		m_flCritBonusEnd = 1.35
      		m_reloadDuration = 0
      		m_NpcAimingSpread = [ 0, 0 ]
      		m_VerticallRecoil = 
      		{
      			m_Range = [ -0.2, 0.2 ]
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 0
      		}
      		m_flVerticalPunch = 0
      		m_iBurstShotCount = 1
      		m_HorizontalRecoil = 
      		{
      			m_Range = [ -0.1, 0.1 ]
      			m_flBurstExponent = 0
      		}
      		m_flBulletDragBias = 0.5
      		m_flBulletLifetime = 2
      		m_flCritBonusStart = 1.15
      		m_mapImpactEffects = 
      		{
      			flesh = 
      			{
      				m_strDecal = ""
      				m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      			}
      			default = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			portals = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			concrete = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			solidmetal = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      		}
      		m_flHorizontalPunch = 0
      		m_flReloadMoveSpeed = 236.22
      		m_flScatterYawScale = 1
      		m_flZoomFOV_Relative = -35
      		m_strBulletWhizSound = ""
      		m_flAutoReplenishClip = 2
      		m_flCritBonusEndRange = 1500
      		m_flDamageFalloffBias = 0.5
      		m_flBulletGravityScale = 0
      		m_flBulletReflectScale = 0
      		m_flBulletReflectAmount = 1
      		m_flCritBonusStartRange = 500
      		m_flIntraBurstCycleTime = 0
      		m_flRecoilRecoverySpeed = 10
      		m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
      		m_flCritBonusAgainstNPCs = 0.25
      		m_flZoomMoveSpeedPercent = 0.75
      		m_flDamageFalloffEndRange = 1500
      		m_flDamageFalloffEndScale = 0.3
      		m_flShootMoveSpeedPercent = 0.75
      		m_szMuzzleFlashEffectName = "particles/weapon_fx/trooper/trooper_muzzle_flash.vpcf"
      		m_flDamageFalloffStartRange = 1500
      		m_flShootSpreadPenaltyDecay = 2
      		m_flShootingUpSpreadPenalty = 1
      		m_flShootSpreadPenaltyPerShot = 0
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/trooper/trooper_bullet_travel.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = 0
      		m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	}
      }
    • +m_NpcInCombatModifier
      { 3 keys }
      {
      	_class = "modifier_npc_in_combat"
      	_my_subclass_name = "modifier_npc_in_combat"
      	m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT"
      }
    • +m_vecIntrinsicModifiers[midboss_modifier_damage_resistance]
      { 6 keys }
      {
      	_class = "modifier_damage_resistance"
      	m_bIsForMidBoss = true
      	m_flTickInterval = 0.05
      	_my_subclass_name = "midboss_modifier_damage_resistance"
      	m_flDamageResistancePerSecond = 35
      	m_flDamageResistanceBonusPerGameMinute = 5
      }
    • +m_NpcOutOfCombatModifier
      { 2 keys }
      {
      	_class = "modifier_npc_ooc"
      	_my_subclass_name = "modifier_npc_ooc"
      }
    • +m_bTrackOutOfCombatStatusfalse
    • −m_AggroEnemy
      { 3 keys }
      {
      	_class = "modifier_midboss_aggro_enemy"
      	m_nAttributes = "MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE | MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
      	_my_subclass_name = "modifier_midboss_aggro_enemy"
      }
    • −m_WeaponInfo
      { 55 keys }
      {
      	m_Spread = 0.5
      	m_flRange = 1500
      	m_bCanZoom = true
      	m_iBullets = 1
      	m_flZoomFOV = 40
      	m_iClipSize = -1
      	m_flCycleTime = 0.2
      	m_flBulletDrag = 1
      	m_flBulletSpeed = 13000
      	m_flRecoilSpeed = 1
      	m_strShootSound = "TrooperRifle.Fire"
      	m_StandingSpread = 1.5
      	m_flBulletDamage = 20
      	m_flBulletRadius = 3
      	m_flCritBonusEnd = 1.35
      	m_reloadDuration = 0
      	m_NpcAimingSpread = [ 0, 0 ]
      	m_VerticallRecoil = 
      	{
      		m_Range = [ -0.2, 0.2 ]
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 0
      	}
      	m_flVerticalPunch = 0
      	m_iBurstShotCount = 1
      	m_HorizontalRecoil = 
      	{
      		m_Range = [ -0.1, 0.1 ]
      		m_flBurstExponent = 0
      	}
      	m_flBulletDragBias = 0.5
      	m_flBulletLifetime = 2
      	m_flCritBonusStart = 1.15
      	m_mapImpactEffects = 
      	{
      		flesh = 
      		{
      			m_strDecal = ""
      			m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      		}
      		default = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		portals = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		concrete = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		solidmetal = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      	}
      	m_flHorizontalPunch = 0
      	m_flReloadMoveSpeed = 236.22
      	m_flScatterYawScale = 1
      	m_flZoomFOV_Relative = -35
      	m_strBulletWhizSound = "Base.Bullet.Whizby"
      	m_flAutoReplenishClip = 2
      	m_flBurstShotCooldown = 0
      	m_flCritBonusEndRange = 1500
      	m_flDamageFalloffBias = 0.5
      	m_flBulletGravityScale = 0
      	m_flBulletReflectScale = 0
      	m_flBulletReflectAmount = 1
      	m_flCritBonusStartRange = 500
      	m_flRecoilRecoverySpeed = 10
      	m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
      	m_flCritBonusAgainstNPCs = 0.25
      	m_flZoomMoveSpeedPercent = 0.75
      	m_flDamageFalloffEndRange = 1500
      	m_flDamageFalloffEndScale = 0.3
      	m_flShootMoveSpeedPercent = 0.75
      	m_szMuzzleFlashEffectName = "particles/weapon_fx/trooper/trooper_muzzle_flash.vpcf"
      	m_flDamageFalloffStartRange = 1500
      	m_flShootSpreadPenaltyDecay = 2
      	m_flShootingUpSpreadPenalty = 1
      	m_flShootSpreadPenaltyPerShot = 0
      	m_szBulletTravelTracerParticle = "particles/weapon_fx/trooper/trooper_bullet_travel.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = 0
      	m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      }
    • −m_KnockbackAura
      { 2 keys }
      {
      	_class = "modifier_knockback_aura"
      	_my_subclass_name = "modifier_knockback_aura"
      }
    • −m_flHealthBarOffset600
    • −m_MeleeHitPlayerSound""
  2. 6696–6701first dumped