weapon_base
weapon_base = {
_not_pickable = 2
m_mapWeaponInfos = {
primary = {
m_Spread = 0.5
m_flRange = 3500
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 40
m_iClipSize = 10
m_flCycleTime = 0.3
m_flBulletDrag = 1
m_flBulletSpeed = 18000
m_flRecoilSpeed = 1
m_StandingSpread = 1.5
m_flBulletRadius = 3
m_flCritBonusEnd = 1.35
m_reloadDuration = 1.5
m_VerticallRecoil = {
m_Range = [
0-0.2
10.2
]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_HorizontalRecoil = {
m_Range = [
0-0.1
10.1
]
m_flBurstExponent = 0
}
m_flBulletDragBias = 0.5
m_flBulletLifetime = 2
m_flCritBonusStart = 1.15
m_mapImpactEffects = {
flesh = {
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
default = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
solidmetal = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = 236.22
m_flScatterYawScale = 1
m_flZoomFOV_Relative = -35
m_strBulletWhizSound = "Base.Bullet.Whizby"
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0.8
m_flBulletReflectScale = 0
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flIntraBurstCycleTime = 0
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
m_flCritBonusAgainstNPCs = 0.25
m_flZoomMoveSpeedPercent = 0.75
m_flDamageFalloffEndRange = 3000
m_flDamageFalloffEndScale = 0.3
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/weapon_fx/trooper/trooper_muzzle_flash.vpcf"
m_flDamageFalloffStartRange = 2000
m_flShootSpreadPenaltyDecay = 2
m_flShootingUpSpreadPenalty = 0
m_flShootSpreadPenaltyPerShot = 0
m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
}
}
m_NpcInCombatModifier = {
_class = "modifier_npc_in_combat"
_my_subclass_name = "modifier_npc_in_combat"
m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT"
}
m_NpcOutOfCombatModifier = {
_class = "modifier_npc_ooc"
_my_subclass_name = "modifier_npc_ooc"
}
m_bTrackOutOfCombatStatus = false
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0.5 m_flRange = 3500 m_bCanZoom = true m_iBullets = 1 m_flZoomFOV = 40 m_iClipSize = 10 m_flCycleTime = 0.3 m_flBulletDrag = 1 m_flBulletSpeed = 18000 m_flRecoilSpeed = 1 m_StandingSpread = 1.5 m_flBulletRadius = 3 m_flCritBonusEnd = 1.35 m_reloadDuration = 1.5 m_VerticallRecoil = { m_Range = [ -0.2, 0.2 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_HorizontalRecoil = { m_Range = [ -0.1, 0.1 ] m_flBurstExponent = 0 } m_flBulletDragBias = 0.5 m_flBulletLifetime = 2 m_flCritBonusStart = 1.15 m_mapImpactEffects = { flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } default = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = 236.22 m_flScatterYawScale = 1 m_flZoomFOV_Relative = -35 m_strBulletWhizSound = "Base.Bullet.Whizby" m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0.8 m_flBulletReflectScale = 0 m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flIntraBurstCycleTime = 0 m_flRecoilRecoverySpeed = 10 m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf" m_flCritBonusAgainstNPCs = 0.25 m_flZoomMoveSpeedPercent = 0.75 m_flDamageFalloffEndRange = 3000 m_flDamageFalloffEndScale = 0.3 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "particles/weapon_fx/trooper/trooper_muzzle_flash.vpcf" m_flDamageFalloffStartRange = 2000 m_flShootSpreadPenaltyDecay = 2 m_flShootingUpSpreadPenalty = 0 m_flShootSpreadPenaltyPerShot = 0 m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 } } - +m_NpcInCombatModifier
{ 3 keys }
{ _class = "modifier_npc_in_combat" _my_subclass_name = "modifier_npc_in_combat" m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT" } - +m_NpcOutOfCombatModifier
{ 2 keys }
{ _class = "modifier_npc_ooc" _my_subclass_name = "modifier_npc_ooc" } - +m_bTrackOutOfCombatStatus
false - −m_WeaponInfo
{ 51 keys }
{ m_Spread = 0.5 m_flRange = 3500 m_bCanZoom = true m_iBullets = 1 m_flZoomFOV = 40 m_iClipSize = 10 m_flCycleTime = 0.3 m_flBulletDrag = 1 m_flBulletSpeed = 18000 m_flRecoilSpeed = 1 m_StandingSpread = 1.5 m_flBulletRadius = 3 m_flCritBonusEnd = 1.35 m_reloadDuration = 1.5 m_VerticallRecoil = { m_Range = [ -0.2, 0.2 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_HorizontalRecoil = { m_Range = [ -0.1, 0.1 ] m_flBurstExponent = 0 } m_flBulletDragBias = 0.5 m_flBulletLifetime = 2 m_flCritBonusStart = 1.15 m_mapImpactEffects = { flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } default = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = 236.22 m_flScatterYawScale = 1 m_flZoomFOV_Relative = -35 m_strBulletWhizSound = "Base.Bullet.Whizby" m_flBurstShotCooldown = 0 m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0.8 m_flBulletReflectScale = 0 m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flRecoilRecoverySpeed = 10 m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf" m_flCritBonusAgainstNPCs = 0.25 m_flZoomMoveSpeedPercent = 0.75 m_flDamageFalloffEndRange = 3000 m_flDamageFalloffEndScale = 0.3 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "particles/weapon_fx/trooper/trooper_muzzle_flash.vpcf" m_flDamageFalloffStartRange = 2000 m_flShootSpreadPenaltyDecay = 2 m_flShootingUpSpreadPenalty = 0 m_flShootSpreadPenaltyPerShot = 0 m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 }
- +m_mapWeaponInfos
- 6696–6701first dumped
